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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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Right now Vox seems to have only one immortal defending its iron colony area. If we would bring back our two galleys, load them with a settler and pikes, and land them on the grassland, we could absorb Vox's iron colony before they can do anything about it. (A third galley from Hurricane and a total of five pikes in the invasion force would do even better.) Vox would have to take the city before they could rebuild their colony, and with a free barracks and rush-built walls, that would not be easy even on flatlands.
And if we do the Inchon landing while Vox is still trying to cope with that, Vox will suddenly find itself facing two major incursions instead of one - and having to deal with threats on a total of three fronts: Inchon, the colony, and Dissidentville. Even if Vox can mount a successful conterattack against one of our incursions, the other will make sure they're crippled.
This strategy would preclude our starting the Colossus in the next few turns. But it would put us in a much stronger position to start a prebuild for Leo's in a reasonable amount of time, and shoud reduce the total cost of the war considerably.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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Currently four galleys in the west (including a new one built last turn that's a couple turns behind the others but only one turn behind our settler) and two in the east.
Edit: Doublechecking, I'm almost sure the fourth western galley could participate in Inchon without delaying it. Both landings could take place in as little as four turns, embarking units on the third turn and landing them on the fourth.
Last edited by nbarclay on 21-05-2003 at 23:40
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Aeson
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orangesoda
Nov 2001 time: 22:28
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Have we gotten a view of Dissidentville 88 or 888 yet? If they have 888 open, we should land a few Pikes there ASAP. I think we can spare 4 Pikes from Arashi/Tempest now, as by the time they could be threatened again we will have built enough to replace them.
If we can catch Vox with their Iron unconnected and pillage that road (D888), it turns the war completely in our favor. We can land in 3 turns if it's open.
2 galleys move to Monsoon 4 where Vox can't see them. The units we are going to load move to Monsoon 2, to stay out of sight and within loading range. The northernmost galley moves 9888 to 'threaten' a landing in Vox's core. It will be on Elipolis' border and get a view of Dissidentville 88, 888, and Grog mountain on the way.
The next turn we load the units into our 2 galleys, and move the galleys north. Vox won't see where they started unless they move a unit onto the flats by Monsoon (unlikely) and won't see where they end up unless they have a unit on Dissidentville 87 which we would see with the first Galley unless they move it there that very turn after we pass.
Then we land 4 Pikes on Dissidentville 888 if it is undefended the next turn. If they can't land, we wait for the next Galley that brings Inchon's Settler. If we do land, we can pillage the road, and then load the surviving units back on the ships for Inchon.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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Zeit amd Shiber, I think you're underestimating pikes' ability to defend against immortals. With pikes unfortified on grassland, the ratio is an attack of 4 vs. an effective defense of 3.3, so we'd probably even have the advantage against regular immortals. And remember that the moment we build a city, we get a free barracks to help our troops heal.
Further, Voxian immortals 4-7 from the colony could hit Inchon the moment our troops land there, and troops 4 from the colony could hit the turn after, still before Inchon's walls are up. If we land by the colony with a settler and five pikes, either Vox sends those troops to attack Inchon anyhow, meaning that few if any Voxian immortals could go after the colony landing before it gets a city built and walls up, or Vox goes after the colony landing and fewer of Inchon's defenders get attacked. Either way, we come out ahead. (And we could even withdraw our survivors back into our galleys if Vox focuses on the colony raid and causes too much damage.)
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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quote: Originally posted by Arrian
If the Inchon landing succeeds and we get to build the city on the hill, their iron will be cut (at least to their core empire). Only Dissville would still have iron. |
Yes, but this is the same situation as now... D-ville has the iron, the rest of the cities probably not (Elipolis perhaps).
quote: That's one of the reasons I wanted to throw most of our effort into Inchon. I look at the other landing as a diversion, with the settler almost being like bait. But if we manage to build a city over there and keep it, so much the better. |
Agree. However, if we could keep the settler, the city it builds would be the perfect spot, we need to build a city there anyway. Inchon is not so ideally placed, IIRC. (It will be okay, I don't think we'll need to move it later). You could argue which city is the bait, and which the real target... but with a bit of luck we should be able to keep both cities defended.
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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A couple turns ago, one of our galleys saw a couple warriors on their way to Dissidentville for upgrade. One of the big reasons I like the idea of an eastern landing is that we might be able to trap multiple warriors on their way south to be upgraded, whereas if all we do is cut off Vox's core, they can still upgrade whatever warriors are already in Dissidentville. That might not make any real difference, or it might stick Vox with three or four warriors instead of immortals, conceivably even more.
Last edited by nbarclay on 22-05-2003 at 20:56
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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Agree on the other strategic position of Inchon. Which is why we need both cities, Inchon for damaging their reinforcement lines, Inchoff for cutting their iron for sure, and general annoyance.
Let's fantasize what Vox would do if it sees 2 surprise landings, both threatening their iron. Let's say 3 pikes and a settler East, 5 pikes, a settler, and 2 med infs West. Let's assume they have some 20 immortals remaining, most of them regs, and dispersed trough their empire so they can's use all of them against any target they like.
If I see such a situation, I would most likely do 1 of 2 things:
- either retreat / regroup my troops, trying to hold off for the immediate future, buiding warriors, and arranging some way of getting iron from someone else.
- possibly after regrouping, attack GS. Attacking both landings sucessfully seems not possible, or a very big risk, knowing not one WC nor cat is present in the invasion. They can imagine that another invasion - over land or over sea - is close.
So, if they attack, it either has to be one of the cities (Inchon), or a surprise attack on our territory. D-ville is lost anyway, and they know it, so if they see we're invading them while still not totally overpowering them in mil force, they could empty D-vill, and go for Arashi or SS instead.
I think that by invading with two cities, we're almost certain that at least one of them survives (Inchoff most likely), so we should do it the moment we can. 
DeepO
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