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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Hidden Nationality Units
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bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 25-05-2003 21:33
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#1 Report this post to a moderator
Hidden Nationality Units Get a bigger avatar today!

one quick question,

does attacking with hidden nationality units anger just the civ youre attacking or all of them, like with nukes?

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 25-05-2003 22:33
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What's a hidden nationality unit?

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:28
  Old Post 25-05-2003 22:43
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the plague: Like the privateer or the old guerilla units in Civ2!

This is unit who can attack another country and the other country cannot know from wich civilization is coming the units!

You can set "hidden nationality" in the Editor and The Privateer is a hidden nationality unit!

And from my experience, when you attacks with a hidden nationality units you just anger the civ you attacks... but I dont know for using hidden nukes, you can make a test if you want... maybe everybody will hate you, but not going over a war with you!

See ya

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 25-05-2003 22:43
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A unit like the privateer, whose nationality is unknown by other Civs.

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:28
  Old Post 25-05-2003 22:44
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Yes, I second PlagueRat's question: what is a Hidden Nationality, let alone a Hidden Nationality Unit?

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 25-05-2003 22:44
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no answer yet? i hate delaying attacks...

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:28
  Old Post 25-05-2003 22:45
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#7 Report this post to a moderator
Help yourself to an AD-FREE life

look earlier in the thread

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 25-05-2003 22:54
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ah, hiding, well, not really...

my apologies, i'm playing the game and keep switching quickly over to see if anyone posts, and am reading rather quickly..

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 25-05-2003 22:59
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hey... what about a right of passage and attack with land hidden nationality units, what do you think all of the civs would think then?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 25-05-2003 23:03
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You should make a scenario to see the outcome of these possibilities.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 25-05-2003 23:05
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actually, i'm playing a game right now and would like to find this out quickly

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:28
  Old Post 26-05-2003 04:51
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No, it won't anger them.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 26-05-2003 05:11
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#13 Report this post to a moderator
Tired of ads?

Yes, it will. Hidden nationality attacks do anger civs, but doesn't constitute a direct declaration of war (though if you REALLY piss them off, they'll declare war).

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:28
  Old Post 26-05-2003 07:00
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Remove this text

Partisans didn't have hidden nationality in Civ2

They could ignore ZoC and treated all squares as roads
They would appear out of captured cities and had like a 40 attack against Settlers, Explorers, and other 0 attack units

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 26-05-2003 18:55
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#15 Report this post to a moderator
Get a bigger avatar today!

AI-anger is the thing that ruined Civ3. They'll get angry for almost anything. And a niceguy dipomacy/builder strategy becomes inconvenient.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:28
  Old Post 26-05-2003 19:51
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Got spare money?

Yes, but the AI gets nice as long as you have per turn trades with it (such as resources / luxuries)

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 27-05-2003 00:29
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ha, this is great, i'm using guerillas with hidden nationality on the aztecs. theyre furiuos but nobody else is. and when i take over the city, there is no resistance... wow...

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:28
  Old Post 28-05-2003 00:15
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Aah, hidden nationality. Gotta love it. Until multiplayer where your sea travel is ruined by someone, and it later turns out that it's your ally, backstabing you. ANYWAYS, I concur with PlagueRat. Stop getting so angry at me, AI!

Falco is offline Falco
Chieftain
Metropolitan Surrey
May 2003
time: 05:28
  Old Post 28-05-2003 22:11
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I always build Privateers and always forget that they are hidden nationality and so get extremely annoyed with the AI when it sinks them.....

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 29-05-2003 20:05
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Privateers are relatively weak, and suddenly it becomes the weakest naval unit. (especially with the steam engine)
Thats a pity. We could have had much more fun with pirating if there was an upgrade...

Last edited by ThePlagueRat on 29-05-2003 at 20:42

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:28
  Old Post 29-05-2003 20:37
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Yeah, privateers were actually hyped before the release...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:28
  Old Post 30-05-2003 00:26
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quote:
Originally posted by ThePlagueRat

Thats a pity. We could have had much more fun with pirating if there was an upgrade...


How about a Smuggler unit available with Combustion?

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 30-05-2003 00:43
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Oh, a Smuggler Yacht would be nice... They could carry explosives so when they ram. BOOOM (99,0,5)

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:28
  Old Post 30-05-2003 01:52
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Ya, it sucks that they are so weak. But they can be fun none the less.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 30-05-2003 06:18
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they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:28
  Old Post 30-05-2003 18:03
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#26 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.


Another thing you can do, especially now with PTW, is blockade a civ's coastal city, preventing it from sending out it's own ships.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 31-05-2003 02:43
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Put an end to popups!

yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:28
  Old Post 31-05-2003 02:56
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quote:
Originally posted by bobbo008
yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either


The thing with PTW, if a civ orders you to remove your troops from their territory, any hidden nationality unit will still remain in place. That makes Privateers more valuable as far blockades are concerned.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:28
  Old Post 31-05-2003 03:27
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quote:
Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.


I like to use a massed privateer attack to weaken the AI's attempt to beat me to that newly discovered Island that it somehow found out about.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:28
  Old Post 31-05-2003 03:31
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#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

i wish privateers could blockade port cities, even if you werent at war

 
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