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Mountain Sage
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Hi skizzed,
Welcome on board.
As you probably know, playing *really* peaceful games is not the preferred way of playing civ 3.
Most people play the second part of their game peacefully, after their civ is the only one standing, having forgotten to click on the 'domination' and 'conquest' victory buttons before starting the game.
Anyway, since I am one of the few who likes to play this games (PP games, as for Perfect Peacenik), I usually played the French (Carthage is also good). Why?
I'd rather play on huge maps. Therefore, the commercial/industrious traits are really great to play with (see my thread about civ-specific strategy: the French').
I am about mid-game playing the Americans: industrious and expansionist are also good traits, but the expansionist trait (with the Scout) really kicks in on huge maps.
My 1 gp advice is to play one or both of the following traits: industrious, commercial, religious.
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skizzed
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Thanks for the responses. Are there any civs that players wouldnt touch with a barge pole (whatever type of game they're playing)?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:28
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Good peaceful civs:
France/Carthage
Babylon
Egypt
America
India
India isn't as strong as some of the others, but the traits scream "peaceful builder" almost as much as Babylon's. Their unit could actually be quite useful if, due to your peaceful play, you are without iron or horses. Spain has the same traits, but a UU that doesn't stike me as useful.
Civs to avoid if you want to be peaceful: Mongols, Vikings, Zulu, China, Aztecs, Celts, Japan, Rome, Germany.
Those are the militaristic civs, and as such are wasted on the peaceful player.
England & Korea do suck, as others have said. For that matter, I also have a low opinion of Greece (despite their UU) and Russia.
-Arrian
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Cort Haus
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London
Apr 2002 time: 05:28
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quote: Originally posted by Mountain Sage
As you probably know, playing *really* peaceful games is not the preferred way of playing civ 3.
Most people play the second part of their game peacefully, after their civ is the only one standing |
skizzed,
The above comment might be true of most people's playstyle (for the sheer pleasure of bonking heads), but it's not the only way. Monarch can be beaten 95% of the time without ever starting a war, and when that is mastered Emperor also be beaten peacefully, but is less fun to play. Some folks have even beaten Deity peacefully.
Industrious is the best single trait, with Egypt, Carthage/France, & America being strong. For non-industrial civs, the Babylonians are popular for mega-culture, Greece for good defence, and India for their resourceless UU and rel/commercial combo. Persians have the special advantage of not meeting the Persians!
Whilst not as good, every other trait can also be exploited by the (perhaps-more-experienced) peacemonger, even including militaristic.
Industrious : Fast mines and roads for economic power, and roads to new city-sites. (Must ... claim ... land)
Commercial : Low corruption for more productive empires and easier-to-build Forbidden Palace. Peaceful empires need to REX (rapidly expand) to claim land and resources.
Relgious : Cheap, early temples for border-growth to claim land.
Scientific : Need to get Literacy fast-ish to exploit fully for culture, but free techs very handy at the bargaining table.
Expansionist : Scout-about service for tech, locating resources, rivals, contact and more tech. Also can do quick granary - Abe's Awesome American Party-Piece.
Militaristic : Not the most obvious builder trait, but cheap harbours (more gold and tech) are cool when there's plenty of coastline. The cheap barracks and walls can give the builder early security, allowing a faster start on improvements.
Full exploitation of a civ's traits involve building a tech strategy based around the starting techs. which is beyond the scope of this reply.
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