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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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Just saw the opening screenie... good. So they want to take a longer walk into our territory? The only good that can come from that is that they have more map to sell to other teams. It doesn't take more defenders from us, on the contrary, we can use less.
I'd say: pound them with cats, and now or next turn take them out. They have wandered our territory long enough.
As to Aeson's idea of starting / rushing a temple in SS: perfect. Howeverr, allow me to suggest one change: Before a border expansion, we should be able to drop off two pikes 8 from their stack, blocking their mountain retreat. If we don't do that, they would simply create the same situation one tile North, with the only advantage to us that we can use one stack of pikes, instead of 2. If we do this, we should go all the way for it, and don't stop before that stack is dead. If we play it right, by retreating 1 of the galleys East at the right time, we could deceive them into thinking we're hauling another galley of pikes up North, while in reality we're only deplying them 2 tiles from our borders. Could work nicely 
DeepO
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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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Good thinking. 
We can do this even better: step 1, put both galleys 889 of that stack, where they can't see it. Step two, move 222, load up with 3 or 4 pikes*, move 8 and move the pikes inside the galley 7, onto the mountain.
* Another question is how many pikes we want to use to block them off. 2 pikes is IMHO obviously too little to hold off 5 immortals, even if they're just regulars. But if we put 4 pikes on the retreat route, Vox will never consider attempting to break through such defenses. Whereas, if we put 3 pikes, they might be tempted to try... in that case, I'd like to see them try - pikes unfortified on mountains have six defense, immortals only four, plus our pikes are vets. We may very well come out of it without losing a single pike.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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If we can spend the galley and troops, we should either drop off 3 pikes and a med inf, or 2 pikes + 2 med infs. Cuts of their escape routes... otherwise we would need a lot of WCs close by to be sure we can get them before reinforcements arrive. 5 healthy immortals on desert still need ~8 WCs to be sure, a couple of med infs can seriously limit their options, making it easier on us.
Scouting: I'm not too pleased with them spotting us West, we should in the future stay out of sight... we have the room to do it, at the expense of movement radius. But it doesn't matter much, at least they spread their defenses.
To the East, Vox has been testing us last turn, I wonder how the situation is there now. Last turn, they intentionally left a gap, to see if we would land in a not-so-ok spot. I'm betting they are now doing the same, and if they feel bold, keep a larger gap. We can exploit that by retreating one of our galleys. They will attack the other one for sure, but maybe that's not so bad, we should be able to use that to our advantage too.
DeepO
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