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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:28
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Having run the game through its paces for the past few days, I've finally begun to poke and prod the single player experience enough to come to some initial conclusions regarding the AI. I have to say that I am *very* impressed in certain ways.
I was also quite concerned that RoN's creators would leave the single player experience on the backburner and focus on multiplayer. I'm happy to say that this concern was off-base and that Big Huge Games has done a superb job in remembering that not all of us have the time and/or resources to play on-line.
First is the Conquer the World (CtW) campaign, which you've probably heard is something like a game of risk with RTS battles for chunks of territory. While many will be disappointed that your armies do not carry over from battle to battle, this was done to ensure that you couldn't simply mass an uber army and wipe out the map without challenge.
CtW is a novel and clever device to give the single player a story of sorts (but not a scripted one) to keep interest high. I must say that it is quite satisfying to take over your bits of territory, to have sneak attacks launched against you, to have alliances form with/against you, to win and put into play the bonus cards earned throughout the game, etc.
I do think, though, that RoN's AI is not in full form in battles that don't feature the ability to build an empire completely. That is, particularly in the early battles of CtW, you and the AI are limited in the number of troops and techs, etc. I found that this favors the player since there is a lot more chance to focus on keeping troops safe and generally wearing the comp. down. But at any rate, CtW is simply the coolest 'plot device' I've seen for an RTS without getting into some long drama about the Protoss and the Zerg (which was fantastic, mind you, but over scripted).
But it's the Quick Battle option where RoN really begins to shine! First, you can customize virtually everything from available techs to what kinds of diplomacy is/isn't allowed in-game. The options screen truly makes it clear that the folks at BHG wanted the player to craft precisely the challenge he or she is seeking. Some people are critical, though, of the population cap at 200-250. Frankly, most systems can't play well much beyond that, particularly if there are more than two players at a time. Further, much of the finessing that makes RoN so fun would be thrown out the window if you had 1000 units running around. Mods, however, are already on the scene to allow you to set this even to infinite, if you want.
But here's what really struck me: the computer last night beat me on Moderate (no added AI bonuses) difficulty! Now I don't just mean barely beat me because it had some lucky access to resources or something ... No, I mean completely pounded me! I think I almost teared up watching what the AI did.
This was a land map (not sure which because I had options set to 'random land') that featured some sparse forests, a small pond in the middle, and perhaps 4 resources (before oil) spread evenly. I did my normal 'boom' by bringing out as many villies early to setup a solid econ base. Things were going well.
I grew disappointed, though, when the comp. never attacked for the first several minutes. "Well," I thought, "I guess I'll just do the usual build up of troops and begin the massacre." Honestly, I was coming to the conclusion that RoN's single player experience was to be a flat one.
Wrong.
I had a small army guarding a resource in the center of the map (I needed this resource in a bad way since there's no other way to get gold without selling some of your other resources!). My artillery was taking pot-shots at the AI's most forward-built city. Easy, I thought. Not unlike all the other easy victories one normally has against RTS AIs.
Then the AI attacked ... but not at my army in the center the map: at my capital!!! "What the hell?!" I couldn't figure out if this was lunacy or genius. Blind chance? At any rate, this had the effect of drawing me from my carefully staged battle point. In most RTSs, the comp is drawn pretty easily to fight you where you want to be fought. This turn of events really had me thinking...
While I repelled that first attack, the AI then had time to rebuild that forward-built city and begin pushing back on my strong position in the center of the map. Now the *AI* was lobbing artillery shells on *my* forward position! Of course, I was worried to leave my capital open to attack, so I split my forces, built up some towers there and effectively found myself fighting a two-front war against a single AI. Geez. That had never happened to me before...
Things only got worse for me from here. The AI had out-aged me and was apparently out-producing me as well. He soon had planes straffing me long before I even had access to the techs to do the same to him. In panic, I research enough to get some anti-air units in play, but it seemed too little too late as the AI carefully (maddingly so) rolled in a very nicely mixed army of tanks, infantry, artillery, etc. Yes, a nicely mixed army. From the AI.
At least, I thought, I had brought the AI back to my kill zone in the center of the map. I was sure that he'd wear himself out in a war of attrition doing stupid things like sending infantry against towers of death.
Wrong again.
The AI himself had split his army and was now attacking me at both my capital and at my position in the center of the map. It honestly felt like a 2v1! His attacks on my capital were never very serious, but they included enough artillery hitting my city that I couldn't just ignore it. This had the effect of spreading my resources and ability to react beyond normal limits against an AI player.
I suppose I realized the beginning of the end when my towers started to fall in the center of the map. First one tower then another. I called up some villies to rebuild, of course, but by now helicopters were straffing me, and I had no chance to keep the outer edge of my forward-position viable. I fell back again to make a second kill-zone. Unfortunately (well, wonderfully!) I was the one doing most of the dying.
You see, the loss of my towers was followed by the loss of my two forward fortresses. The AI was simply relentless in rolling in tanks and infantry, all the while now bombing me overhead. This caused one of the most beautiful things I've experience in an RTS: my borders pushed BACKWARD! I was running out of real estate. And that computer city in the center of the map I had been shooting at earlier now seemed about 100 miles away as I repeatedly fell back to regroup.
I can't really say what the nail in my coffin was: perhaps the AI cranking up the pressure on both fronts? Perhaps the mix of AI troops that kept me from simply wiping him out with some simple flood of cheap troops of my own? Perhaps it was his out-producing me?
Not sure, but I think the 3 nukes had something to do with it! Yep, once the "Nuclear missile luanch detected" message came up, I just started to smile. I had been beaten like a diseased dog. In slow succession, 3 of my 4 cities went up in smoke ... literally. All farms there evaporated and the cities were open to being overtaken by AI infantry.
With borders collapsing on me, with my resources dwindling, and with no access to key money-making trade routes, my death was sealed. I watched as my capital began to fall. Only the computer's territory victory kept me from seeing my capital city become his own.
Stunning. I've played at good deal of RTS games and never had something like this happen ON MODERATE LEVEL! The computer had no advantages on me besides truly outstanding programming.
Now, let me just poke at some of the AI's weaknesses I saw: it seemed *too* careful against me by not comitting to a complete assault deep in my territory when it could have knocked me out much sooner. It also didn't ever really do any serious raiding. If it had added some more raiding on my resource villies in addition to this two-front war, I really would have been frantic. In the AI's defense, though, I see the point: it didn't want to fall into any traps. It was outproducing me and could afford to play the waiting game. In fact, I almost felt like it was using some of my favorite strategies against me! Moreso, I felt like I was playing Brian Reynolds.
I also didn't ever put the kind of serious pressure on the AI that I know I'll be capable of once I learn the game better. I was convinced that I could sit back, build up and attack. Wow, no. While I'll need to see what happens when I put more pressure on the AI early, I can say that without a doubt this AI will take advantage of a build up opportunity and put the hurt on you. This, also, I haven't seen much of in other games in which the AI typically had one good attack launched against you, and if you absorb it, you win. Here, the AI poked and prodded me, nibbling at my edges but keeping his growing force always safe enough so that I couldn't just mow and roll.
I suspect, of course, once I get better at hitting the AI hard in the early game that I'll win on moderate with general certainty. But the very fact that I *have* to play this well against the AI in order to win is outstanding!
Finally, I watched the recorded game from the AI's view ... and what I saw was superb: the AI never let his resources lay unused in the bank. It was *always* building, upgrading, researching, etc. The only time I ever saw any of its resources go above 200 was when it was getting ready to advance an age. This is precisely how the top RTS players do it! They beat you by maximally efficient use of resources, and this AI does this.
Not only that: the AI out-boomed me!!! Christ. Humiliating.
I can't really say if the AI's build order changes according to the unfolding battle or if it is following a build script, but even if it's just following a script, it's a highly optimized one. Now if this build order changes on the fly depending on what you are doing, I'll be floored.
DISCLAIMER:
I do not want to overstate the case here because it's easy to be impressed when an AI beats you like this when, in fact, you are still learning the game. As I noted, I think my loss was due as much to my bad play as it was to the AI's good play.
Then again, I'm an experienced player, and I certainly am no slouch (most days) in these types of RTS games. So let's call this a wake up call. The AI face slapped me with style last night, and now I realize I'd better bring much better stuff tonight to get some revenge...
-=YIN=-
Last edited by yin26 on 21-05-2003 at 17:50
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Bridger
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Man, playing the demo i was amazed as hell when the enemy brought in seige + mixed units EVERY TIME on his attack. He brought an ARMY. Not just 3 units, not just infantry, an ARMY on every attack. He let the seige attack and sat back to defend it insted of blindly sending infantry in. He attacked fortresses insted of simply ignoring them and running through them.
It really is good AI, and the only way to garentee a win is to rush it, the AI isn't good at defending a rush it seems.
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Jack_www
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Well I have found this to be the case as well. Usually to win against the AI i have to attack early to win. Other wise if I dont attack early and let the AI build up I usually lose.
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MahoTsukai
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I was russians, and everytime my cossacks blew their supply and artillery they retreat in haste !
Also I was attacking one of their cities, and at the same time they were attacking one of my forts, I sent em my reserve cossacks, but hey ye know what ? They left sieging my fort and tried to flank me with the same army after they have disapeared in the fog of war !!
Brian or Paul, can you confirm that the demo featured a weaker AI ? It seems moderate on gold is much harder...and smarter.
PS: thanks for stopping by Mr Reynolds, awesome support !
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tenordruid
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Yep me too. i played earlier today and the moderate AI attacked me somewhere where I didn;t expect it to. I attacked his east side cities and he defended them adequately while doing so he took a small army and attacked a west side city. He did retreat however becasue he was getting some attrition damage I also had some knight and crossbows take some of his army as well. Feeling as if the city was safe he brought in a bigger army and with it some siege and a couple of supply wagons.
Bravo BHG'S!!!!!
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SpecialK99
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Ya Moderate is really tough..but I managed to beat them with alota practice. Also I can beat tough on regular land map. (still trying navy) I suggest you guys play at normal game speed, it really helps you keep up with the computer.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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Hi all,
I only played my third game last night, the second try at Moderate (I only have the demo). I have been sticking with the Bantu, and faced off against Germany.
I think I may have found a chink in the armor of your AI, though. I was playing along fine, the AI attacked a forward town, just where I expected, and I beat them back. It DID, then attack me on a recently created town, that I had placed as bait, totally undefended, far from the 'front'. This also left some of it's own towns relatively unguarded, and I made my move. With a defensive group positioned to prevent the AI's other army from getting to my 'core', I advanced and stole a town from the AI, quickly placing up a stable, barracks, and seige factory, and was able to build Terra Cotta in that city as well. I had a nice stronghold deep within AI territory.
The AI beat me to tanks by about 30 seconds, and was amassing them. They also were able to out-produce me and were sending ever increasing numbers to this battle. The way the boarder was, we each were well within artillery position of each other, and each were pounding the others positions. My army was nearly wiped out, reinforcements were running thin, my economy was straining, those free German fighters were strafing Terra Cotta, and I had just lost boarders when my fort collapsed. It looked like the end was slowly going to come. It was time to reach into the age old bag of RTS tricks. Cheaper units + focus fire
I cut production on the tanks, built some AA around Terra Cotta. and saved the oil for the next age advance. Producing many a bazooka, I soon was cutting through panzers as if they were butter. 10 or so bazookas work wonders on the Panzers, knocking of each one at a time. Machine gunners were at the ready to deal with German infantry, and all those free units from Terra Cotta kept flowing in.
I split off a VERY small force (4 artillery, 5 light inf, 1 supply wagon) and was able to take a poorly defended (nothing but a few airports) town to solidify my position, and gain another oil resource and was able to out tech the AI to more modern units, and eventually overran a huge vacuum that was created by a massive launch of 5 nukes in their general direction.
The AI never did attack from anywhere else but that single front, though, after that battle had begun. Perhaps that is due to the threatening nature of my forces within easy striking of the capitol, and 2 cities holding wonders? Perhaps the AI knew it had a resource and production advantage, and was confident Panzers would decimate my mostly infantry army? Whatever the reason, the charts at the end showed the AI simply STOPPED research and produced nothing but military from that point for the space of about 5 minutes, this is what eventually led to their destruction, that, along with focus fire and microing the battles on my part.
Heaven help us if they ever teach the AI focus fire, though.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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Yes, this is very good AI indeed. I was initially shocked, horrified, and extremely pleased the first time I met AI in battle. An army standing there ready to defend while the Artillery did the work, it was beautiful.
As I mentioned, though, it was baited rather easily by a town I never cared about, I placed it there to bait the AI, if it never fell for that trap, one more town for me, I figured. It also appears threatening their capitol, or simply being withing striking distance, will cause the AI to forget all else. I learned alot that game too, many hotkeys, more functions of some of the buildings, etc. Im anxious to see how much use I can put that to.
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