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Raleigh
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I haven't bought the expansion yet, but I was curious - does it do anything to change the (IMHO) awful espionage system currently existing in CIV III. I mean, maybe it is just my incompetence with the game, but paying $3k to steak a technology I will research in 6 turns just doesn't seem worth it? Thanks...
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Raleigh
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Good comments, all! Didn't realize you could edit espionage costs. I think I will try that once just to see what happens.
Thanks for the responses! (really liked the NSA wonder or improvement). Also, Civ 2 allowed you to put spies in your own cities to act as counter-espionage, didn't it?
Thanks again all!
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David Murray
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The single biggest improvement to be made to espionage is to make planting a spy have a 95% or even 100% success rate. After all, it usually costs at least a couple hundred gold.
And what I hate is the way Firaxis have rigged it so that you can try once per turn but if you fail to plant a spy it will automatically fail on each consecutive turn. It should be random every time you try, and at the very least the option should be grayed out if you aren't going to be allowed even a chance of planting a spy.
As I was saying ... make planting a spy automatic, like establishing an embassy. Maybe then people will be more willing to try out the espionage options.
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