 |
|  |
 |
|
Rohag
|
|
Though a player of lesser talents, I’m aware of the importance of research sequencing at the Library, sequencing that varies with game type, nation, map type, etc.
Leading with Science early in the game is generally a good idea because it reduces the cost and time of other research, increases the value of ruins and increases units’ line of sight – very profitable in the case of the scout who may thereby discover more ruins, which award you the resource you most lack at the time. Later on, a nation with population bonuses may want to lead with Military research to make the most of its advantage. If you find yourself on a map with few resources, you may want again to lead with Science to create and maximize resource collection augmentation buildings (Granary, Mill, Smelter). Players needing a good defense should not neglect Civics – not only does it increase the number of cities you may build but also unlocks the attrition upgrades researched at the Tower.
Those are just a few examples, but it’s true enough that RoN's lines of research are all intertwined; falling too far behind in any one hurts all the rest.
|
|
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:28
|
|
I think the tech selection will become much more important on the harder difficulty levels and in MP. Against the AI on the easier levels, you can pretty easily just click on everything without having to think too much about it.
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|