Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unit trading - bad idea II
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ision is offline Ision
Warlord

Apr 2003
time: 05:28
  Old Post 20-05-2003 13:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit trading - bad idea II Support Apolyton, buy Galactic Civilizations: Deluxe Edition

My first point about unit trading was not to suggest that there is no historical precedent. However, The dynamics of this game make what is being proposed absurd and highly unhistorical. What we are talking about here are NOT small mercenary units assisting another Civ, or the sale of equipment to another nation. Unit trading on the scale being proposed is not the same as the USA selling 30 F-15's and 50 Tanks to Israel. It would be tanamount to the USA 'giving away' 250 F-15's, 1000 Tanks, 200,000 Infantrymen, ect ect... Lend Lease during WW2 was very generous, but come on! This is more than a small stretch, or minor abstracting. To allow a massive military give away to a small battered CIV at war with a dominant CIV moves the game from an abstraction to a complete unrealistic fantasy.

The only way to incorperate this into the game in a reasonable fashion would be to have severe restrictions on the total amounts allowed to be traded or given away. Perhaps no more than 5% of your total military (even this is quite a stretrch!). Also, repeated or large trades to a CIV already at War should at some point trigger a DOW by the opponent CIV's on you as a result.

Personally, I still don't like it. It just seems like a cheap exploit. If you really want to wound that other dominant CIV. Be a man, declare war.

As to the comments about the AI being able to reasonabaly handle Unit Trading - yeah right. Lets just say, thank god they created the huge AI cheat advanatages through the levels - otherwise the game would be unplayable.

CIV3 is my favorite game. Unit tradeing in a very very limited manner (with heavy pro-AI advantages) I could live with. Even in MP unit tradeing should be greatly limited. Personally, the game is great without it. Why bother.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:28
  Old Post 20-05-2003 13:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

U understand your points, but I feel that if you look at history Superpowers have always been able to keep small batterred Countries going by giving them weapons. The Cold war was full of such events, E.G. Vietnam, Korea and others.

Yes it makes it a bit unbalanced but that is what happens when superpowers get involved. True the unit trading does not take in to account man power, but in Civ so long as you can build tanks ther'll always be men to operate them, unlike German near the end of WW2. So I feel unit sales or trading would be a good adition and force players to make packs

David Murray is offline David Murray
Prince

Dec 2000
time: 05:28
  Old Post 20-05-2003 13:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Please don't be such a killjoy

Most of us want unit trading - Firaxis had it on their wishlist - and what you are saying is pretty much sour grapes. When the expansion is released, if you hate unit trading that much simply abstain and let the rest of us enjoy such the cool new features.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:28
  Old Post 20-05-2003 19:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

Come on, I hardly think Ision is bing a killjoy just because his idea of a better Civ 3 is different than ours. Any discussion about the game that intelligently incorporates the games design and the results of new potential features has a place here.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:28
  Old Post 20-05-2003 21:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

Unit trading could be something for multiplayer but not for single. The AI is to stupid for that, as someone already pointed out.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0371 seconds (86.84% PHP - 13.16% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net