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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:28
  Old Post 23-05-2003 07:40
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Barbecue anyone? Support Apolyton, buy Civilization 2

I just had a great game...a Nuke fest!!

It was by accident..but I took out his super collider and space program and after all, HE (Germans) started it, and I expect we launched 50 + nukes between the two of us..I do love the graphics and also watching the tanks,troops and aircraft falling down!!

It is awesome!!

I did however learn just how important oil is!! (1800 per Nuke..IIRC)

Tis game is just simply great!!

Intensity...I am a slow learner..but the ai is a tough teacher...


Way to go BHG!!


Ya'll gotta try a NUke Fest....its kewl..and the ai dont lye down and die..but rather come hard and fats...nuke ya...tank ya...foot soldier ya...air attack...you name it they come..

Its nice though..find forward airbases..and melt em down!!

Peace

Grandpa Troll

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 23-05-2003 15:44
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50 nukes and you didn't hit Armageddon?!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:28
  Old Post 23-05-2003 16:37
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quote:
Originally posted by albiedamned
50 nukes and you didn't hit Armageddon?!


I saw an Icon that said Armageddon on top right with a number..but didnt pay much attention..had a little pressing matter...

SAVING MY AR$E

I know I launched 4 silos as fast as I could build them, one after another....

It was amazing...

I am sure it was near 50....... ..unless my old age allows me to "mis-count"???

No..I think it was near 50...

Peace


Grandpa Troll

Flayer is offline Flayer
Chieftain

May 2003
time: 05:28
  Old Post 24-05-2003 02:53
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it is impossible to launch 50 nukes in a game. armageddon only takes 20 nukes on even large team games.

ASSSSCAT is offline ASSSSCAT
Settler

May 2003
time: 05:28
  Old Post 24-05-2003 03:04
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Sorry, but in a full, huge-map game, I've had the counter on 26 by default. 28 if you count the Missile Defense Shield supertech. But as far as I know, that's as high as you can go.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:28
  Old Post 24-05-2003 07:26
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quote:
Originally posted by ASSSSCAT
Sorry, but in a full, huge-map game, I've had the counter on 26 by default. 28 if you count the Missile Defense Shield supertech. But as far as I know, that's as high as you can go.

Man..my Nose hurts..It grew really Big..

Actually, I got caught up in the moment..felt like 50..but alas..it was 28..

I launched all 28 myself...in a game this evening..just to check it out..

Then..no more...


I wish it had a more dramatic ending..though..like the whole map becoming a crater lake..or maybe a fade to a World....dissintgrating??


But yes..I was wrong..


Peace

Grandpa Troll

V'ger is offline V'ger
Settler
Wash. D.C. area
Dec 2001
time: 00:28
  Old Post 24-05-2003 13:15
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Hi,

Yeah, nukes are cool. BTW, don't try to save an ally's bacon with one.

I was playing a quick game- Moderate, One ally for me and 2 hostile AIs. Got to the nuke age first and started building. One AI had been at war with my ally since dirt, but my buds were mostly able to beat them off, only losing a city. Once, I sent them some air cover to break up the attack.

So, as I was saying, the AI is beating on my bud, while I had two armies chewing on the nearest other AI. I was completely immeshed in that fight and didn't have anything I could spare for my ally ... except nukes.

The AI had a massive army driving on the last city before my ally's capital. My ally had a few troops holding the line, but it was clear he was going to be beaten back. I picked the spot I thought would mark the enemy's frontline and fired ...

BOOOOOOM! Lots and lots of units died. Probably close to 100. Unfortunately, about 20 or so were my ally's. He did NOT take this well and declaired war on me. Ungrateful git. After I save his city, this is the thanks I get?

So, I took everything I had and threw it at the last AI player (having finished the guy I was involved with in the meanwhile) and then killed off my ally last. Great game. Armageddon counter ended at 2.


We had to destroy the village to save it,
V'ger gone

ASSSSCAT is offline ASSSSCAT
Settler

May 2003
time: 05:28
  Old Post 24-05-2003 19:06
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Yeah, I think armagedon should be different, instead of just a screen.
My idea:

Landscape changes to look more "post-apocolyptic", resources income drop to 1/10, era level of all remaining and built units randomized


my idea is dumb, sorry

hoju2 is offline hoju2
Settler

May 2003
time: 05:28
  Old Post 27-05-2003 08:01
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Thats actually a pretty cool idea. All the tiles are replaced with Fallout style ones, and the maximum tech, and therefore resource collection too, would be set a lot lower, Industrial or even lower. That would be really cool, and still allow a proper "finish" to the game.

Flayer is offline Flayer
Chieftain

May 2003
time: 05:28
  Old Post 27-05-2003 08:20
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heh, i just finished an awesome 3vs3 game. Enemy Main Battle Tanks had just reached my capital, both my allies had quite some time ago, an enemy Wonder Victory timer was at under 20 seconds....

I was a desperate leader with my only remaining military infrastructure a few Silos on some remote islands. The clouds darkened when i sent the last order.

The final nuke smashed into the enemy capital, and the game ended in Armageddon. More satisfying than any win ive ever had.

Armageddon is definately awesome

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 27-05-2003 08:28
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Unless you're the one about to win and the other guy ruins it for you!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 27-05-2003 09:32
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What *is* Armaggedon (in the game )?

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 27-05-2003 17:03
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Assuming your question is serious (I think it is), the game starts an Armageddon counter when someone launches the first nuke. Each additional nuke brings the counter down by one. When the counter reaches zero, everyone loses.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:28
  Old Post 27-05-2003 21:02
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I guess it would be a good spoil sport tactic if you're about to die anyways

FortyJ is offline FortyJ
Settler

Nov 2001
time: 05:28
  Old Post 27-05-2003 22:53
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quote:
Originally posted by Lazerus
I guess it would be a good spoil sport tactic if you're about to die anyways

Frightening words, when put into real life context...

I just got RoN yesterday, and I haven't gotten to experience nuclear destruction yet. Nonetheless, I must say that if I'm impressed with the bombardment graphics from the Gunpowder Age, which I am, then I'm sure that the nuclear explosions are only that much better to behold.

vootguy is offline vootguy
Chieftain
Midwest, US
Jan 2002
time: 23:28
  Old Post 28-05-2003 02:28
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quote:
Originally posted by ASSSSCAT
Yeah, I think armagedon should be different, instead of just a screen.
My idea:

Landscape changes to look more "post-apocolyptic", resources income drop to 1/10, era level of all remaining and built units randomized


my idea is dumb, sorry



Actually, thats a very cool idea. It would be like playing mad max, with your WWI armored cars fighting next to knights I'm thinking I'd love this to at least be an option. The textureset would be time-consuming, though not impossible to make... just make everything with a grey-brown hue, including (dead) trees and water.

And yes, the nuclear explosions are a wonder to behold

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:28
  Old Post 30-05-2003 02:57
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Man, if u think the bombardment gfx are cool, I suggest you play a game and let it go to the modern age, and start nukin, It will "Blow you away" (Pun Intended)

cpbeller is offline cpbeller
Chieftain

Oct 2001
time: 05:28
  Old Post 30-05-2003 06:07
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I agree, that would be VERY cool for the game to continue into a "nuclear winter" era...but wouldn't that make the game go much longer?

If they can't do that, then why not have a full motion video of the world entering into nuclear winter...?

I don't know...but i do think that it is kinda...well....hmmmm....

kainzero is offline kainzero
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 10:56
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i like armageddon as it is. it makes an interesting diplomatic tool. also makes you think about which targets to attack first... no point in taking the capital when he has silos active...

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:28
  Old Post 30-05-2003 15:56
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It still doesnt hurt to take the capital, he can throw up a silo in a second they are fast to build.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 30-05-2003 16:35
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Silos are fast to build, but nukes are not. So your first targets should be the silos! I have yet to play in a game that got close to Armageddon, so I'm not speaking from experience. But given how expensive nukes are, I think in that situation I would be much more likely to build cruise missles to take out enemy silos. Quicker and cheaper to build, and still very effective at destroying their target (though not as much "collateral" damage).

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:28
  Old Post 30-05-2003 20:30
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Ya I was thinking about that after my post, good point about the cruise missles.

PTM is offline PTM
Chieftain

May 2003
time: 05:28
  Old Post 06-06-2003 10:50
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quote:
Originally posted by vootguy

quote:
Originally posted by ASSSSCAT
Yeah, I think armagedon should be different, instead of just a screen.
My idea:

Landscape changes to look more "post-apocolyptic", resources income drop to 1/10, era level of all remaining and built units randomized


my idea is dumb, sorry


Actually, thats a very cool idea. It would be like playing mad max, with your WWI armored cars fighting next to knights I'm thinking I'd love this to at least be an option. The textureset would be time-consuming, though not impossible to make... just make everything with a grey-brown hue, including (dead) trees and water.

And yes, the nuclear explosions are a wonder to behold



My God. That'd be so cool - the "post-apocalyptic age," attainable not by research but destruction. 1/2 of all units and buildlings per player are destroyed (chosen randomly) and those that remain suffer continual, and major attrition damage (like death within 10 seconds, if that), reducable to 25% w/ supply trucks. And attrition rates happen in your OWN territory as well (military units only, because itd be very painful to have to keep producing villagers), minus 50% of the attrition tech you already had (ie, if you researched it so you only recieve 50% as much attrition in enemy territory before armaggeddon happened, your own territory only deals you 100% - (50% of 50%) = 75% attrition damage, meaning you can reduce your total attritoin damage to as low as 50%, unless you have supply trucks in your territory (which cover the units). They'd reduce the attrition rate at 75% (b/c it reduced 75% of 100% to get to 25% in enemy territory) of 50%, meaning your total attrition rate could be, minimally, 12.5%, which isn't too bad really. Resource collection rates fall to +1 per villager, 90% of all resources "disappear" (ie 90% of the oil wells vanish, killing any villagers pumping them, 90% of the forests vanish, klling any villagers logging them, etc). And you can only build 1 farm per city due to "excessive soil radiation."

The Age is known as "Post-Apocalyptic Age" but your techs are virtually the same as those in the gunpowder age and with a mix of industrial age techs (like armored cars, biplanes), with minor tweaks like new names, slightly different image schema, etc. Any units fielded when Armaggeddon occurs that aren't destroyed by the age shift are allowed to remain as they were, meaning you can have main battle tanks fighting side by side with your (horse) calvary. Silos can't be built any more but silos that aren't destroyed can still produced nukes, and each nuke detonated increases attrition damage in all territory in a certain radius around the blast by 100% for 4 minutes, due to increased radiation. Wonders stop functioning, or at least most of them. Airbases function similarly to silos (meaning you can't make them but as long as they exist you can create planes, probably bi-planes only though but you can't build airbases).

Population cap falls by 25%, meaning if it was capped at 200 it now maxes at 150, and unit creation costs increase by 50%. Markets can sell goods for very high prices but goods are hard to come by in the first place, and to buy goods requires like 999 wealth per 100. Resource stockpiles drop 80% when "Post-Apocalyptic Age" begins.

Water level rises to 200%, meaning rivers/oceans/lakes are now twice as wide and twice as long (Area = 4x as large therefore, in Pi*(r')^2, r'=2r), and any units or buildlings that occupied land which was then covered by that water are immediately killed/destroyed.

Knowledge becomes nonexistant (like ancient research values), making your scholars worthless. Rare resources begin dealing out 4 times what they would normally, making them VERY important (get it? Rare resources become even rarer in the "Post-Apocalyptic Age"). I'd imagine quite a few battles fought solely to claim a field of cotton.




ANYWAY, sorry I ranted, I just thought it'd be a cool idea. LIKE IF YOU WERE A MODDER OR SOMETHING AND HAD NOTHING TO DO FOR THE NEXT FEW MONTHS OR SO I MEAN I DON'T KNOW MAYBE YOU WOULD WANT TO DO THIS OR SOMETHING....ahem.

- PTM

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