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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > MOM: Nodes with Guardian Spirits
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Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:28
  Old Post 21-05-2003 19:07
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Does anyone know a way to take a node that has a Guardian Spirit melded with it? The only way I've found is to eliminate the wizard that controls the node. Hopefully there is another way.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 21-05-2003 22:29
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According to the manual, there is a 25% chance of stealing a node melded to a guardian spirit, using either a magic or guardian spirit. I guess you just have to keep trying...

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:28
  Old Post 22-05-2003 05:07 Visit Tuberski's homepage!
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Yep that is the only way, other than defeating, not just banishing, the controling Wizard.

It may, at times, cost you quite a bit of mana to take over a node protected by a guardian spirit.

But I ALWAYS take them over, if only to keep it from the other wizard.

ACK!

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 07-06-2003 23:44
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i send a crapload of the magic spirits, because using gs's is too expensive. then, i put a medium level unit or two on the node to protect it.

usually i get it within 3-5 magic spirits, but sometimes it's taken 10+, usually when the other mage had like archmage or that mod that makes their global spells harder to dispell.

Kindbud is offline Kindbud
Chieftain
Middle Tennessee
Nov 2001
time: 23:28
  Old Post 02-07-2003 13:00
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A surefire means of conquering the node...

Ok, this is certainly not in the spirit of playing the game as it comes but if you are bound and determined to get a node just save your game and if your guardian fails, reload and try again....

Of course you can do this for every battle, etc... It will suck the fun right out of the game though - you have been warned!

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:28
  Old Post 22-07-2003 14:55
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Probably the Disenchant Area (cast overland) can remove the guardian spirit protection, but this is not confirmed :-(

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:28
  Old Post 22-07-2003 17:22
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I'm pretty sure I tried that and it didn't work. I was desperate to take a chaos node and tried everything under the sun to pull that GS out.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:28
  Old Post 24-07-2003 05:25 Visit Tuberski's homepage!
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quote:
Originally posted by da_hal
i send a crapload of the magic spirits, because using gs's is too expensive. then, i put a medium level unit or two on the node to protect it.

usually i get it within 3-5 magic spirits, but sometimes it's taken 10+, usually when the other mage had like archmage or that mod that makes their global spells harder to dispell.


You are correct, I actually use magic spirits as well. You can meld a Guardian spirit after you take it over.

ACK!

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:28
  Old Post 02-10-2003 15:07
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Just steal it with a fleet of magic spirits. it's a bummer if you're working on a big spell at the same time, but with proper timing you should be fine.

apart from that, always protect your nodes with magicians and melee units, 2 in the early game, 4 later on

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:28
  Old Post 02-10-2003 22:26
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Yep, I think that disenchant area could dispell the Guardian spirit.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:28
  Old Post 04-10-2003 15:30
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I never knew that works?! And I'm pretty sure it doesn't...

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:28
  Old Post 05-10-2003 22:42
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Ect,
I think I've read something like that from the manual, but I may have mistaken or misunderstood something.

So, I'm not sure. If you are still bothered, check your manual (I think it is stated in there)

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