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ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 24-05-2003 20:56
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470 (04): Orders, Results, Discussion Suffering from ads?

This is a just-in-case thread. If the save actually begins to move faster, I wanted to be able to get the orders in for Pamplona as I will be out of town until Sunday evening CST.

So... just in case

Pamplona: reaches size 5, continue building Temple, set the WFs to:

code:
#2, shielded grassland #7, cattle bonus #8, cattle bonus #19, shielded grassland #20, grassland


...otherwise lock this thread Thanks.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 26-05-2003 21:15
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Madrid - WF to 5-8 (next turn is the crucial one, the WF then gets set to 4-8 and the city will be abandonded the turn afterwards).

Valencia, No Changes.

Workers:
R_M Group Roads
Astroligix Group move to ?? (have to check, will edit later).

E_T

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 27-05-2003 01:46
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We need to make sure to move away from the ND settler in the North Valley. When we get the save, let's be sure to move 2 tiles away from the settler.

--Togas

ruby_maser is offline ruby_maser
King
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Sep 2002
time: 23:28
  Old Post 27-05-2003 03:02
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From the 490 BC turn thread, E_T:

quote:
We discussed changing Pamplona to something else besides a temple, but decided against it this turn.....


I'd like to know what was discussed for other options. If there is a bigger picture I'm missing with something else coming first or another option that was overlooked, I'd be happy to consider it. Though, I would like to be consulted (or removed from my position) before any action is taken without my consent. I think if it had been changed afterall, you should have expected me to want an explanation... whether the change was justifiable or not.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 27-05-2003 03:24
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Please propose how many pikes we'll want, which ones should be upgraded, etc.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 27-05-2003 03:29
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Do we want to start researching Theology with 1 scientist?

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 27-05-2003 03:41
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quote:
Originally posted by ruby_maser
From the 490 BC turn thread, E_T:



I'd like to know what was discussed for other options. If there is a bigger picture I'm missing with something else coming first or another option that was overlooked, I'd be happy to consider it. Though, I would like to be consulted (or removed from my position) before any action is taken without my consent. I think if it had been changed afterall, you should have expected me to want an explanation... whether the change was justifiable or not.


R_M, we were just pulling your leg....

E_T

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:28
  Old Post 27-05-2003 06:34
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Nothing to report here in Toledo. Next turn we expand to size three. And in eight turns we have a barracks!

Don Iago Calamari de Toledo

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 27-05-2003 06:56
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double post I like that bottom one better

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 27-05-2003 06:56
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quote:
Originally posted by E_T
R_M, we were just pulling your leg....


You scamps ...

Its too late for all that now. I already looked at the save and started wondering if there were other possibilities

We just hooked up the gems. With three luxuries, the temple's biggest function at this point in history would be to expand the borders northeast of the city and get us some better defense.

I'm starting to think a Granary would be a good idea sooner than later and coupled with the city's already strong growth potential. The only problem would be the fact that there a plenty of unimproved tiles around the city. Maybe our workers could remedy that situation in the near future A marketplace would improve cash flow.

I want to poll on it, and I may run a few scenarios. But I'm on it...

LzPrst is offline LzPrst
Prince
Mars Colony
Apr 2001
time: 05:28
  Old Post 27-05-2003 17:10
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hiya fellas! I been doing hard time so I havent been here for a while. Last I was here our save game was messed up and all, what happened?
Is everything ok? are we back in business?
Am I still the governor of Vigo (if not, heads will roll )

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:28
  Old Post 27-05-2003 18:26
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LzPrst has made me notice that the cities screen are not online. My apologies for the problems it may cause. I will actualize them this night at 22:00 Spain time (20:00 GMT)

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:28
  Old Post 27-05-2003 18:28
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quote:
Originally posted by Togas
Do we want to start researching Theology with 1 scientist?


Definitely, it seems advisable to devote one citizen to scientific research, because the benefits are much bigger than the production/commerce/food we lost.

However, this is more easy to say than to do. The problem is to find the idoneous city that can afford to remove one citizen from their lands and turn it into scientist. But if we find that city, then I fully support this idea

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 27-05-2003 20:40
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quote:
Originally posted by OliverFA
... The problem is to find the idoneous city that can afford to remove one citizen from their lands and turn it into scientist.



Hmmmm.....

Who's city should we use for such a plan?

Any nominations?

--Togas

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:28
  Old Post 27-05-2003 21:42
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How much revenue will we loose by moving teh slider to 10% science?

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:28
  Old Post 27-05-2003 22:33
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Your Highness,

I would consent, but I am at present trying to build up Toledo's production rate to a high. I fear if a portion of our workers was to devote himself to the study of science, we might fall behind in production.

Of course, we are expanding to size 3 next turn...

Don Iago Calamari de Toledo

astrologix is offline astrologix
Emperor
On Earth
Jun 2002
time: 06:28
  Old Post 28-05-2003 01:13
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Barcelona : start building a worker

Set new WF : 1, 5, 7, 8, 9 (it will give the city 1 gold more and reduce the shields to 5, it's enough to build a worker in two turns)

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:28
  Old Post 28-05-2003 03:11
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I've taken updated screenshots of all the cities (as of 490bc before playing)

http://www.arrakis.es/~oliverfa/cities.html

I sugest you to take a look at the city screens to decide which one is most suitable for the scientis-citizen project

dejon is offline dejon
King

Sep 2002
time: 00:28
  Old Post 28-05-2003 03:31
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==============================
470BC Military orders :
---------------------------------------
Scouts and Patrols:

Bulgar Warriors
-move E

Watch Rider
-move SE, E

Jungle Patrol
-move E

Guardia Observatoria
-move SE

---------------------------------------
Settlers:

Ivory City Settler Group
-found city
-fortify speaman

---------------------------------------
Operation Engineering Payment:

New galley
-rename "Nina" ?
-move S, W
-load Madrid Expedition
-move S

Feocalvos
-move E

Madrid Expedition
-move SE (onto new galley)

Santa Maria
-move NE, N, N

Watch Rider 2
-move E, E (onto Santa Maria)

Cutting Edge Guard
-move NE, NE (into Zaragoza)
-upgrade to Pikeman (20 gold)

Zaragoza Guard (veteran 4/4)
-upgrade to Pikeman (20 gold)

---------------------------------------
==============================

The original OEP plan called for 1 boat Horses, 1 boat Swords, and 1 boat Pikes. The 3rd galley will be ready in 5 turns, by which time our new pikeman will be waiting outside Madrid for pickup. The 2nd galley will take Feos and Mad. Exp. up to Madrid, and then exchange Mad. Exp for the Royal Guard (veteran).

Edit: Change in plan. There is a barb outside Valencia's border. Not a cause for concern, but it is an opportunity for Madrid Expedition to become a veteran. The 2nd galley will ship Mad. Exp. to Valencia next turn, unload, and Mad. Exp. can attack the barb if it entered the borders. Time is not a concern as we're waiting on the 3rd galley anyway.

Last edited by dejon on 28-05-2003 at 03:59

dejon is offline dejon
King

Sep 2002
time: 00:28
  Old Post 28-05-2003 03:47
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We have received the save.

News:
-We have Feudalism (yea!)

-ND founded "Mavdat" directly south of the gold mountian in the valley to our NE

-ND has a galley E, E of Santiago

-There is a barb just outside Valencia's borders (this was expected)

-We have 113 gold, and +21 gpt right now. Making the upgrades in my orders above will drop us to 73 gold.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 28-05-2003 07:13
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Results

We have received Feudalism. 1 spear in Zaragoza upgraded, cutting edge guard moved to Zaragoza and upgraded.

NEW CITY FOUNDED: Sevilla

Bulger Conscript is west of Valencia

We are now researching Theology at 40 turns.

Mil strength: Strong to GoW, ave to Lego and ND, weak to Vox and GS.


military:
Bulger E
Watch Rider SE, E
Jungle E
GuObs SE
Cutting Edge Guard moves NE, NE (UPGRADED)

Watch Rider 2 moves E, E onto Santa Maria

Mad Exp SE onto Nina

Feos E

Nina moves S, W, S

Santa Maria moves NE, N, N


workers:
R_M group (near Vigo) ROADS
Astro Group moves SE


cities:
Madrid WF changed to 5-8
Pamplona WF changed 20 into a Scientist.
Barcelona finishes Galley, starts on Worker

Images of the turn can be found here

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 28-05-2003 07:20
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Results

We have received Feudalism. 1 spear in Zaragoza upgraded, cutting edge guard moved to Zaragoza and upgraded.

NEW CITY FOUNDED: Sevilla

Bulger Conscript is west of Valencia

We are now researching Theology at 40 turns.

Mil strength: Strong to GoW, ave to Lego and ND, weak to Vox and GS.


military:
Bulger E
Watch Rider SE, E
Jungle E
GuObs SE
Cutting Edge Guard moves NE, NE (UPGRADED)

Watch Rider 2 moves E, E onto Santa Maria

Mad Exp SE onto Nina

Feos E

Nina moves S, W, S

Santa Maria moves NE, N, N


workers:
R_M group (near Vigo) ROADS
Astro Group moves SE


cities:
Madrid WF changed to 5-8
Pamplona WF changed 20 into a Scientist.
Barcelona finishes Galley, starts on Worker

Images of the turn can be found here

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 28-05-2003 12:30
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quote:
Originally posted by Togas
Do we want to start researching Theology with 1 scientist?

--Togas


No, I don't think we should. The way that Techs havve been sold in this game surprises me, there's not much value on them as far as gold. We should just either gather gold and continue to buy Techs at discounted rates (which happens when 2 or 3 Civs have the Tech and are shopping it around.) We will likely be able to buy it from someone in 15-25 turns for about 100 gold. And to me 100 gold is about 400 gold to cheap, but someone will accept it.

Until we can start doing our own research, we should just use the Market to our advantage and drive the prices down with competion for our gold. It cost's 20 gold to upgrade from Spear to Pike and the same for Swordsmen to Med Inf. It also costs ~ 120 gold to "rush" a Galley if you have at least one shield already devoted towards it. Would you trade one Galley for Theology? You bet you would. Would you trade upgrades on 5 units for it also? I think so.

The value of techs in this game are ridiculously low because no one stands together and says "We will not sell for less than ..." It's good for us, being that we are in the situation of not be able to adequately research.

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