Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Borrowing and Tradable Debt
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 25-05-2003 04:47 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Borrowing and Tradable Debt Support Apolyton, buy Galactic Civilizations

I think Firaxis could easily expand on the depth of the game by introducing an enhanced financial system.

First, I think Civs should be able to accure debts. The amount of debt a Civ can accure is based on the size of its GDP.

Debts can only be accured in only one way. BORROWING. Borrowing becomes allowable in a "Financial Market Screen" once Banking is discovered.

This means negative income will not go into debt. When Civs hit 0 gold in treasury and still have negative income, they must sell off improvements. The reasons I want to keep it this way is so two fold

1) AI may become addicted to deficit spending and dig themselves in the hole early in order to out research the humans and other AI Civs

2) Human manipulation with GPT deals.

AI would be programmed to use borrowing to leverage their Civilization. This means it will have an objective, say rush a Bank. It will measure the relative worth of rushing the improvement over borrowing and make a decision. Borrowing may also be used as a line of credit for AI and human players.

The financial instrument borrowed will be BONDS, for simplicity’s sake. This means if I borrow 1,000 gold from the bank maturing in 20 turns, I pay “1,000 X interest “every turn, for 19 turns and on turn 20, I repay the last year’s interest + the initial borrowed amount.

Wall Street

With the Wall Street small wonder, players and AI can now go into the “international market” to raise money. This will be a revision of the “borrow money feature” in the current Civ game.

Just like borrowing from the bank, AI/Human Civs borrow from each other. But the money is deposited first in this international market. Civilizations enter into a pool, depositing excess gold into it. Borrowers enter this pool and borrow whatever they need. Interest payments flow back through the pool to the depositors in the pool.

There is obviously a switch period between the old closed Banking system to the international money market. To give the international system some liquidity during the switch (liquidity = cash) all Civs who build Wall Street will automatically have all their debts transferred from the ownership of the bank to the international market. Interest paid on the existing debts will go to the pool and not to any Civs in particular.

The Interest Rate

Pre-Wall Street, Interest rate for the BONDs will be static. Set by the AI using a basic formula which that’s into account the GDP of the Civ, it’s income, and its strength relative to other Civs.

After Wall Street, Civs will now borrow from the international market and not their local banks. At this point, the interest rate will be determined by the international supply of gold and the demand for it.

Caps

Caps on how much each Civ can deposit and borrow may be needed to avoid manipulation. But I think it would be a minor issue. Assuming the AI is programmed to use the borrowing system and lend money to the system and generate income for itself, I don’t think it will be an issue. But it does give players a way to profit from say a world war they are not part of, since all the civs will be in war mode and be hungry for cash.

Thoughts?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 25-05-2003 05:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Well I suspect the AI would be unable to make proper use of debt, kind of like most people or governments.

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:28
  Old Post 25-05-2003 06:42
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

vmxa1: "suspect the AI would be unable to make proper use of debt, kind of like most people or governments"
---
Hahahhahaahha that's a funny one and that's the problem!

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 25-05-2003 07:31 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 25-05-2003 10:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Yeah it is the real problem with tweaking the AI or adding things. Will it be able to use it or in fact actually be worse than it was.
If you watch the AU you can see how many of the things tried were not handle all that well, they had to do many trials to get any progress.

Sultan Richard is offline Sultan Richard
Settler
Wellington, New Zealand
Apr 2002
time: 17:28
  Old Post 25-05-2003 15:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yet another brilliant idea from Dexters


On top of what he's suggested, could this idea entend to the formation of an IMF-esque Wonder (like UN) where bankrupt nations could be bailed out of a recession with political strings attached? Maybe this IMF thing could be attached to the UN where the leading nations pledge X gold into a common pool and the money to be drawn upon by the UN/IMF with the money owner's consent.

Aslo, there could be private/public merchant banks like Rothchild's, Bank of England, Hong Kong-Shangahi etc which players could borrow off, with different economic and political factors to differentiate the lot, (*draws breath*) which leads to my next point where some players could opt to become Civ-Switzerlands where they become hotbeds of economic activity.

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:28
  Old Post 25-05-2003 16:58
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Sounds like you're creating a new game. Not a bad one, either. Talk to Sid about it immediately!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 25-05-2003 20:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

They could model it after GalCiv.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:28
  Old Post 26-05-2003 23:11
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

talking about borrowing and stuff:
in my one game I managed to lend some money to AI: i gave France 1000 gold and they gave me 53gpt. What a bargain .
Maybe not very profitable but it's something.

David Murray is offline David Murray
Prince

Dec 2000
time: 05:28
  Old Post 27-05-2003 13:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You already can borrow money. You can even offer the AI the chance to borrow money.

Initiate contact with a leader. Offer/request a sum of money and offer/request in turn a per turn sum. Voila!

PS - I once offered Lincoln 190 gold lump sum in return for 10 gold per turn over 20 turns. I was very pleased with myself when he smiled and accepted!

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 27-05-2003 13:28 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by David Murray
You already can borrow money. You can even offer the AI the chance to borrow money.

Initiate contact with a leader. Offer/request a sum of money and offer/request in turn a per turn sum. Voila!

PS - I once offered Lincoln 190 gold lump sum in return for 10 gold per turn over 20 turns. I was very pleased with myself when he smiled and accepted!


I'm well aware of this. The loaning lump sum for gpt with profit is more an offshoot of AI valuation system rather than a formalized market where debt can be traded.

What I am proposing a more formal system where you can hold of debts and AI can hold debts. And AI and human players can spend money on credit, instead of the iron rule of having a positive sum in the treasury.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:28
  Old Post 28-05-2003 14:07
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

dexters: what happens if we can't pay our credit?

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 28-05-2003 14:36 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

Buildings are sold to pay. Or cities switch to wealth.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0382 seconds (90.49% PHP - 9.51% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net