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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 20-05-2003 14:07
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Turn 103, 510 BC Support Apolyton, pre-order Civilization IV

To be edited by the leaders of the Scholia.

Status:

- 209 gold (?), +139gpt (?)

Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and therefore must readjust the lux slider.

Urgent questions:

- We've got a settler. Where do we plant our next city?

Military:
- Pound Vox with cats and see what else needs doing.

Economy:

Diplomacy:

- Deal with ND postponed (due to bureaucracy, we are told).
Was the PM to ND sent? Was it received? Have they replied yet? Have we tried email?

- Discuss deal with Lego: Feudalism + some gold for Theology (in order to get more value out of Feudalism). Were they notified of our intensions yet?

Thread library:
- Standing orders for workers (Orders last revised April 5.)

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 20-05-2003 17:43
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Btw, I'd like to be made an official 3rd player for this team.
Currently we have Nathan as our only active player. I'll be available for most hours of the day during the next two months or so, so I'd like to become an official player for GS.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 20-05-2003 18:24
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Sounds fine to me.

Regarding the settler, I'd hold it for "Inchon" or to replace Dissidentville if they abandon it (or we autoraze it).

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 20-05-2003 19:19
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Do we have a schedule for Inchon yet?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:28
  Old Post 20-05-2003 21:14
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Shiber, I've seen your request a couple of times now, and I support it, but maybe it's best to start a poll on this in a separate thread, so that others can comment. I'm not certain how you see being an active player, the problem is that as there are no specific orders for the economical part (a lot depends on the memory and immediate minmaxing of Nathan), it would be hard to just jump in on any turn. But I agree that we should have another player, at least as backup...

Make a new thread, and we'll be easier discussing it, and we could also make it official. It's not right that you have to ask this 3 or 4 times before receiving a definite answer

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 20-05-2003 21:25
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Will do.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:28
  Old Post 20-05-2003 22:07
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Got spare money?

Just saw the opening screenie... good. So they want to take a longer walk into our territory? The only good that can come from that is that they have more map to sell to other teams. It doesn't take more defenders from us, on the contrary, we can use less.

I'd say: pound them with cats, and now or next turn take them out. They have wandered our territory long enough.

As to Aeson's idea of starting / rushing a temple in SS: perfect. Howeverr, allow me to suggest one change: Before a border expansion, we should be able to drop off two pikes 8 from their stack, blocking their mountain retreat. If we don't do that, they would simply create the same situation one tile North, with the only advantage to us that we can use one stack of pikes, instead of 2. If we do this, we should go all the way for it, and don't stop before that stack is dead. If we play it right, by retreating 1 of the galleys East at the right time, we could deceive them into thinking we're hauling another galley of pikes up North, while in reality we're only deplying them 2 tiles from our borders. Could work nicely

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 20-05-2003 22:41
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Full PM-box? Change here!

Temple build is a go from me, btw. Remember the border expansion will take 5 turns to kick in.

You're talking about dropping 2 pikes "8" from their eastern immortal stack (by SS)? I have no objection, as that either forces them to attack at a disadvantage (4 v. 6), move out onto the flats , or sit there and wait for our cats to pay them a visit.

-Arrian

Last edited by Shiber on 20-05-2003 at 22:56

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 20-05-2003 22:55
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Good thinking.

We can do this even better: step 1, put both galleys 889 of that stack, where they can't see it. Step two, move 222, load up with 3 or 4 pikes*, move 8 and move the pikes inside the galley 7, onto the mountain.

* Another question is how many pikes we want to use to block them off. 2 pikes is IMHO obviously too little to hold off 5 immortals, even if they're just regulars. But if we put 4 pikes on the retreat route, Vox will never consider attempting to break through such defenses. Whereas, if we put 3 pikes, they might be tempted to try... in that case, I'd like to see them try - pikes unfortified on mountains have six defense, immortals only four, plus our pikes are vets. We may very well come out of it without losing a single pike.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 21-05-2003 02:27
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Whoever is playing the turn (let's make it a regular procedure)- why not take the shots with the Cats, when opening the file? This gives us lots of time to discuss whether or not we should attack the stack, and has some effect on other long term plans (such as when we will be ending their presence in the east).

Also- how long before we have 2 galleys ready to drop some forces on Vox's territory (around D'ville probably). The way things are going, my guess is it will be 4 turns from now we will be on the move, and unlike Vox, we intend to make headway with our assault, so we should plan accordingly.

P.S
Shiber- could you mail me the .sav?

Address: (nick)+"an" @ attglobal.net.

Many thanks.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 21-05-2003 02:48
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Important notice- have you considered how well worked our galley "scouting" operations?

We have accomplished an important objective, according to Sun Tzu's (TM- we have built his academy, after all ) Art of War: our enemy is uncertain of where we will strike- their defense is streched, while ours is concentrated. This is a psychological as well as startegical victory.

Another important MP strategy we should note ourselve.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 21-05-2003 04:16
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I had the same thought when I saw the fortified Immortals to the west... on unroaded mountains, no less.

That said, it's a little dangerous, as it makes Vox unpredictable (something to keep in mind).

Temple in SS, good.

3 Pike pick, good.

Player should bombard while online and reporting results.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:28
  Old Post 21-05-2003 05:28
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If we can spend the galley and troops, we should either drop off 3 pikes and a med inf, or 2 pikes + 2 med infs. Cuts of their escape routes... otherwise we would need a lot of WCs close by to be sure we can get them before reinforcements arrive. 5 healthy immortals on desert still need ~8 WCs to be sure, a couple of med infs can seriously limit their options, making it easier on us.

Scouting: I'm not too pleased with them spotting us West, we should in the future stay out of sight... we have the room to do it, at the expense of movement radius. But it doesn't matter much, at least they spread their defenses.

To the East, Vox has been testing us last turn, I wonder how the situation is there now. Last turn, they intentionally left a gap, to see if we would land in a not-so-ok spot. I'm betting they are now doing the same, and if they feel bold, keep a larger gap. We can exploit that by retreating one of our galleys. They will attack the other one for sure, but maybe that's not so bad, we should be able to use that to our advantage too.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 05:38
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Avatar Enlargement: We've got the solution

I'm ready to start playing the turn. We can afford to rush a temple in Sandstorm or short rush a MedInf in Arashi this turn, but not both. (We currently have only four shields accumulated in Sandstorm.) Strictly in terms of shields and food, it would be slightly more efficient to wait until next turn to rush a temple in Sandstorm; the city grows this turn and if I'm guessing right about where the new laborer will land, that should provide five shields this turn without compromising growth (when normally the trade-off is a significant loss of food anywhere past 2 shields). But getting the temple sooner would give us the option of getting our cats into action on that front a turn sooner. The other aspect is that if we rush a MedInf in Arashi this turn, it gives us an extra MedInf we could attack with if it makes sense to do so this turn. But we'd probably need very good luck with our cats for this turn to be a better time to attack than next turn.

So which do we want this turn, an extra MedInf in Arashi or the temple in Sandstorm?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 21-05-2003 05:49
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5 healthy Immortals?

Isn't the point to put our f*cking foot on their neck and hold'em down for some Cat-lashing?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 06:37
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No one seems to be saying anything. If I don't get an indication to the contrary in the next half hour or so, I'll go with a MedInf in Arashi (saving the temple for next turn) and leave Hurricane to produce the pike it was originally scheduled to finish this turn.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 21-05-2003 06:57
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Got spare money?

Sorry, catching up in the ISDG.

I concur with the MedINf in Arashi.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 07:24
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Production phase complete. Cats fired. Only two hits out of seven; fate must be paying us back for the turn practically all of them hit. That leaves Vox with five immortals at 2hp and two at 1hp.

Vox added a regular immortal to the two vet immortals and vet spear at Arashi 8-8.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 21-05-2003 07:39
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Distributing the save?

I'm a fan of going after 2hp Immortals, even on mountains.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 07:42
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Proposed land moves:

1) Move three pikes from Arashi to Arashi 9 and move the pike EotS produced last turn into Arashi.

2) Move the MedInf's currently in Arashi to Arashi 1. That places them in a position where they can hit Vox's big stack no matter where it moves but are still in range to defend Monsoon if Vox tries something there.

3) Move Hack (vet MedInf) from Arashi 9 into Arashi.

4) New units: MedInfs from O.G. into Tempest, Bolderberg to O.G.6, and Tornado to EotS 6. Pikes from Hurricane to SS6 and EotS to EotS 8.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 07:57
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I guess the question is whether fighting probably three or four 2hp immortals that would be 1hp immortals a turn later is likely to cost us more or whether delaying an extra turn is likely to cost us more. If we're willing to take the casualties, we should be able to make a push for Dissidentville once our troops who attack the southern immortals recover. Doing that a turn sooner might be worth accepting a little bit higher risk of casualties against the western immortals for. (But note that the cat cover needed for that would preclude going after the eastern force for the time being.) On the other hand, if we don't want to attack into the mountains around Dissidentville in the immediate future, I see no compelling reason not to wait a turn before going after the stack.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 21-05-2003 08:03
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I'm a little confused by your suggested moves. What's our objective over the next 1-2 turns? And why place MedInf at risk, and take them off the road network?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 21-05-2003 08:04
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quote:
Originally posted by zeit
We have accomplished an important objective, according to Sun Tzu's (TM- we have built his academy, after all ) Art of War: our enemy is uncertain of where we will strike- their defense is streched, while ours is concentrated. This is a psychological as well as startegical victory.


That's my favorite part of Sun Tzu's teachings!
Yes, I really love the way we've tied up lots of Voxian troops at their colony with basically nothing (though it would have been even nicer if they didn't have any units guarding the colony

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 08:11
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Arashi 1 is the roaded hill between Arashi and Tempest. My plan (which, by the way, was crossposted with your idea of attacking now) was to make sure we're in a position to hit next turn no matter what Vox does but still stay in range to defend Monsoon if Vox makes a move there (or, especially, simultaneous moves on Monsoon and Sandstorm). I wouldn't put it completely past Vox to use troops that are going to die anyhow as a diversion.

If I left any MedInfs vulnerable to Voxian attack, I either missed something or mistyped.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 21-05-2003 08:13
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I'd rather wait another turn. Vox will most likely not fortify in their current position, but move somewhere, probably to the hills around Tempest (which will make them into an easier kill).
Hey, I've got an idea: let's set them a trap. Fortify the pike 6 of their stack, to the other side of the river - maybe they'll think that we do not want them to cross that river and reach some sensitive spot and attack it, losing in average two 2HP immortals on the way (not the most optimal use for that pike, but we'd be able to strike them with MedInfs on flatlands next turn so it might save a MedInf or two from dying).

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 08:20
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The problem with fortifying a pike across the river from the Voxians is that Vox could use multiple units to attack him. Two 2hp immortals are the equivalent of one 4hp immortal (unless we get lucky and get the pike promoted after a single victory), so odds of Vox's winning with only one immortal lost aren't horrible. And our pike would be almost guaranteed to die by the time twelve hit points' worth of immortals attack.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 21-05-2003 08:31
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I realize that. I don't mind writing off one pike if it means that these immortals will be on flatlands next turn and will make easy kills for our MedInfs.
However, this plan would only work if Vox thinks that we really don't want them to cross the river with all their units and do just that... but I think that they'd learn to be weary of traps by now, so I'm not sure about the prospects of this plan anymore.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 21-05-2003 08:32
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I just noticed that a RP galley can see our galley that was looking for land southwest of our continent earlier. Unfortunately, that will probably hurt our element of surprise if we go after RP at some point.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 21-05-2003 08:37
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I can't see Vox crossing the river with all their troops just because we have a pike there. If I were in their position, I'd take out the pike and then hope next turn to nail whatever unit kills my unit that killed the pike.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 21-05-2003 08:41
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I agree. It was a bad suggestion.

Anyway, Nathan, would you mind commenting on the Colossus thread?

 
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