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Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 22-05-2003 00:41
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Actually, Borc sent the save already, but I don't have it. If GF wants to play this one before he goes, its fine with me.

Trafalgar produces settler (I think), will go to site #1 and settle city. Who will be the King of this city? Could I be, since the settler came from Trafalgar.

MasterZen: I think its OK to give feudalism away now. Could you double check this, as well as which deals we are doing with which teams?

Hot_Enamel: You don't need to have the temple in your queue to be able to work the shielded grassland WSW of The Hill, as it will be available when City site 1 is built in 4 turns.

Workers: Republic worker move to SWSW of Imperial City. Trip continues mining.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 22-05-2003 04:03
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ok, we have the save. GF, are you going to play it, or should I?

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:28
  Old Post 22-05-2003 07:54 Visit GhengisFarb's homepage!
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Feel free to go ahead and play the turn.

My current goals for Imperial City are to minimize shield while maximizing commerce and food production. When it finishes the Wonder it should be size 10-12 and be able to pop out 4-5 Workers.

The camps are trying to stay size 4-6 while cranking out Horsemen (Riders). Camp Cod should pop out a settler when it nears size 6 and the other Camp is trying to get to the point where it builds a Worker every other turn both shield wise and pop wise (thus maintaining a continuous source of Workers).

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 22-05-2003 09:10 Visit Master Zen's homepage!
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No orders from me.

I have received no word from ND (I have e-mailed mav_son, Darekell and Borc) regarding if they are going to war or not. Thus, I believe if we offer someone Feudalism this turn it should be ND only, until we get a response from them hopefully tomorrow. If no reponse is given by tommorrow we will offer Feud. to everyone else.

The additional advantage of offering Feud to ND only (for the agreed upon 75g) for one turn earlier is that if anyone asks, they could have researched it themselves.

UnOrthOdOx is offline UnOrthOdOx
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Hello....
Jun 2002
time: 22:28
  Old Post 22-05-2003 17:35
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Got spare money?

I haven't been able to check anything due to connection problems at home over the last few days, shouldn't NEED anything new in Camulodunum. If the temple somehow finishes, build a worker next.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 22-05-2003 17:46
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ok. I'm just checking now, I'll play the turn when I get home in about 8 hours, providing ND have send a non-crashing save

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 22-05-2003 18:39
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quote:
Originally posted by Panzer32
Hot_Enamel: You don't need to have the temple in your queue to be able to work the shielded grassland WSW of The Hill, as it will be available when City site 1 is built in 4 turns.


Orders for the Hill

Panzer .. The temple was so I could get the bonus grassland and to push back ND's border.
But as you say, when City site 1 is built, I get the bonus grassland, and I dont think I will be needing ND's land for a while anyway....so the temple can be dropped

I get my horseman in 2 turns...then I get a worker, then a settler.
If we are going to war, I am willing to drop the worker and just pump horsemen.

I have one small workforce micromanagement change

Move the guy working tile 5 to tile 7.
(I think I got the numbering system right ??)

SW to NW

Off the hill to the grassland just above it

You will figure it out.

I will still get the horseman in 2 turns, and get a couple of extra food.

Regs


Hot_Enamel pats himself on the back for his first EVER micromanagement effort

Aggie is offline Aggie
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Of GOW's half of BOB
Jun 2002
time: 23:28
  Old Post 22-05-2003 20:38
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First, the save I received is corrupted, so could I get another one. As acting Cow I will probably leave specifics up to the person playing the game. However, some general orders are in order. First lets get some pikes ready to be sent to help vox. We have 1 pike the port that could transport it. If we are to make any difference our pikes need to be prepared and sent asap. Also I think we need to get a road over there to speed movement. Has it been decided where these pikes should come from. If not after I look at the save I will decide. Also keep inmind that ALL horse must be in position to be upgraded when we get chivilary.
Aggie

Master Zen is offline Master Zen
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  Old Post 22-05-2003 20:49 Visit Master Zen's homepage!
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I'm not the CoW but I feel I must make the following petition:

All military assistance to Vox is to be temporary suspended until the ND-RP issue is resolved. We might end up needing those Pikes at the homefront.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 00:33
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The main military orders are whether to move the galley carrying 2 horsemen back to our homeland, or keep them moving on. I think the answer is to move 'em back.

OK, with the corrupted save... its not a big deal for orders, because with PBEM we need to have the orders done before we get the turn (we've been doing bad in this regard lately). Use the last turn, and anticipate what we will do this turn.

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:28
  Old Post 23-05-2003 01:24 Visit GhengisFarb's homepage!
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COW

There are two Pikes enroute to Port Isolation already.
I request that the three warriors enroute to Dreadnoughtica be upgraded to Medieval Infantry ASAP and two of them (which can be upgraded this turn) be sent to join with the two enroute Pikemen to meet our obligations to Vox.

NOTE THAT WE SIGNED A TREATY TO PROVIDE SIX UNITS TO VOX AND HAVE ONLY PROVIDED TWO. I don't think anyone should have the right to order any signed treaty obligation to be trashed without a vote of approval of the membership. The two Pikemen and two Medieval Infantry will meet this obligation and leave all of our Horsemen here to defend us (we currently have seven). Imperial City and the two Camps will continue to produce units for the Home Corps and the other cities are free to build their own units at their pleasure.

Spending request: That the three Warriors be upgraded to Medieval Infantry ASAP.

We should seriously look at the possibility of mass hording our Horsemen in Skulgaria (it should build a Barracks after Temple) so that we can upgrade them there once we get Chivalry.

More Specific Orders:
The IInd Imperial Guard (Pikeman in Camp Cod) moves SW, then S, the SW (along the road and over the river).
Camp Cod produces a replacement Pikeman next turn.

The Trafalgar Settler moves SE. (Next turn the Pikeman and Settler will catch up to each other)

The Ist Imperial Guard (Pikeman in Camp Cod) moves E, then E, then SE. (Is going to fulfill Vox commitment)

1st Ghengis Farbial Guard Division is to be renamed IIIrd Imperial Infantry and moves W, then N, then NW.

The Spearman SSE of Skulgaria is enroute to Dreadnoughtica to be upgraded to a Pikeman.

The IIIrd Imperial Guard in Port Isolation is the fourth unit to fulfill the Vox commitment.


>Pending Budget Approval<
Basher Jr is to be renamed Ist Imperial Infantry and upgraded to Medieval Infantry. (60g)

Basher is to be renamed IInd Imperial Infantry and upgraded to Medieval Infantry. (60g)

Both of these will move out next turn to fulfill the Vox commitment.

Would request Port Isolation's Settler be rushed (28g) and moved to found citysite 2 (not a high priority).

Last edited by GhengisFarb on 23-05-2003 at 01:55

Master Zen is offline Master Zen
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  Old Post 23-05-2003 01:50 Visit Master Zen's homepage!
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I don't wanna start an argument here, but I am vehemetly opposed to sending troops to Vox right now for the following two reasons:

1) If ND and RP go to war, we will need them at home

2) If we actively assist Vox at this moment, the entire ruse of selling GS Chivalry will be gone. If anything we should be acting nice to GS to make them think we will sell them Chivarly when we really won't. By supporting Vox they will decide to reserach it themselves (if they aren't doing so already which I suspect but can't confirm) and will overwhelm Vox with upgraded Knights. Delaying Chivalry to GS is far more usefull than getting pikes or med. infs over there.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 23-05-2003 01:58 Visit GhengisFarb's homepage!
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Your stating we should break our treaty, which I feel should be voted on and not simply done on the suggestion of 1-2 members.

Blatantly breaking a key element of a treaty is not something I am willing to support at this time.

You are not the CoW or a Calf or even a slice of Beef (Officially) and therefore do not have the authority to order the Military to do anything.

You can declare war on Vox or make peace with GS making the Military's plan of supporting them useless. But Military movement and troop maneuvers are not under your office.

Master Zen is offline Master Zen
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  Old Post 23-05-2003 02:34 Visit Master Zen's homepage!
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I never gave an order, I simply stated I was "opposed". The CoW gives the orders but everyone has a right to comment IIRC

And I never said to break a treaty, all I mentioned was withholding those units until the ND-RP issue is resolved.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 03:06
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I support going ahead with the Vox commitment, just for the record.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 03:15
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Questions:

RP offers WM, do we map trade?
Vox offers WM, same thing? (its in our treaty, I believe)

GF - why don't we let Port Isolation build the settler, then build a worker to disband (I think workers can disband... I'm not completely sure though)?

We send feudalism to ND this turn, right? Then they send it back for 75 gold.

Master Zen is offline Master Zen
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  Old Post 23-05-2003 03:36 Visit Master Zen's homepage!
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quote:
Originally posted by Panzer32
I support going ahead with the Vox commitment, just for the record.


I would have much rather crushed RP fast and furiosuly then send our troops to grush GS. If GS gets chivalry, Vox is doomed.

So, since you people have decided to send the troops, I'll try and convince Roleplay to send troops to Estonia too. In that case I do think we should trade maps with them.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 03:46
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quote:
I'll try and convince Roleplay to send troops to Estonia too.

please do

quote:
In that case I do think we should trade maps with them.

ok

I think I'll play the turn now. Report to follow.

Master Zen is offline Master Zen
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Jan 2003
time: 23:28
  Old Post 23-05-2003 03:53 Visit Master Zen's homepage!
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I'll post later tonight the chat log. Togas and BigFree are always online in the ISDG chatroom so I'll catch them over there.

EDIT: and for the record I'm still opposed to this, but ultimately I'll do what the team has decided upon

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:28
  Old Post 23-05-2003 04:00 Visit GhengisFarb's homepage!
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quote:
Originally posted by Master Zen
So, since you people have decided to send the troops, I'll try and convince Roleplay to send troops to Estonia too. In that case I do think we should trade maps with them.

They need to pay us money for those maps. We have invested money, resources, and blood into securing those maps and they have invested squat.

They expect us to give them our maps, to follow them like faithful puppies, and be their loyal servants for free? Even the lowiest house servant gets paid, those maps include a large chunk of Lego and I feel that we should start charging everyone for them as they are most likely selling them theirselves to Lego or GS for extra income while we gain nothing.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 04:13
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Report for 510 BC:

Trafalgar produces settler; building temple (12). Settler moves SE.

Labourer in the Hill moved from tile 6 to tile 8 (H_E - I believe this is what you meant. See pic)


-1st Imperial guard goes E-E-SE
-Basher goes S-W-NW (along road towards Imperial city for upgrading).
-Basher junior goes S-S-E for same reason.
-GhengisFarbial division goes W-N-NW.
-Horseman outside of Skulgaria skips turn.
-The IInd Imperial Guard moves SW, S, then SW
-Spearman outside of Skulgaria I don't have orders for... I'll move him SE-E towards eventual upgrading.
-Sir Panzer and Sir Donegeallio horsemen move out of Port Isolation E-E. There are still 4 horsemen near port isolation, I'll move them out next turn if I'm supposed to.
-Albatros goes N-NE-N
-Horseman way south of Skulgaria stays put.
-Old Ironsides galley moves S-E-E, finds Iron on southern LegoContinent.
-IIId imperial guard (in Port Isolation) skips turn; no point in loading him into the galley until second pike comes along.
-Revenge galley moves into Port Isolation.

Republic Worker II goes S-SW-SW.

Turn Ended

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 04:15
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quote:
They expect us to give them our maps, to follow them like faithful puppies, and be their loyal servants for free? Even the lowiest house servant gets paid, those maps include a large chunk of Lego and I feel that we should start charging everyone for them as they are most likely selling them theirselves to Lego or GS for extra income while we gain nothing.

Do you want me to replay the turn without accepting the world map trade offer from RP? I don't think it would hurt, seeing as we want them to send troops.

I won't send the save game on until I get an answer...

EDIT: Also, I didn't send feudalism to ND; I'll also replay if I need to do that, too.

Last edited by Panzer32 on 23-05-2003 at 04:22

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:28
  Old Post 23-05-2003 05:07
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quote:
Originally posted by Master Zen
2) If we actively assist Vox at this moment, the entire ruse of selling GS Chivalry will be gone. If anything we should be acting nice to GS to make them think we will sell them Chivarly when we really won't. By supporting Vox they will decide to reserach it themselves (if they aren't doing so already which I suspect but can't confirm) and will overwhelm Vox with upgraded Knights. Delaying Chivalry to GS is far more usefull than getting pikes or med. infs over there.


I dont believe there was any confidentially clause in our agreement.

Lets chat to GS. Tell them that we "sold" them 6 units.
2 have been killed, so another 4 are on their way. Given that GS has told us nothing except how well they are going in the war, we doubt 4 units would make a difference.

Tell GS that they are a mercenary purchase by Vox, and should not be talken as a military offensive from GoW against them.

All agreements with GS will be honoured. And we hope this will not effect our future diplomatic relations.

Blah Blah Blah...



ie....yes we are sending units to kill you, but we are still your friends

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:28
  Old Post 23-05-2003 06:16 Visit GhengisFarb's homepage!
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I'm just saying Roleplay needs to pay their fair share for stuff and stop expecting (and receiving) everything for free.

What have they done for us?

Anything?

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 06:16
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uh... I'm still sitting on the save. If my question hasn't been answered before I go to bed, I'm sending the save to RP (About an hour or a bit more).

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 06:17
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how about we just send the turn on this time, and debate it further later?

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:28
  Old Post 23-05-2003 06:54
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My recommendation...

Dont send Fuedalism to ND. They are holding off on their war anyway...we need to chat first. If RP/Vox finds out we are selling Fuedalsim, then they will want it too.
This needs to be discussed.

I am pretty sure Vox are giving their map to RP to come up with a war plan.
If Vox has our map...then so do RP.
But I would hold off anyway, and see if we can start screwing RP for money.

I thought we agreed to send our map each turn to Vox...am I wrong ?

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 07:08
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OK, I'm sending the save now. Let's discuss our future map trades with RP here.

GhengisFarb is offline GhengisFarb
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  Old Post 23-05-2003 08:21 Visit GhengisFarb's homepage!
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quote:
Originally posted by Hot_Enamel
I thought we agreed to send our map each turn to Vox...am I wrong ?

We did, it was supposed to be a two way street. Last turn we gave them our map and accepted. They are now sending us their map and NOT accepting meaning we never receive the map.

Technically they are still sending it though.

Master Zen is offline Master Zen
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  Old Post 23-05-2003 09:11 Visit Master Zen's homepage!
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I'm currently heading to the chatroom with Guido and Nunzio to extort some $$ from Roleplay for the map...

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