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Alice
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Michelangelo's Chapel, Pyramids are a close second. I like wonders that never expire.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:28
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quote: Originally posted by Ming
True... it is never really in doubt anymore But I didn't say it was boring... just not much of a challange 
I remember when people laughed about how IT COULDN'T BE DONE WITH ONE CITY... then I did it. And then Paul came along and blew it away 
SP is an easy win... no matter what strategy or limitations you put on yourself.
Thank God for MP |
I was never able to win with Pauls menu in TOT ( ive heard the same is true for MGE). Ive heard it is possible to win OCC in MGE/TOT, but harder.
And im under the impression that a peaceful, perfectionist win with a few cities is harder than OCC (under non-mge/tot) Is that not the case?
Playing with TOT, and preferring peaceful perfectionist strat to destorying the AI early, and not using a lot of the gamier stuff (oedo years, shipchaining etc) and not knowing every strat, and not having a lot of patience for micromanagement, and occasionally being sloppy (hitting a wrong key or whatever) (which to me is analogous to real world command and control problems)
I still manage to find SP deity challenging.
Now i suppose if i played it constantly i would find even that easy. But frankly i found the whole enterprise somewhat boring before i got to that level of expertise.
I also played Scens, and the TOT games.
Since ive gone to other games, and am now playing SMAC.
I still think Civ2 is a landmark of strategy gaming - i am amazed at how much replayability there is in it, and how many things you can do with it.
But the notion that SP is simply an "easy win" is true only for a small minority of hard core civvers, who either have more intensity, more familiarity with strats due to fora like this, or who have spent more time with the game (or are very good strategists, i suppose).
I enjoyed civ2 for its unique approach to certain historical themes. Once the game reaches the point were it becomes completely abstract, where i lose site of the historical and political and grand strategic issues in a maze of gamey caravan rules, wonder beelines, micromanagement, etc the game is played out for me.
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