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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > TBS Fans: Try Nomad Mode
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albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 21-05-2003 19:52
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TBS Fans: Try Nomad Mode Browse Apolyton AD-FREE

I tried Nomad mode for the first time this morning, and I think it will appeal to all the TBS fans more than the default Small City startup. Instead of starting with a small city, 3 farms, 2 woodcutters, a scout, and a library, you start with 3 citizens and that's it. No city, no scout, no library, no nothing. Since you have no city you have no territory, thus you can't build anything except for a city at first. But right away you're faced with a strategic decision - put all 3 citizens on the city construction, or send one or two out to explore and look for ruins? And you have another decision - where to put that first city. Your 3 citizens might be able to see a forest or a mountain, or they might not. Should they walk around a little first, or start building right away? Obviously these decisions are almost identical to the decisions you make in the first few turns of a Civ game.

Once the city is built, you can use your starting resources to pump out a few citizens and get some farms and a woodcutter camp going. But you have to build a library before you can get any research going. One you have the library, the order of research is critical as always. In the demo, I had pretty much gotten into a habit of science first, then civic to build a second city, then commerce. Military was the lowest priority, and I might even age advance or research a second science before the first military. But in Nomad military suddenly became a high priority, because you really want to build a barracks so that you can get a scout out there. Being the first one to get a scout out picking up ruins bonuses can be a big advantage.

Anyway, all this early game strategy is not present in the small city start. I'm not saying Nomad is better, but I suspect it will have more appeal to Civ fans who are used to starting with just a settler. It is a little boring for the first 30 or so seconds because there is literally nothing else to do while you wait for your first city to be built (unless you decide to use one of your first 3 citizens for exploring). But after that it's a lot of critical decisions in a row.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 21-05-2003 21:32 Visit Sn00py's homepage!
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#2 Report this post to a moderator
Browse Apolyton AD-FREE

Sounds good, I haven't got the full game yet, but I am hoping that all you said was possible.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 21-05-2003 22:28
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Increase Your PM Length

I have the full game, and it is. I did it this morning.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:28
  Old Post 22-05-2003 03:21
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#4 Report this post to a moderator
Put an end to popups!

I've always loved Nomad. I just love starting with nothing, and making a civilization out of it.

Nomad since AoE1.

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:28
  Old Post 22-05-2003 05:23
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#5 Report this post to a moderator
Increase the size of your Attachments

i hate nomad, but its fun to have a change every once and a whiel

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:28
  Old Post 22-05-2003 07:41
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#6 Report this post to a moderator
Re: TBS Fans: Try Nomad Mode Get a bigger avatar today!

quote:
Originally posted by albiedamned
I tried Nomad mode for the first time this morning, and I think it will appeal to all the TBS fans more than the default Small City startup. Instead of starting with a small city, 3 farms, 2 woodcutters, a scout, and a library, you start with 3 citizens and that's it. No city, no scout, no library, no nothing. Since you have no city you have no territory, thus you can't build anything except for a city at first. But right away you're faced with a strategic decision - put all 3 citizens on the city construction, or send one or two out to explore and look for ruins? And you have another decision - where to put that first city. Your 3 citizens might be able to see a forest or a mountain, or they might not. Should they walk around a little first, or start building right away? Obviously these decisions are almost identical to the decisions you make in the first few turns of a Civ game.

Once the city is built, you can use your starting resources to pump out a few citizens and get some farms and a woodcutter camp going. But you have to build a library before you can get any research going. One you have the library, the order of research is critical as always. In the demo, I had pretty much gotten into a habit of science first, then civic to build a second city, then commerce. Military was the lowest priority, and I might even age advance or research a second science before the first military. But in Nomad military suddenly became a high priority, because you really want to build a barracks so that you can get a scout out there. Being the first one to get a scout out picking up ruins bonuses can be a big advantage.

Anyway, all this early game strategy is not present in the small city start. I'm not saying Nomad is better, but I suspect it will have more appeal to Civ fans who are used to starting with just a settler. It is a little boring for the first 30 or so seconds because there is literally nothing else to do while you wait for your first city to be built (unless you decide to use one of your first 3 citizens for exploring). But after that it's a lot of critical decisions in a row.


Just another little bit of life from the civ series there. Its these things which make RoN and excellent game.

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:28
  Old Post 22-05-2003 16:35
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#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

>It is a little boring for the first 30 or so seconds

LOL! How can you get bored in 30 seconds... (shuffles off mumbling about the Nintendo generation)

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 22-05-2003 16:39
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Lose 30 kilos (of popups)

Well, since I play on "very slow", it actually took a minute or two to build my first city! There was literally nothing else to do during that time since I put all 3 citizens on the city construction.

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:28
  Old Post 22-05-2003 16:46
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Heh, I play on slowest too. I LIKE slow.

(Guess who won't be playing multiplayer online too much... Unless I can find a bunch of other slowbies to play against. )

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 22-05-2003 16:51
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Support Apolyton, buy Civilization III: Complete

I have a feeling you will be able to find other players out there who want slow games. I know when I get brave enough to try MP, I'll want it on slow. Given BHG/Microsoft's clear attempt to market this game to TBS as well as RTS fans, there should be plenty of people wanting to play slow.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:28
  Old Post 23-05-2003 07:44
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#11 Report this post to a moderator
Inflate your Upload Space

Truth be told though, this exact same nomad mode was in AoE. Its not new to this series/genre.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 23-05-2003 15:47
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Support Apolyton or Terrorists Win

It may not be new, but I like it anyway! I play all my games with it now.

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