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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Battle of Midway
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Jerry_Garcia is offline Jerry_Garcia
Chieftain
sdfsa
Nov 2001
time: 01:28
  Old Post 26-05-2003 14:52 Visit Jerry_Garcia's homepage!
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Battle of Midway-UPDATED 5/26/03 Support Apolyton buy from Amazon

UPDATED (5/26/03): i was able to change the name of the nations (thx to Prof) and it should now say Americans vs Japanese in the scenario. I originally had british troops as US, then changed the nation name of Nubians to Americans in my tribes folder (i doubt that you will have to do this but i may keep it for all games i play so i can have americans, who needs Nubians, right?). i've attached the updated version.



In honor of our soldiers on Memorial Day (who would be better commanded by a Democrat), I present to you the Battle of Midway.

Scenario starts as human playing the Japanese encountering the US Forces off and on Midway Island. Feel free to open through scenario editor to change number of units, difficulty level (default Tougher), switch to US side, make both sides human for Multiplayer (which both players must have map/game downloaded),etc.

I switched the names of Battleship and Dreadnaught so their firepower is reversed. There’s only 1 Dreadnaught for Japanese side anyway so it’s not a major part of the game.

Number of ships and carriers are historically accurate except transporters and oilers. Number of planes are not accurate but the ratio to opponent is.
Ground units are fairy equal. It’s pretty much US airpower vs Japan’s fleet. Make sure to use those airbases at Midway if you decide to play for the US!

Create Battle of Midway folder in scenario folder of Rise of Nations folder and unzip in there. Load as solo game-load scenario.

Objective for both Japan and US is complete destruction of enemy.

Critiques welcome.

Attachment: battleofmidway.zip
This has been downloaded 90 time(s).

Last edited by Jerry_Garcia on 27-05-2003 at 02:14

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 26-05-2003 22:13 Visit DarthVeda's homepage!
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If you want to change the name of the British to the Americans just look @ tutorial 6 where they change some civ to the Polish.

lewsrand is offline lewsrand
Settler

May 2003
time: 05:28
  Old Post 26-05-2003 23:11
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unfortunately you can't play it multiplayer even if you set both players to human - theres no way to select the scenario in a multiplayer game. You can only choose generated maps.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 27-05-2003 00:36 Visit DarthVeda's homepage!
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How did you rename the battleship/dreadnought?

Also it was a little easy... the AI didn't use its carriers at all

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 27-05-2003 01:06 Visit One_Dead_Villy's homepage!
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renaming the units is easy...

if u mod the unit_rules.xml file is one way...i am sure there is an easier way in the scenario editor (which i havent really tried)

Jerry_Garcia is offline Jerry_Garcia
Chieftain
sdfsa
Nov 2001
time: 01:28
  Old Post 27-05-2003 01:19 Visit Jerry_Garcia's homepage!
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you can rename units in the scenario editor. when choosing and placing units, there's an edit button which allows you to change name of unit, attck/def points,move points,etc.

i still haven't changed nation names cause that gets involved in script writting,etc. but if anybody can modify or update to include nation names,make game different,add more units,etc, please do so!

the AI is a little easy depending on level and side. what level did you have it set at darth? what side were u playing on? the default is set at one below the hardest level. i did notice when i played that AI aircraft didn't deploy planes until i attacked them.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 27-05-2003 01:48 Visit DarthVeda's homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by One_Dead_Villy
renaming the units is easy...

if u mod the unit_rules.xml file is one way...i am sure there is an easier way in the scenario editor (which i havent really tried)


That is the second time you've suggested that to me. Please stop, I already know that route.

Jerry_Garcia is offline Jerry_Garcia
Chieftain
sdfsa
Nov 2001
time: 01:28
  Old Post 27-05-2003 03:23 Visit Jerry_Garcia's homepage!
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UPDATED-bump n/t Got spare money?

nt

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