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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 05:05
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Turn 105, 470 BC Support Apolyton buy from Amazon

To be edited by the leaders of the Scholia.

Status:

- 255 gold, +128gpt (+/- depending on tiles worked)

Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and therefore must readjust the lux slider.

Urgent questions:

- Have we decided for sure that we want to delay Inchon/Inchoff a turn to cut off Vox's immortals by Hurricane? (The plans below assume we take that approach; if we don't delay Inchon, we need to rush a galley in Whirlwind in the production phase this turn.)

Military:
- Finish withdrawing the eastern galleys and load the troops to cut off Vox next turn, replacing a pikes with a regular MedInf on each mountain so Vox thinks the move is part of the cut-off maneuver rather than having reason to suspect Inchoff.
- Let injured troops heal where they are.
- Move our Hurricane galley 6-6-8-1 to scout and end up in a position to load next turn and stay in positions where Vox's immortals can't see it.
- Continue Inchon/Inchoff preparations.

Economy:

Production Phase:
- Short rush a courthouse in Tempest (140 gold).
- Short rush a temple in Monsoon (84 gold).

Rest of the turn is TBD.


Diplomacy:

- Need to respond to ND.

- Still working on a possible deal with Lego for Feudalism + gold for Theology.

Thread library:
- Standing orders for workers (Orders last revised April 5.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 05:16
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Anyone want anything different for the production phase?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 27-05-2003 05:52
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Hmm... sounds ok to me. Good work last turn, by the way.



-Arrian, the tired.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 06:06
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Production phase completed.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 06:27
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I think we did a pretty good job discussing this turn's moves last turn, so I'll recap the key points and give about an hour for comments before I actually make the moves.

Eastern front:
- Pull back the galleys and load them with three pikes and a MedInf, as described above.
- Move our new galley where it can load next turn and won't be seen.
- Position the new galley where it can load next turn and won't be seen, and move our new EotS pike into loading position.

Western front:
- Move the cats into Arashi with plans to storm Arashi 9-8 next turn if practical. (Vox now has an immortal on that tile in addition to the spear they've been keeping there; with decent cat luck, we can deal with that, but additional troops could mean trouble.)
- Move our uninjured vet MedInfs into Arashi for that operation.
- Wounded units heal where they are.
- Galleys already in position for Inchon scout and move back. Remaining galley moves toward the jumping-off point.

Workers:
- We have five workers in the Monsoon area where we can chop the forest by the city this turn and have three of them build a mine next turn. I'm inclined to go ahead and do that before we do our big worker add to Tempest so we can get Monsoon's growth rate back up a little faster.
- Move two workers from Sandstorm 6 to Sandstorm 8 to build a road to give our WCs more flexibility. Move the third to Hurricane; he and a new worker about to be finished in Sandstorm will be added to Hurricane to replace the pop lost building a settler. (Hurricane will build a pike and then a settler.)

Edit: We may want to leave Tempest at 20 shields per turn for however long we have other useful things for our workers to do. I'm not sure how much incremental value there is to having it produce 1-turn horsemen instead of 1-turn WCs, and I'm hoping we won't need a huge number of additional pikes.

Last edited by nbarclay on 27-05-2003 at 06:42

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 07:17
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Scouting with one of the galleys planned on Inchon (plus what we could already see) reveals Vox's total western forces are as follows:

Arash 8-9: One reg. immortal, one reg. spearman.
Arashi 8-8: two vet. immortals, one reg. immortal.
Monsoon 9-9: two reg. immortals.
Dissidentville 2: One vet. spear, one reg. spear, one reg. immortal.
Dissidentville 1: One reg. immortal.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 07:40
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Turn and shots sent.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 27-05-2003 08:37
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Good job, Nathan.

If I am silent, it is because I am confident in the player.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 27-05-2003 13:09
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Good job this turn
I was still sleeping tight during the action though

So, we're going to land pikes behind the SS immortals next turn, right? Cool
Also, preparing to storm A98 next turn was a good call IMHO

Btw, you don't need to forward saves to me anymore. I get them from Lego now.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 27-05-2003 13:12
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Btw, I'm in favor of roading A98 if and after we capture it. Once the cats are done bombarding the SS immortals they can move to A98, so any Voxian unit trying to get around A98 and to A9 would take 3 turns of ZOC hits on the way.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 27-05-2003 20:04
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I'm glad we've decided to take on A98. This diversion (or not...) will surely lead Vox to strengthen the mountains- as they are surely the best spot they could pick to stage their defense from- highly defendable, and far from their productive core, with ample opportunities to fall back to secondary defense lines.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 27-05-2003 20:13
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I absolutely agree.
Once again, excellent call Nathan.

Oh, by the way: Nathan, being the chief economist, what do you say about sparing workers to road A98 to let our catapults onto that mountain? Judging by the screenshots, most of our territory is already full developed.
Do you think that we can divert workers for this task? If so, how many can we divert, and how long will it take to road that mountain tile?
Edit: btw, roading A98 if and once we take it will contribute to our efforts to make this invasion seem more convincing.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 27-05-2003 20:37
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I've already been planning to road A98; I just didn't think to mention it. I'm thinking in terms of using the two workers currently on Arashi 9, plus maybe a third. Working on a road there will make the threat to Dissidentville look that much more real and serious. Completion time would be two turns with three workers, or three turns with two.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 27-05-2003 22:15
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If we're going to move the cats to deal with the SS immortals first after we've taken A98, then we can take our time with the A98 road. IMHO if the third worker is needed elsewhere then two would be enough.

Anyway, just so I get this right: the cats are in Arashi right now, and next turn we're going to move them 8 and fire at A98, then storm it with Medinfs and disperse our pikes between A98 and A8. If all goes well, the turn afterwards our cats will be en route to the eastern theatre.
I would have opened the save and checked for myself if my CPU wasn't malfunctioning and barely working.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 28-05-2003 02:20
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No word from Lego re Theology. Vondrack said tuesday they'll have time to discuss.
No word from GoW either...

Either we're being neglected by other teams, or they neglect they're diplomacy, perhaps both.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 28-05-2003 04:08
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What are we going to do about the Vox units on the mountains between Monsoon and D-ville?

(those bastards )

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 28-05-2003 08:11
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I have a feeling we are rather isolated diplomatically.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 28-05-2003 08:38
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Damn busy server dp.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 28-05-2003 11:21
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Got spare money?

If we add 5 workers to Tempest it's a swing of about 15gpt (-5 support, ~+10 extra commerce). Then factor in 20g (or 10g with Leo's) per unit for the eventual fast mover upgrades and I think it's worth it. Cyclone can replace the Workers rather quickly if/when we need them.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 28-05-2003 11:39
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Aeson, what does bosting Tempest to size 12 do to the availability of high-production tiles for other cities? Also, have you run an analysis of what mountains we'll need to have mined to get the most out of the Tempest/Arashi/Sandstorm combination? I don't view reducing numbers of workers to reduce maintenance costs as a net positive if the workers have things to do that will boost our longer-term prosperity, especially when clearing jungles is going to be such a major issue once we clear Vox out.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 28-05-2003 11:49
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By the way, I think I just noticed an optomization for Tempest area tile usage. If we would irrigate the plains at Tempest 7, we could shift a Tempest laborer from the forest at Arashi 4 to a mountain (assuming the mountains aren't all committed to other uses), balancing out food and shields. That, in turn, would let us chop Arashi 4 and maybe even irrigate through it so Whirlwind, Arashi, and Monsoon can have the food to work more land tiles.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 28-05-2003 12:28
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Obviously a Worker is worth more than its 1gpt upkeep, but it's upkeep is still a 'loss' to be factored into the overall value. I'm not sure they are worth 5-7gpt (for the duration of the growth they bypass) given how fast we can replace them and the available jobs they can be finishing at this time. By the time it's safe to start improving to the North again we should be able to have a large number of Workers in any case.

If we get a Leader for a FP the Workers are probably best kept around to improve our FP core. Otherwise the production/commerce available from the North is going to be dismal for quite some time regardless of how fast we can improve the terrain.

I don't have a save or scenario to look at anymore, so I'm not completely sure how a size 12 Tempest impacts the other cities. IIRC we use all the Hills in Tempest's radius for it.

In the short term it might make a difference of a turn on a few builds in Arashi. Depends on what we are building though. Unless we are pumping Arashi up with Workers too the smaller size all but elminates the tradeoff.

SS I have no idea about. I was using it as a Worker pump in my scenario, and it was further North with access to 2 bonus Grassland. I think we'll have SS on size 6 for quite a while, which would use 2 FP's, 2 irrigated Deserts, a Mountain, and one of Hurricane's Plains once Hurricane has to back off production. The Mountain SS needs is already mined (though a Mountain on the River works better until Arashi is using 3).

The main effect is on WW and OG, as they don't have access to any hills. In most cases Tempest's lower waste means we're getting better use out of those tiles than we would out on the coast. Certain builds/production levels would be even.

--------------

I'd like to see us have 3 'huge' production cities, and then start another wonder prebuild or start building infrastructure in one city while the other two keep the pressure on Vox. Hurricane would be my first choice for switching from Military, as there might still be time to get the Collosus (doubtful though ), and the Palace should give us enough leeway to make it to Leo's if not.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:28
  Old Post 28-05-2003 12:37
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IIRC, that Plains mine is only needed to get Tempest to 30 shields per turn. In our GA, the mined Plains and Forest gives us 6 shields, and an irrigated Plains and Mountain mine gives 5. If we're going to wait to build Tempest up, it would be best to irrigate through. Gives us a bit more Commerce.

We could get Arashi up to size 12 with the same production by irrigating some Grasslands and using more Mountains. Corruption might cause a problem with the luxury rate at that pop though.

------------

Was the Grassland we just uncovered by Monsoon with the Forest chop bonus or not?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:28
  Old Post 28-05-2003 13:41
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quote:
Originally posted by notyoueither
I have a feeling we are rather isolated diplomatically.


I don't think so, it rather seems, that the interest in this game sunk dramatically within all teams. There seems to be a small working core in every team to keep the game going, but not enough for extended diplomacy. There isn't that amount of "ambassadors" and "diplomats" around anymore, like it was in the early game. I think the fun (read: spam) game PtWDG II dragged away a lot of attention.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 28-05-2003 14:02
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That one seems to have died down as well. There's still some spam in the team threads but AFAIK noone is organizing the game start.
Same goes for the SP-PTWDG. Turnchat #7 is coming up... hopefully soon it will pick up back again, and this one will as well.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 28-05-2003 14:03
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Do we have a diplo thread for GoW? The only one that I can see has reached 500 posts and was closed.

zeit is offline zeit
King
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Sep 2002
time: 06:28
  Old Post 28-05-2003 14:48
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We have a second one, somewhere.

Out of boredome, I think I'll send a message to Master Zen- he's pretty active, and supposedly taken the role of Hot_Enamel...

I'll just tell him what's going on- is he our ambassador, and also they wish to renew diplo talks and perhaps consider trades (like Chivalry!).

Is that okay with everyone?

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:28
  Old Post 28-05-2003 14:56
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I've been enjoying the benefits if a 4-day weekend this week, so I've only just seen the last two turns worth of action. Looking good. Nice to have the house to ourselves again, without the guests-who-wouldn't-leave. But what have Vox been up to for the last few turns. We've not seen any reinforcement of their position in the spinebreakers (yet) but they must be doing something, and I can't imagine they are just sitting around waiting for us to come after them, unless they have been effectively paralysed by our scouting galleys. But unless they've gone overboard on spearmen, they have another 10 or so immortals hiding somewhere, and surely they have some plan for them (aside from defending Elipolis?)

Oh, and great work everyone on the last few turns (and the planning of Inchon and Inchoff).

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 28-05-2003 15:30
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quote:
Originally posted by Aeson
Was the Grassland we just uncovered by Monsoon with the Forest chop bonus or not?


Not, unfortunately.

In regard to Tempest, both an irrigated plains and a mountain produce shields, so both get an extra shield in a GA. The irrigated plains would go from 1 to 2, and the mined mountain from 3 to 4. So we'd get the same six shields as a mined plains (3) and a forest (3). Right?

In terms of shield counts, a lot depends on what we do with the shields. The long-term value of building a temple in O.G. (to get to the whale) and courthouses, harbors, and aqueducts in O.G. and Whirlwind is considerable. And right now, Whirlwind nets four shields working the hill but only two working an irrigated desert, so the waste situation does not clearly argue against giving Whirlwind good tiles to work.

With that balanced against the incremental value of horsemen over WCs (and keep in mind that some of our WCs will almost certainly die, making their upgrade costs irrelevant), and with us still having useful things for our workers to do even within our existing borders (we have almost none of the Spinebreakers even roaded, much less mined, and we still have one unimproved hill by Whirlwind), I'm inclined to delay adding workers to Tempest beyond what's needed for 20 shields at least for a while.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:28
  Old Post 28-05-2003 16:28
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quote:
Originally posted by vulture
I've been enjoying the benefits if a 4-day weekend this week, ...


You should've remained in Germany, and you'd have your 4-day weekend still ahead . Tomorrow Ascension, where the whole Bavaria (and the rest of Germany as well) hangs out drunk, then an intermediate, pre-worked Friday, where somebody has to fill out his tax statement (as it's finally due) , and then the conventional weekend. My wife already grumbles, as she has to feed me four days in a row.

 
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