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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > H'wacha's can't kill!
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Farflame is offline Farflame
Settler

Dec 2002
time: 05:28
  Old Post 24-05-2003 19:30
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H'wacha's can't kill! Support Apolyton or Terrorists Win

It says in the help that the Korean H'wacha unit can kill off a unit completely, unlike other artillery units. Having played about 10 games on diety with the Koreans, I've finally reached the H'wacha stage. They're good, but they can't kill units as promised Is this a bug in the game or in the help?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 24-05-2003 19:53
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I'd say "bug in the help".

The Hwacha can't kill since the beginning of PtW, and Firaxis has never fixed it in any of the several patches (3 so far, and one is in preparation).

I strongly advise you to edit the default rules and change it. It makes the Hwach much more useful, though not overpowering.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 24-05-2003 20:24
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I think it was done for balance

Hwach'a has a TON of power

It should have no trouble damaging Musketmen

Farflame is offline Farflame
Settler

Dec 2002
time: 05:28
  Old Post 24-05-2003 20:53
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Yeah, it has no problem damaging units, even Infantry, but I thought it could kill. I see your point though, it would probably be too powerful. So I assume it's an error in the help file?

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:28
  Old Post 24-05-2003 21:02 Visit kring's homepage!
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DP

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:28
  Old Post 24-05-2003 21:06 Visit kring's homepage!
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Lose 30 kilos (of popups)

Originally, it was going to be able to kill, but according to Firaxis, it was too unbalancing. So, they removed the lethal component.

Just remember: If you do mod it, your games won't show up in your Hall of Fame. That bothers some people, but doeesn't bother others.

Farflame is offline Farflame
Settler

Dec 2002
time: 05:28
  Old Post 24-05-2003 21:15
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It's ok, I was just a bit disappointed at first. I've played about 10 games on diety, just to get to this point, and I'd built up an army of 30 H'wacha's. Still, they're very good, even against Infantry they hit 75% of the time. I agree that they'd be far too powerful if they were lethal.

meps is offline meps
Settler

May 2003
time: 05:28
  Old Post 25-05-2003 04:31
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so it is impossible to enter a golden age by your uu having a victorious battle? that's kind of a big disadvantage.

Farflame is offline Farflame
Settler

Dec 2002
time: 05:28
  Old Post 25-05-2003 05:12
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Oh yeah, I never thought of that. I was looking forward to an industrial golden age, but obviously it never happened, and on diety level, you've got no hope of triggering it with a wonder. So yes, the Koreans suck

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 25-05-2003 07:56 Visit dexters's homepage!
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They could make it kill but make it weaker.

This way, it is still unique.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 25-05-2003 18:07
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On Deity, isn't there at least some chance of conquering wonders with appropriate traits and then rushing a wonder with a leader? (Conquered wonders can help trigger GAs, but you have to build a wonder yourself to trigger the "does the player have suitable wonders to trigger a GA?" check.)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:28
  Old Post 25-05-2003 18:38
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Or they could just make patch, which makes that if you damage units with bombard UU, you trigger a golden age.

Farflame is offline Farflame
Settler

Dec 2002
time: 05:28
  Old Post 25-05-2003 18:39
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Yeah, it's possible I guess, but it's still a bit of a push. I'd prefer it if the H'wacha was made weaker - 8 attack like the cannon it replaces - but had the lethal ability. That would make it a good special unit, and able to trigger the GA, but not too powerful.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:28
  Old Post 25-05-2003 18:51
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Farflame, that's an interesting option. It might work, but it could still be unbalancing. Why? Because bombard units are at no risk of dying when they attack. If they were deadly and 8, I'd just build 1.5 times as many for my Stack-O-H'wacha-Doom and proceed to wipe out city after city with no risk.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:28
  Old Post 26-05-2003 14:47
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You're right, lethal combat would be too unbalancing.

For the h'wacha to trigger a GA you have to tweak the game so that it would be enough for a h'wacha to injure a unit or bring it down to 1 hp.

Lethal bombardment could maybe work if the last hp were made 4 times as strong vs bombardment as the other hp.

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:28
  Old Post 26-05-2003 17:49
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quote:
Originally posted by player1
Or they could just make patch, which makes that if you damage units with bombard UU, you trigger a golden age.


I'll vote for this one (also for F15, Man o War), but IMO even better, give these three units lethal bombardment possibility of let's say 25%. Everybody agrees F15 and Man o War are quite unuseful, doing this will make them more appreciated.

AJ

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