 |
|
CagedCrado
|
|
Alright ill try it out, thank you!
|
|
|  |
 |
|
CagedCrado
|
|
I couldnt see the icon in the lower right.... is there a better description or hotkey?
|
|
|  |
 |
|
Nym
|
 |
France
Mar 2002 time: 06:28
|
|
The hotkey in Civ 3 is J.
SHIFT+J is to automatically clear jungle.
CTRL+J is new to PTW and do quite the same thing as J. One is to move a stack of identical units, the other for the whole stack regardless the units types within it.
Have a look at the civ3data.pdf within the Civ 3 directory or here
Last edited by Nym on 27-05-2003 at 14:12
|
|
|  |
 |
|
CagedCrado
|
|
thank you, you cant attack with multiple units??? that kind of takes the point out of building a lot of units anyway but oh well, still a fun game.
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:28
|
|
The difference is that in CTP, when your stack attacks the enemy stack, the whole stacks fight at once. With Civ 3, the fights are one unit at a time, your attacking unit against the most potent surviving defender. But you still have to deal with the whole enemy stack to win. Also, in CTP, battles continue until one entire stack or the other is eliminated. In contrast, in Civ 3, each side generally wins some of the individual fights, so an attacker needs enough local superiority that fresh units can deal with defenders that win their initial battles. Local numerical superiority very, very definitely matters in Civ 3, especially given the healing advantage of defenders fighting on their own turf.
Coming from a CTP background, I was originally skeptical of how I'd like the simpler, unit-at-a-time combat model of Civ 3. But I quickly came to like it very much. With fights happening one unit at a time, you can abort the attack and cut your losses if an attack is failing or move units that aren't needed for one attack on into position for the next. More importantly, in CTP, attackers could use overwhelming numbers (coupled with units able to fire from the second rank) to minimize losses against small enemy numbers, but numerical superiority was absolutely useless in any particular battle once both sides reached the cap of nine units per tile. In contrast, Civ 3 treats twenty-seven units attacking nine the same as nine attacking three. The defender can get nice bonuses against initial attacks, but numerical superiority can shift the balance more toward the attacker as fresh attacking units go up against defenders injured in fights earlier in the turn.
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|