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Mr. Oobir is offline Mr. Oobir
Warlord
Michigan, USA
Apr 2001
time: 00:28
  Old Post 27-05-2003 11:34 Visit Mr. Oobir's homepage!
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In my developing scenario, there are some areas which take place indoors. I finally have the walls and road basically done, but I'm having problems with them. As the attached picture shows, I have wooden plank graphics under the walls (which occupy the mountain slots). I have been using these because I have no clue as to what else I can use. I haven't been able to make anything that looks good against both the wooden floors and the road. Any help you can give me would be really...helpful.

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EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:28
  Old Post 27-05-2003 13:18
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Maybe tile of some sort?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:28
  Old Post 27-05-2003 19:25 Visit Mercator's homepage!
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Maybe something pavement like, grey, that is? I guess you'd always have one of the two sides looking a little off...

Alternatively, maybe you could put the indoors on a different map, and make the doors transporters.

Or, if you only have box-shaped buildings (no L-shapes or anything), you could try to use the wall graphics as in my attached sketch...
You actually use a double row of mountains on the bottom sides, which will allow you to always distinguish between what side is in and what side is out. The numbers refer to the connection tile used, see the top of the terrain2.bmp. The main problem would be with numbers 8 and 15 which are used in both the single-width and double-width wall. I'm not really sure whether that would even work, but if you think it's worth the try...

The screenshot looks very nice by the way.

Nice sig EZRhino... Carmina Burana

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EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:28
  Old Post 27-05-2003 22:29
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Thanks Mercator. Mr Oobir, what gfx uses the ocean terrain?

Edit: Oh I know, I would use checkered tile or something like that, then use some of the Terrain2 forrest terrain for things like carpet.and just paint those things on inside your buildings.

Edit: For thicker walls and underground areas you could
could make the ocen square totally black than you could use roads or RR to make up the walls gfx wise, by placing them on the ocean squares ala Favoured Flight's Moria.

Edit: Is this scenario going to be tot only?

Btw: I can see the anticipation for this scenario soon reaching mythical proportions.

Last edited by EZRhino on 28-05-2003 at 00:15

Mr. Oobir is offline Mr. Oobir
Warlord
Michigan, USA
Apr 2001
time: 00:28
  Old Post 28-05-2003 01:07 Visit Mr. Oobir's homepage!
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Thanks everyone, but I came up with a solution: I made the floor under the walls grayscale. Now, one side transitions smoothly into the other.

quote:
Is this scenario going to be tot only?

Btw: I can see the anticipation for this scenario soon reaching mythical proportions.

Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:28
  Old Post 28-05-2003 03:50 Visit techumseh's homepage!
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Inflate your Upload Space

quote:
Originally posted by Mr. Oobir
Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.


Excellent! I'll look forward to it.

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