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Metaliturtle
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University of Wisconsin Stevens Point
Mar 2002 time: 23:28
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Ok, SKILORD and I decided the time had come for us to Co-MOD a NES.
In this thread we need you to give us some information for when we start.
Name of your Nation
Traits (give 2) (industrious, militaristic, commercial, religious, expansionist, pacifist etc.)
A Specialty (give 1) (example: My nation is known for excellent woodworking)
We will place all the nations on the map, along with NPC nations. I won't take a country, just run NPCs, so the Moderating is more fair-handed.
This will be run somewhat like absolution, so plan on some expansion early on.
If there is anything I'm forgetting, I'm sure SKILORD will inform me in an angry manner, and then I'll change it in a humorous manner.
Oh before I forget, Diplomacy may be either via PM or in game, but labels of "secret" "top-secret" etc. will be known to the NPCs, as each will act independently and only sign alliances with Player Countries. Once an NPC has an alliance, they no longer get to see the secret messages unless they pertain to a breakage of the alliance.
STUFF I FORGOT:
1. THIS IS A CUSTOM MAP, we could give 2 pieces of poo as far as your nation's location in the real world. Custom maps enhance the story because players have to name everything or I'll come up with creative penalties.
2. If you want to join later, you will most likely be taking an NPC.
Last edited by Metaliturtle on 24-05-2003 at 02:24
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plexus
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Aruba
Commericial, Expansionist
Known for its shipwrighting abilities
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erz87
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I'll be the Emperium of Novelus and his son, Marvolos
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erz87
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Oh traits
Miliateristic and expansionist.
Abilities:
Their empror is all mighty one.
They all know he his their father and god and king and know they are nothing but slaves. and are hononred from it.
Also new people under his rule know he his stronger that any human.
And Everyone in his country joins the army.
Kids Woman Man and olders.
The country does not need an economy until Novelus dream is ready, the conquer of the world.
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erz87
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Ohe one, so hmmmmmmm
I don't know, expesionist
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Prince Jason
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Craeli
Religous Traditional (cultural)
The abilities of the Craelians stretch long throughout history, though one thing does stick out. The Craelians are people of the forest and sea, of the sky and the mountains. They are people of animals. They know how to tame the animals, and live with them as well as fight with them.
Last edited by Prince Jason on 26-05-2003 at 10:36
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SKILORD
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Live free or Die
Mar 2002 time: 05:28
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SKILORD's Rule/Setting Clarifications:
The following rules and such have been agreed upon by Mark and I.
Signed
-SKILORD
- (Badly forged Mertaliturtle signature)
The Setting:
When he said Medeival fantasy world, he meant it. There will be Dragons, Sea serpants, Gnomes, Trolls (but there are always trolls in NESes), Unicorns, the works.
There will be a bit of room for expansion when you start.
This is a curiosity in that it is the first resource driven story NES. Yes, resources. On the Geographic map the assorted resources (Dragons, Gold, Magic Powder, etc.) are shown, it will be clear to whom they belong.
Trolls and such are not resources and are instead mercenaries in Civ2 Barbarian style. They are a sort of Pirate NPC.
And yet it is a story NES, we encourage you to write stories and such as you expand and grow. If Fantasy is not your cup of tea you may leave, but I encourage you to challenge yourselves, I'm not generally very big on Fantasy either, but I will be there.
-SKILORD
- (Badly forged Merti signature)
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Thud
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Proud to be an American
Jul 2002 time: 00:28
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Three Kingdoms of Thuddoa:
Religious, Industrious
Speciality: Mounted Troops- Knights
Justly ruled by His Worshipfulness, King Thud I, and by his Council of Nine (three from each of the three Kingdoms). The nobility are fairly indendepdent, and each noble house may normally lead his own affairs, though each must swear fealty to the King, and the King may call the Kingdoms to arms in times of war.
Last edited by Thud on 30-05-2003 at 05:17
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Space05us
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The Kingdom of Crud
Idustrial Pacifists
They are expert miners, and live in thier mines. But be damned if you confuse them with dwarves, they'll kill you.
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Jack_www
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I would like to join:
My nation would be the Kingdom of California
Industrious, and comerical
Specialities would be in making wine, and expert traders.
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plexus
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Knowing the new premise of this NES, I'd like to change my nation.
Draakrijk
Commercial, Sea Faring
Known for its shipwrighting abilities
The people of Draakrijk are known in the mannish tounges as lizardmen. Their ample forests and great engineers have allowed the Draakrijk to develop into a large seafaring culture.
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