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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Thoughts on the AI--including one fix VERY much needed
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Sky Dog is offline Sky Dog
Settler
Tucker, GA USA
Jul 2000
time: 00:28
  Old Post 27-05-2003 02:58 Visit Sky Dog's homepage!
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Thoughts on the AI--including one fix VERY much needed Increase Your PM Length

I posted this in the strategy and tactics section, but it is buried in a rather long thread. I thought it would be worth posting for the BHG folks to see.

OK. Been playing on Tough the last few days. Right now I'm a little past the 1-hour mark in a 2v2v2v2 game, on Big Huge, Random Map (British Isles is what I ended up with...everyone on their own island). My team is leading by a small bit, but this one is FAR from over. Right now, my ally (BLUE) is holding his own on his home island just fine. He's at Age 6. I'm in Age 8, locked in a battle against GREEN (Age 8) and PURPLE (Age 5). Blue's island is to my west, green is to my east, and purple is to my southeast. Just some observations on the AI in this game:

Something it does VERY VERY poorly
USE OF AIR POWER--GREEN has probably sent over 100 fighters to certain death over my island, but I've yet to see nary a bomber. I have about 20 SAM installations, yet it is continuing to send a fighter every few seconds. Meanwhile, I am locked in a FIERCE battle on his partner (purple's) island, both with Green and Purple. I am using fighters and bombers based on my home island but I've yet to see him send a SINGLE fighter over there to counter. He just keeps sending 'em one-by-one to my home island in a vain attempt to knock down the Statue of Liberty. He DID eventually get some anti-air ships into the mix after a while (see below) to do some damage to my planes, but so far he hasn't used the fighters.

Something it does VERY VERY well
Naval strategy and tactics--From a tactical standpoint, it always seems to send the right counters to the right place (very much different from the way it uses airborne units). Also, once again the AI just about made me wet my pants with a BEAUTIFUL blockade that it pulled off. As I mentioned, we had been fighting fiercely on purple's island. I had taken three cities, and was slowly advancing (mainly because I had complete air superiority since green's fighters were on the Continual Flight of Death over my island). At any rate, the situation was too still too tenuous for me to build more than one of each military building on the coastal city of the new island, so reinforcements were coming via transport. Well, as I was getting the upper hand (haven taken three cities), I got a bit lazy with regard to watching my rear. I had 3 or 4 subs and 3 or 4 battleships stationed off of the coastal city on the new island to provide safe passage for my troop reinforcements. Well, lo and behold, JUST as I had about assimilated that third city, I get the "(FORGOT NAME OF CITY) LOST" message. I look on the mini-map at the coastal city and see green, and I mean LOTS of green, just off the coast. Scrolling up there, Ol' SkyDog sees about 15 green ships of various classes (including some missle boats hitting my planes as they flew to and from their missions finally). They had taken out my small naval security force, and of course, without troop reinforcements, I lost all three cities on that island pretty quickly after that. NICE JOB!!! I'll never get lazy with this AI again. I thought that would be a good point to pause and post this. I'll probably resume that game some time this evening.

Something it can work on
CONFUSION WHEN ATTACKED--When it loses a city or strategic point, it has a tendency to send troops into certain death, often one-by-one. This may be a tough one to fix.


Overall, I'd STILL say that this is the best AI I've seen. Really, if usage of air power can be tweaked, I'll be one happy camper.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 27-05-2003 03:18 Visit Inverse Icarus's homepage!
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i've stated your last point, that the AI will send what little troops it is to defend a falling city, instead of massing them for a sizeable counter attack, a while ago. lets hope our voices are heard

Jerry_Garcia is offline Jerry_Garcia
Chieftain
sdfsa
Nov 2001
time: 01:28
  Old Post 27-05-2003 03:55 Visit Jerry_Garcia's homepage!
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yeah, they had that same problem Support Apolyton buy from Amazon

same problem in civ 2 that was fixed pretty well in civ 3. there's plenty of workarounds i'm sure like increasing ai production rate, etc

RKJanus is offline RKJanus
Settler

May 2003
time: 05:28
  Old Post 29-05-2003 10:24
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I've seen AI send fleets of bombers over my cities in the gold version and the demo where there is no oceans on the map, but almost nothing if there ARE some strangely enough.

dearmad is offline dearmad
Warlord
Portland
Nov 2000
time: 05:28
  Old Post 29-05-2003 11:22
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Help yourself to an AD-FREE life

If there are oceans maybe he's devoting resources to sea power... each unit takes up pop you know...

windupmerchant is offline windupmerchant
Chieftain

Jul 2002
time: 13:28
  Old Post 29-05-2003 18:39
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One other glitch of the ai happens in trading. When you are demanding resources from them , e.g give me 1000 metal they would say no. Yet if you asked for 100 metal ten times they would say yes each time. I don't know how hard this would be to fix...

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