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TheProvost
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I’ve tried a number of adjustments to the alpha.txt rule sheet to allow the construction or capture of fungal towers with no real success. It has been possible to build them, but they bizarrely revert to native control after being built, and are apparently immobile… Is it possible to either make them capturable and/or constructable?
Or, alternatively, give their abilities (notably the ability to spawn fungus) to another unit?
Thanks in advance
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TheProvost
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In response to Busta Mike, when I build a Tower, it appears in my base but is greyed (as if I had moved it / it has no turn remaining) then the next turn it has reverted to alien control (red) but never moves, just spews fungus everywhere...
And does anyone know where the Fungal Towers' abilities are coded? It doesnt seem to be alphax.txt, but if I could find it elsewhere maybe I could figure something out.
Ah well, thanks again!
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