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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 24-05-2003 13:00
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quote:
Originally posted by nbarclay
Shiber, if we don't land all four units at once, Vox gets a shot to hit while there are only two pikes on the mountain behind them. Still, we could try it and hope Vox doesn't figure out the need to withdraw until we get more troops in.


Yeah, that's true. I'd rather not land at all or land late than land with only 2 pikes.

quote:
Originally posted by Theseus
In general, I would prefer to wait a turn to accomplish as many objectives as possible concurrently.


Yes, I'm with that. We run the chance of letting Vox have one more turn to build or upgrade pikes should they get Feudalism against boxing 5 immortals and having 5 sure easy kills - I'd rather go with the latter.

zeit is offline zeit
King
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Sep 2002
time: 06:28
  Old Post 24-05-2003 16:15
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Lose 30 kilos (of popups)

Don't forget our Cats- timing Landing 2 pikes with a volley of Cats shots seriously increases our odds on the east.

If They still win after the Cats and the pikes (not unlikely). They are probably down 2 Immortals, with the rest wounded- this gives our Med. Inf. on their tails a more than decent chance at taking them out with minimal losses.

I think every turn in this effort counts- Vox is probably regrouping and preparing their defense for an inevitable attack- every turn we wait means extra defenders on each possible front.

On that note- we simply must create a diversion operation- like the allies had before D-day. The obvious candidate is D'Ville. I say we concentrate as much forces as we can A9- and even make a calculated risk of moving north of the border a turn or 2 before we land, so that Vox is tempted to concentrate it's defenses in the mountains around the town...

What do you say?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 24-05-2003 17:06
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I like it! But can we pull it off?
Two inchons and a feint on D'Ville seems awfully demanding to me... and if we allot only a few units to D'Ville, Vox would realize that something is wrong...

zeit is offline zeit
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Sep 2002
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  Old Post 24-05-2003 19:04
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Even if it doesn't mean we put alot of units- Vox would realize it's best chance of defending is on the mountains, if we go with a move that seems offensive on A98 (taking out their spearmen), they'll have no choice but to thicken their stacks around, or try to attack us (even better- Immortals vs. Pikes on mountains). even if we divert 4 pikes and 2-3. Vox will have to change it's plans, or run the risk of us making a line of pike defended mountain tiles up to D'ville.

On the issue of not having sufficient troops- I don't think that's a big issue- any force north of A9 will either be attacked or left alone- I just don't see Vox trying to go around to get to A99 and make a renewed attempt at Arashi from there- and even if they do try- they're more than welcomed, it means less Immortals near Inchoff and Inchon.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 24-05-2003 19:48
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On one hand, I'd like to have units that advance through the mountains to D'Ville anyway, while Vox has to pull off their units to attack the Inchons. On the other hand, sending only a handful of units would make Vox suspicious ("where are the rest of their units?").

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:28
  Old Post 24-05-2003 21:38
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If we send, say, 4 units through the mountains, we have enough fastmovers to approach on flatlands to appear convincing.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 00:26
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Zeit, using cats to weaken Vox at the same time we land behind them is a nice idea, but the timing is wrong. Getting the cats over to Sandstorm in time to land pikes before a 4-turn Inchoff is a theoretical impossibility with that river in the way. And Vox's troops would heal anyhow, since we won't even be close to cultural expansion at that time.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 00:37
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One option for a feint toward Dissidentville would be to swing our cats over to Arashi and take Arashi 9-8 before moving the cats on to Sandstorm. If we'd take Arashi 9-8 with a heavy force of pikes and MedInfs, that might provide a sufficiently credible threat to take Vox's attention away from our landings.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 25-05-2003 00:38
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I second that!
If Vox lost a position on one of the spinebreaker tiles, they'd panic and strengthen that position, thus moving troops away from the Inchons.

Last edited by Shiber on 25-05-2003 at 00:52

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 25-05-2003 01:23
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Lose 30 kilos (of popups)

The odds on Jungle unfortified are better than on grassland, and equally worse than they are on a hill. If we land D888, we may lose Pikes, but they are Pikes we would probably lose anyways when we land Inchon/Inchoff (unless Vox has more Immortals to attack with the first turn than we land Pikes). Given the same RNG rolls, we kill about the same number of Immortals when being attacked at D888 as at Inchon/Inchoff.

They might still have workers in the area. It takes them ~3 turns to rebuild that road most likely. I can't see them having 5 Workers waiting around to rebuild it in 2 turns (move onto the tile, road), but even if they do we can do Inchon/Inchoff regardless of how many Pikes survive (we'd have more to land in 2 turns than we could muster now). And Vox won't have been able to build/upgrade anymore Immortals in that timeframe.

Inchon/Inchoff both need an extra turn to build the city to cut off Iron. IMO D888 'kills' 4-6 Immortals (poprushed/upgraded) that we have to face if we wait those two extra turns to cut off the Iron. We risk 4-6 Pikes that to kill Vox has to lose a few more Immortals at better than Inchon, but worse than Inchoff odds. That makes Inchon/Inchoff both more likely to succeed even if we have fewer Pikes to land.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 01:53
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Aeson, immortals in Dissidentville (and there was at least one vet there last we saw) could hit troops at D888 the moment we land. By the time immortals from Dissidentville could hit our planned Inchon site, our pikes will be fortified, our MedInfs in a position to hit them first (unless our MedInfs have already been injured/killed in earlier fights), and, if we're willing to pay the no-shields-yet penalty, our walls built.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:28
  Old Post 25-05-2003 02:00
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Conversely, Units in Elipolis can't help stop us from cutting the road at D888 while they can hit the Inchon landing.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 02:05
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But if we go for the D888 attack and then Inchon, by the time we're done, both units from Dissidentville and units from Elipolis will get shots at an unfortified landing force. In contrast, if we focus exclusively on Inchon and Inchoff, forces in Dissidentville can't do anything against us until we're dug in.

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:28
  Old Post 25-05-2003 02:20
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Nathan, what are the various unit counts (both ours and Vox')?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 25-05-2003 02:23
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... and what will the forces be for Inchon/Inchoff and how much will be left at Arashi and SS to counter a bum rush over the mountains and down into the plains by Vox's remaining immortals?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 02:58
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Current Gathering Storm Deployments, as of the end of 490 BC:

Western Theater:
- Four pikes on Arashi 9
- Six pikes at Arashi 4
- One pike, one vet MedInf, 3 regular MedInfs, 1 injured elite WC, Grog on Wheels, and four regular WCs in Arashi.
- One slightly wounded elite WC at Arashi 1.
- Three vet MedInfs (two slightly injured) and seven cats in Tempest.
- An uninjured vet MedInf and a settler at Tempest 1.
- A slightly injured vet MedInf at Tempest 2.

Total: Eleven pikes, six vet MedInfs, three regular MedInfs, one elite* WC, two elite WCs, four regular WCs, and seven cats (although the cats will probably be moving to the east before too long).

Inchon Units: 6 pikes, 3 vet MedInfs, settler.

Left after Inchon: five pkes, three vet MedInfs, three regular MedInfs, an elite* WC, two elite WCs, and four regular WCs. We'll also get a new vet MedInf from Bolderberg by then.

Eastern Theater
- Two regular MedInfs in Sandstorm
- A pike at EotS 8-7
- Two pikes and a vet MedInf in Hurricane
- Four pikes, a vet MedInf, and a WC on Sandstorm 6
- Four pikes, a vet MedInf, and a horseman on Hurricane 8

Additional production before (and counting the turn that) a 5-turn (counting this one) Inchon departs:
- A galley, a pike, and a settler in Hurricane
- Three pikes or two pikes and a horseman in EotS. (A pike completed in EotS the turn of departure can't participate in the action immediately.)

Forces to trap the five immortals:
- Three pikes
- One vet MedInf

Inchoff forces:
- Five pikes
- One settler

The combination of Inchoff and the blocking maneuver would require us to pull two pikes off the mountains and replace them with the regular MedInfs currently in Sandstorm.

Total GS units:
- One settler
- 11 workers
- 1 vet horseman
- 22 vet pikemen
- 7 catapults
- 6 galleys
- 8 WCs (including one elite* and two elite)
- 14 MedInfs (five regular and nine vet)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 03:10
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Known Voxian Deployments, as of the end of 490 BC:

Western front:
- One vet Immortal showing in Dissidentville
- One regular immortal at D1
- One regular immortal at D2
- One regular immortal and one regular spearman at D12
- One vet spearman, two vet immortals, and one regular immortal at D22
- One regular spearman at Arashi 8-9

Eastern front:
- One vet spear on the iron colony
- Two regular spears on adjacent mountains
- One vet spear on the mountain between the colony cluster and the chain by Hurricane.
- Two vet and three regular immortals near Sandstorm.

Total (if I'm adding correctly):
- Five vet immortals
- Seven regular immortals
- Three vet spearmen
- Four regular spearmen

We also have recent sightings on two additional regular immortals: one 4 from their colony and one at D87.

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:28
  Old Post 25-05-2003 04:23
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Excellent, thanks.

Now how does the timing work? Can't we plink the eastern Immortals 2-3 times before the main action goes down? And also, if I'm counting right (would you mind turning on the grid?), WCs can get to D-ville in 4 turns?

Do we want to put a Pike or two in Monsoon, JIC?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 06:30
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Voxian strength estimate:

I set up a scenario mirroring our units, Vox's known strength, and a strength in immortals equivalent to Vox's injured immortals as of the point where we became strong relative to them. If I add 13 regular immortals to Vox's known strength, we are still strong relative to Vox. If I add 14, we become average. So Vox's strength in units we do not see is presumably somewhere between the equivalent of 13 and 14 regular immortals. (Note that a vet counts as 4/3 of a regular.)

Realistically, one or two immortals' worth of that strength is presumably tied up in warriors that haven't been upgraded yet and/or in spearmen we don't see. So figure maybe about eleven immortals, mostly regulars, that we don't see right now (assuming my methodology was sound, of course). And two of those have been spotted recently, one near the iron colony and one in a jungle 8-7 from Dissidentville.

Edit: I just realized I forgot Vox's galley in my scenario, not that I would expect that to make much difference.

Last edited by nbarclay on 25-05-2003 at 06:39

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 27-05-2003 06:01
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Thanks for the order of battle breakdowns, Nathan. That helps quite a bit.

-Arrian

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:28
  Old Post 28-05-2003 17:59
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BTW, if this info is still relevant:

If Vox has 2 vet and 3 regular immortals on Hurricane 88, and we drop 2 vet pikes on the moutains 8 of them to cut off their retreat, they have a 62% chance of killing both pikes , and there is only a 14% chance that both pikes survive. On average they lose 2.7 units, so it is slightly to our advantage, but as Aeson says, there is a fairly good chance that we just lose 2 pikes and they lose nothing.

With 3 pikes, the chance of them taking the mountain drop to 18% - that third pike makes a huge difference to the odds, and bumps their average losses up to 3.5 units (and bring out average losses from 1.5 to 1.4).

Add in a med inf as well, and they are down to 3%, and on average we lose 1 pike (0 or 2 also quite possible) - but they lose 3-5 immortals (4 being most popular). And we are better placed for the follow up battles of course, with the huge stacks just south of them able to kill the stragglers.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 28-05-2003 18:31
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Thanks Vulture!

How many turns until the borders of Sandstorm expand?

My computer is capable of running Civ3 now. I checked, and they should expand in 410 BC.

Last edited by Shiber on 29-05-2003 at 01:51

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 30-05-2003 15:13
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Who might sell iron to Vox?
(and how we can prevent that from happening)

Lego Land
They have one visible iron source and may have more, but they are out of the picture. Currently trade is only possible over coastal tiles.

Glory of War
They have no iron at all (meaning that they must be planning to go to war with ND vs. RP, where ND will provide their iron), but they have a trade route with ND and a harbor.

Neu Demogyptica
They have two sources of iron, but no harbors or coastal cities. They have a trade route with GoW and can use GoW's harbor, provided that they're at peace.
If ND decides to provide iron to Vox, we may have to declare war in-game (a declaration accompanied by a diplomatic message stating that we are only doing this to prevent them from providing iron to Vox). Of course, they might be busy warring together with GoW against RP by then, and their two iron sources would be tied up (one for themselves, another one for GoW).

Role Play
RP has one connected iron source, and another one in close proximity to their cultural borders but not connected. They have a harbor.
However, if they get into war with ND, their coastal trade route to Vox would be blocked off by ND's cultural borders extending into the sea and they will be unable to sell iron to Vox.

Anyway, this is all still a long way off. There are several turns to go before Inchon begins, and then Vox will have to build a harbor (which would take time with their pop-rushed, though mined, towns) and would tax them by 80 shields (the cost of a harbor). By the time that they're done, we'll have galleys blocking the coastal trade route between Vox and Bob, and if anyone will be giving iron to Vox, we'll know through the diplomatic screens. Then we may have no choice but to analyze the situation with regard to in-game limitations, figure out who might be selling iron to Vox and declare war on them to activate a blockade with our ships.

DeepO is offline DeepO

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Jan 2002
time: 06:28
  Old Post 30-05-2003 17:34
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Shiber, one comment (nice analysis otherwise): any civ could also trade their only source away to Vox, even for a few turns if necessary.

Further, I'm not certain on Lego: I thought we could trade with them, if they build a harbor in Panama(?), and we build a harbor somewhere. I thought that with the Lighthouse, we can trade over sea tiles, just not over ocean tiles... and if memory serves me right, there are only coastal&sea tiles separating us from Lego.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 30-05-2003 18:02
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One source: yes, that's true. It doesn't change things though (unless I'm missing something), but it's worth mentioning.
RP is the only civ that might do that (the only civ on Bob with exactly one source of iron), and I actually get the feeling that they'd be more than glad to. It'll allow them to build warriors/spearmen/horsemen for a few turns while their only source of iron is in Vox's hands and then declare war in-game, sign peace and upgrade the obsolete units that they've built; all this without severing any road tiles, thus wasting worker turns.

Lego: the fact that we have the lighthouse doesn't change anything. Perhaps we can trade with Lego (after building the necessary harbors), but they certainly can't trade with Vox and vice versa.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 30-05-2003 18:51
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!!!!!!!!!!!!!!!!!

We have the Lighthouse!! Why have we not built a Harbor??!!

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:28
  Old Post 30-05-2003 18:58
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We have noone to trade with.
We may want to sell iron to GoW later, but right now we only have one source.
You make a good point though. I'd like to see us build a harbor next and start building some veteran galleys (which are ideal for blocking the trade route to Vox). More bang for our buck.

Last edited by Shiber on 30-05-2003 at 19:07

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 30-05-2003 20:10
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Would not luxury trading re-open diplomatic relations?

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:28
  Old Post 30-05-2003 21:20
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Good point.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 30-05-2003 21:42
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The reason we haven't built a harbor is that it would cost the equivalent of two MedInfs, almost three pikes, or four WCs. We're only now reaching a point where accepting such a cost would be practical, and even now, we can probably make excellent use of the extra units to help take out Vox's core faster after Inchon.

On the other hand, I would not be at all averse to using gold to rush a harbor in one of our desert cities once we can afford it. Those cities need harbors for growth, and they lack production to build all the improvements they need themselves.

 
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