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BigFree

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Acampo, CA
Oct 1999 time: 21:28
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I've included both APO(us) and CDG in this Simulation.
I used the Civ3 editor to make this. I tried using Gramphos's editor, but when I tried to run the game in "de-Bug" mode and/or "Hot-Seat" the file wouldn't load in the game. It kept crashing.
So I had to make a few adjustments. Since I couldn't add food, shields, and beakers to the scenario; I came up with an alternate plan.
To replace the shields that each city had accumulated up to turn 57, I put in extra units in the game so I could 'disband' them for the number of shields I needed in each city.
To replace the food in the storage box I just added one extra pop point for Incensity and Apolyton since their bins were nearly full. I left Mingapulco's and Banatopia's alone. I did the same for CDG's cities. I gave Elucidium and Zarigueya an extra pop point.
To replace the beakers; I decided to first to determine how long it would take for each Civ to research what both teams have agreed to research according to our tech agreement. I find that APO could finnish reaserching Map Making and then go to HBR and be finnished in 17 turns from turn 58. CDG would be 20 turns away if I gave them credit for having Mathematics already half way done. This may have been too generous seeing how we saw them at 0% just a short while ago.
So to accomplish this I gave those techs to each team and I set the research rate for each civ to aquire HBR (for APO) and Philosophy (for CDG) so that they would finnish at the prescribed times and then put up the "happiness" slider so that nearly no gold would be banked during this time. This is critical to do this. Anyone wanting to run this simulation must leave the slider's where they are until APO and CDG have respectivly researched HBR and Philosophy at the rates I set for each Civ.
I am attaching the scenario and the game save file that is preset for shields, food and tech. I fyou want to play the Simulation, just download the "save" file. If you want to mess around with the scenario I made for this, it is here too. The game starts on turn 58 (1575 BC).
Scenario; it is not a zip file, rename to .bix
This is the game save file; it loads as a "Hot Seat" game in De-Bug mode. Use 1.14 only
I also ran this Simulation under the premise that neither CDG or APO would get any other Techs from the other Civ's in trade or otherwise. While I strongly believe that APO could easily keep the trade agreement with GCA that has us giving MM and HBR to GCA for Mysticism and Polytheism; I also belive that CDG will have a hard time trying to trade 14 points of research to GCA for Myst and Poly (16 points). Though it might not happen, we will still consider it. What I won't consider is GCA trading anything else to CDG. GCA got a leg up on everyone with a free settler and maybe got some techs out of huts, who knows. But I belive that GCA will be finnished with Polytheism before we finish with HBR. Once GCA hit's Monarchy, they will not look back at CDG. Even if CDG researches Currency right after Philosophy; GCA will have already finished Monarchy and would Have started on either Currency or Construction. So keep this in mind when considering results and where both Civs stand techwise in my run and in your run of this simulation.
I'm not going to try and go too deep here on who's researching what and how long. The important thing about this Simulation is to realize that with CDG not building a Granery early on, They have missed out on the growth spurt that we will now have in two cities. CDG opted instead for a barracks; an indication that someone might get a wake-up call soon! But, CDG is so far behind at this point, in growth potential, in order to catch up, they would have to forgo almost all Military build-up to catch us; then it would take at least 60-80 turns to do so, depending on how much we invest in Military endeavor's.
In my first run of this Simulation, I went for a 60% infrastructure build with a 40% Military build for APO and just slightly more infrastructure for CDG. I wanted to see where this would lead both teams. I will try another run at going for the earliest Military build-up for CDG.
APO
code:
turn year Commerce City Sett Work Warr Arch Merc Swrd Hors Gall Brks Granery Temp Cats
10 1350 25 5 0 4 9 0 3 0 0 0 3 2 0 0
25 1000 36 8 0 5 9 0 5 3 0 0 3 2 0 0
35 750 44 10 1 7 9 0 5 7 0 0 5 2 0 0
45 550 53 11 1 8 9 0 6 9 0 0 5 2 0 1
55 350 108 12 0 11 10 0 7 9 0 0 5 2 2 1
65 150 118 12 0 16 10 0 8 13 2 1 5 2 4 1
75 50AD 127 13 0 20 10 0 9 19 3 1 5 2 5 1
CDG
code:
turn year Commerce City Sett Work Warr Arch Spear Immt Hors Gall Brks Granery Temp Cats
10 1350 16 4 0 2 4 0 3 2 0 0 1 0 0 0
25 1000 28 6 0 3 4 0 3 4 0 0 2 1 0 0
35 750 44 7 0 4 4 0 4 7 0 0 2 1 0 0
45 550 45 9 0 6 4 0 4 8 0 0 2 2 0 0
55 350 47 10 0 11 4 0 4 10 0 0 3 2 0 1
65 150 59 10 0 14 4 0 5 14 0 0 3 2 0 1
75 50AD 72 10 0 14 4 0 6 15 0 0 4 2 0 2
In both of these Civ's cases I did not upgrade the Warriors, though cash for both Civ's was available to do so.
Other notes for APO:
(16)1200 BC APO discover's HBR and ths has both MM and HBR.
(31)850 BC CoL discovered. APO can either go for Republic in:
- 27 turns with +2 to the treasury
- 22 turns with -4 to the treasury
- 40 turns with +25 to the treasury
- I went with 22 turns.
(50)450 BC discovered Republic; change Goverment (4 turns)
(54)370 BC Out of Anarchy; Currency in 8 turns or Construction in 15 turns @ +3 to treasury. 360 gold in treasury.
(65)150 BC discovered Construction; Currency in 8 turns at +2 to treasury.
(73)10 AD discovered Currency; Now in Middle Ages!
Other Notes for CDG:
(16) 1200 BC discovered Philosophy and thus Mathematics also. CDG goes for Currency.
(37) 710 BC discovers Currency. CDG goes for Construction.
(57) 310 BC discovers Construction. CDG now goes for CoL.
(63) 190 BC discovers CoL. CDG goes for HBR.
(67) 110 BC discovers HBR. CDG goes for Myst.
(71) 30 BC discovers Myst. CDG goes for Polytheism.
(75) 50 AD CDG is 8 turns from Polytheism.
Last edited by BigFree on 10-06-2003 at 12:29
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MJW
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MN,USA
Jul 2002 time: 23:28
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Should you be showing that map of CDG?!
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BigFree

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Acampo, CA
Oct 1999 time: 21:28
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I have updated the Simulation up to turn 63. I've also been successful with Gramphos's new version of the C3MT to edit in Aplotyon's exact amount of food, shields, gold, and accumulated research. I was also able to set units to their prescribed strength along with placing the Barb encampment. The game placed another encampment, but I couldn't edit it out, only the units, oh well.
I played one turn on the game in HotSeat Mode, then saved the file to what is available here. The game is set-up to allow you to save along the way, but you cannot re-load from within the game. Just load the game as you would any other game. It defaults to HotSeat Mode as well as DEBUG mode. You are playing both Civ's, CDG and APO, one turn right after the other and can see all units during either turn.
As the real game progresses, I can continue to edit this Sim to include what we know of CDG's activities and where they settle and when they get certain techs and so on.
Here's the Turn 63 Simulation.
I might be able toplay this today or tommorow. I will post the results when I am finnished. I urge other member's to play it too. Try to follow ET's build/work order's that he has posted to the moment. You can also run it as you see fit, but if you post results, please indicate how you did things.
EDIT: There's an extra settler on the Northern ice shelf, please disband him immediatley.
Also, there's a time in the game as each Civ get to it's first reasearch goal that the game seems to lock up. Just give it a few minutes to come out of it. It will, trust me. 
It must have something to do with using Gramphos's editor on the Tech values. I edited in values for both APO and CDG having had partial research on the current tech's we are researching.
Last edited by BigFree on 02-06-2003 at 10:35
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