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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Glory of War > 490bc Orders
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Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 22-05-2003 00:42
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#1 Report this post to a moderator
490bc Orders Increase Your PM Length

Just starting this one so that we get orders done earlier, rather than starting a new orders thread once we get the save.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:28
  Old Post 22-05-2003 20:51 Visit Master Zen's homepage!
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CoFA

If we get a response from ND (which as of this instant I haven't) we'll decide on the Feudalism sale.

If ND does not answer us, screw them, we'll sell the tech. 3 days is enough wait for a response...

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 23-05-2003 02:19 Visit GhengisFarb's homepage!
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#3 Report this post to a moderator
Tired of ads?

Camp Cod should finish its Pikeman and starts on a Settler.

Camp Concord finishes Barracks and starts on a Pikeman.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 04:21
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Put an end to popups!

Wait.. how many settlers are we going to need? The Hill has a settler in the queue, and so does another city (Northern coast, forget the name). I think we should build more horsies, not more settlers!

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 23-05-2003 05:00
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

The Hill offered to build a settler to hurry up the settlement of our core cities.

If it is not needed, drop it.

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 23-05-2003 06:17 Visit GhengisFarb's homepage!
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Help yourself to an AD-FREE life

Any city on a river needs to GROW up big and strong so that it can mass produce units and commerce. The rest of the setters should come from non-river cities that would max out at size 6 population anyway.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 07:17
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Support Apolyton

Unless we plan on settling on the ruins S-SW-SW of Dreadnautica, we don't need The Hill making a settler.

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 23-05-2003 08:22 Visit GhengisFarb's homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Panzer32
Unless we plan on settling on the ruins S-SW-SW of Dreadnautica, we don't need The Hill making a settler.

That settler is coming from Dreadnaughtica.

Master Zen is offline Master Zen
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of naughty
Jan 2003
time: 23:28
  Old Post 23-05-2003 09:10 Visit Master Zen's homepage!
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Got spare money?

I'm all for getting as many new cities as possible.

Sure, they might not be useful in the short-run but we are noticably short on productive core cities. If you subtract the two cities on Taiwan and Port Isolation, how many do we have left? 7 or 8? Subtract the two camps and you get the picture...

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 23-05-2003 16:26
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Browse Apolyton AD-FREE

The Hill Orders ..

Got to remember that the save I am looking at is 1 turn behind

My horseman should be finished
Call it the 11th Light Horse Regiment (Aussie reference)
Or..if we are continuing with the Sir ???? naming, call it Sir Enamel


Switch my labourer back from Tile 8 to Tile 6
Start to work on my Worker

Drop the settler & temple from the Queue and insert a horseman.

Thanks

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 23-05-2003 17:49
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Enter the AD-FREE zone

suggestion for settlers:

If Port Isolation finishes their settler, then produce another settler - that way The Hill can produce horsemen.

Technically, we don't really need to disband Port Isolation. It would even be in our interests not to, as it can be a semi-usefull worker pump spitting out workers every 10 turns and growing. I don't suggest that we make improvements or anything, but just keep the city - its still somewhat productive.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:28
  Old Post 23-05-2003 18:48
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Support Apolyton buy from Amazon

Camulodunum shouldn't need new orders.

My thoughts on recent events:

We should honor our deal for aiding Vox with the pre-arranged # of units. This does not neccessarily mean GS needs become suspicious, play up our mercenary role, we are being paid, but hold no grudge and are willing to make even more money on a sale of Chivalry...I really think that GS would understand that we are mercenaries, and have acted as such.

ND, we need them to understand that they cannot declare war. Tell them the arrangement, WE need to declare war on them sooner, thus requesting RP declares war, weasling our way out of that deal, or we both need to wait for a while.

I don't know the exact nature of RP's involvement in the GS situation. If they are NOT sending troops, we may as well start this thing earlier rather than later. Or maybe Im just wanting some RP blood.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 24-05-2003 23:20
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Suffering from ads?

Which civs should I send Feudalism to this turn, not accepted?

ND is the only one I know of... unless we are giving it to Vox.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:28
  Old Post 25-05-2003 12:35 Visit Master Zen's homepage!
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Inflate your Upload Space

I believe we agreed to sell Feudalism at 75g to Lego, ND, Vox and RP

Confirm to me who you have offered it so I can PM them to tell us of our price.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 25-05-2003 12:42
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I would trust ND

Vox needs it so I would send it pre-accepted to them

The others, I would just make the offer, and wait the the 75g to appear on the next round

Rp & Lego are too friendly IMHO

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:28
  Old Post 25-05-2003 13:09 Visit Master Zen's homepage!
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Yes, RP and Lego are up to something, at least RP is, despite their jolly roleplaying demeanor, they are almost as Machiavellian as we are. And I am quite sure that in the long run we are a threat to them. (though I doubt they suspect that "long run" is actually about 10 turns from now )

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 25-05-2003 18:29
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Help yourself to an AD-FREE life

OK, we have the turn. I won't be able to play it for about 3 hours though. Any last minute orders?

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 26-05-2003 01:09
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-Accepted world map from Vox; offered map and feudalism (not accepted).
-Feudalism offered not accepted to ND, RP, Vox, and Lego.

-Camp Cod finishes pikeman; start on settler.
-The Hill produces horseman; start on worker. Workforce switched from 1,4,7,8 to 1,4,6,7.
-Camp Concord finishes Barracks (I think) and starts on worker.

-Basher moved into Camp Concord (to be upgraded and renamed to IInd Imperial Infantry.
-Basher jr. renamed Ist Imperial Infantry and moved towards Camp Concord to be upgraded.
-Ist Imperial guard moves W-SW-S towards Vox.
-Ist GhengisFarbial division renamed IIIrd Imperial Infantry; moves W-NW-W.
-Spearman S of Skulgaria renamed XVII Overseas Guard; moves E-E-N.
-Horseman S of Skulgaria renamed Ist Sir Ghengis; fortifies.
-Sir Panzor renamed to XXXII Sir Panzer; moves E.
-Sir Donegeallio moves E.
-IIIrd Imperial guard skips turn.
-Revenge renamed to IV Revenge; skips turn.
-Albatros renamed to IIIrd Albatros; moves into Port Isolation.
-Horseman way south of Skulgaria renamed IV Sir Sirius; moves N-N.
-Horseman in the Hill moves N-N-W-W. I forgot to rename it XI Sir Enamel... I'll do it next turn.
-Republic Worker II moves W-SW-S.
-IInd Imperial guard moves SW-S.
-Settler from Trafalgar moves SE.
-Pikeman in Camp Cod fortifies.
-Old Ironsides renamed IInd Old Ironsides; moves W-W-N.

Turn Ends.

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