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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:28
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What about UU's?
I'll immediately exclude following UU's as IMO they'll come too late to attribute to your 'success':
Panzer, F-15, Cossack,Sipahi and for same reasoning also early medieval UU's such as Rider, Samurai, War Elephant, Musketeer, Man O War, Ansar Warrior, Berserk, Conquistador, Hwach'a and Keshik.
This could be discussably as ingame you might build Great Library and indeed profit from early medieval UU's or you might even get to medieval era quite fast when you've picked an expansionist/scientific civ.
But in general circonstances, ancient UU's might prove most useful, leaving Gallic Swordsman, Numidian Mercenary,Legionary, Hoplite, Jaguar Warrior, Mounted Warrior, War Chariot, Bowman, Immortals and Impi to choose from.
Again, ealy medieval UU's could be worthwhile too IF you achieve medieval era before or directly behind AI civs. Tricky if you'd ask me.
Your thoughts?
AJ
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:28
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I argued Aztecs. Let me explain why.
The key to a Total War game is early victory. As you've said, you will fall behind in tech - EVENTUALLY. But early on, you can keep parity or even get ahead, depending on goodie hut payoffs. Thus it becomes essential to hit early and hit hard. Archer, swordsman, and horseman rushes seem the order of the day, but why stop there? The Jag is an excellent early swarm unit, in an era when most attackers have only even-odds against a Jag counterattack. Hit them hard and fast with a swift UU, and keep hitting them with horsemen when they become available. If the game persists, switch to knights, etc.
The Iroquois could be very good for their MW, but I don't find their trait combo all that useful. If I get Expansionist I'd rather have Scientific or Industrious than Religious, whereas Militaristic and Religious work swimmingly together.
The Persians are a wild-card, as always. Immortals could carry you to dominance before anyone has an effective counter. Let's just hope our enemies don't include Greece or Carthage (or worse, both).
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Dominae
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Carthage.
I played a NIC game with them, which was basically Total War. They start off with Alphabet, and therefore close to the Great Library. They're Industrious, which is just good. And the Numidian Merc. is dominant against the AI for a big chunk of the game (the most important part).
Dominae
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:28
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If playing on a decent landmass, so not archipelago, a case could be made for expansionist civs (as Panag did).
It could allow you to follow the tech race decently during ancient era.
Exp civs are Arabs, Mongols, Scandinavian, Iroquois, Russians, Americans, Zulus and Brittons.
My preferred choices then would be
Scandinavian, Iroquois and Zulus. Their UU's are very early (except Berserker, but acceptable because it has a decent period of best attacking stats). Especially the Zulu Impi could be a real harassment for AI civs, picking up workers, destroying strategic improvements and perhaps capturing settlers.
Iroquois MW would bring an early offensive supremacy.
If map not too big, might try
1. Greece
2. Zulu
3. Iroquois
AJ
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Dominae
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Carthage versus Greece:
Scientific is surely an important trait. But do not discount the importance of early speed in Total War! In a few TW test games yesterday, I found that I had to build a lot of early defensive units just to keep alive against the AI on Emperor. You really do need to start out very strong, and Carthage is better for this than Greece.
I must say that Persia is a fine choice, too.
Dominae
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