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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Anyone know how to limit UNITS as an option?
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dearmad is offline dearmad
Warlord
Portland
Nov 2000
time: 05:28
  Old Post 21-05-2003 20:26
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#1 Report this post to a moderator
Anyone know how to limit UNITS as an option? Help yourself to an AD-FREE life

I'd really like to play on a naval map, BUT limit total ships to about 10 on each side, or 3 of each type. Can't find unit limits as an option in the game...

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 21-05-2003 21:09
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#2 Report this post to a moderator
Remove this text

You can limit population total, but thats about it...

dearmad is offline dearmad
Warlord
Portland
Nov 2000
time: 05:28
  Old Post 21-05-2003 21:13
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#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Rats!

I've been looking through all the XML files too to change this. -sigh- I just want no one to really own the seas unless they go hogwild and constantly spend to replace ships. The naval combat in this game leaves something to be desired. As it is, the AI jsut floods the oceans with ships and it sorta gets ugly (both aesthetically and in terms of gameplay strategy needed to take over the oceans or even get to transport people).

dearmad is offline dearmad
Warlord
Portland
Nov 2000
time: 05:28
  Old Post 23-05-2003 10:20
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#4 Report this post to a moderator
Support Apolyton

Just to share: I figured out how to do this and the AI seems to handle it quite well: I increased military ship costs 5x and how many POP they take up by 4x, so building a BB costs 8 people: in other words you don't build a lot. It makes the navy part of warfare seem so much better to me.

Fewer ships to clutter up the mini "seas" and your ships matter that much more- but still land battle is what decides the game: go crazy with navy and you waste too many resources. meanwhile fishing vessels can still be abundant.

I guess this thread'll be moved to MODS now, huh?

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