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skrobism
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I am not the keeper of the rules, but I think last OCC Succession we played 10 ten turns before passing the game. Is that the 1st Millennium? I guess it would be.
Right then, 10 turns unless told otherwise.
Should we finalise the lists and then break this into 2 threads?
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"Bonjour, you cheese-eatin' surrender-monkeys."
[This message has been edited by skrobism (edited March 02, 2001).]
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:12
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TEAM MGE
4000 BC We have Bronze Working, Ceremonial Burial, Iron Working, Mysticism and ... Warrior Code . Full of enthusiasm, the Carthagian Settlers explore their surroundings ...
3950 BC Terrain looks very bad after all! Not even a second special . We decide to move further into the unkown black, even though chances are we are just giving the other team a huge headstart 
3900 BC Another silk, but in large forest 
3800 BC Finally, a hut: N-Chariot. We sight a buffalo near more open terrain 
3700 BC Wheat! This looks more like it
3550 BC Wow, another hut. We get 50 gold. Our Chariot sees a decent spot with river, whales and another buffalo, but it's a long walk for our Settlers. The wheat/buffalo spot may have more to offer, even though the city square is hills. We take a gamble and have one of our Settlers irrigate the Buffalo.
3450 BC Silk discovered, this looks like home (4 specials). First Settlers arrive and start to mine the hills on the intended city square 
3300 BC Buffalo irrigated
3150 BC Our Chariot pops another hut: 50 gold. Carthage founded at (59,11) (Silk, Wheat, 2 Buffalo, no rivers, probable ocean access). We start building Settlers. First research goal is Alphabet. Because of the hills research will be slow for the time being, so we intend to grow to size 3 asap.
3000 BC N-Settlers complete mining the hills on the city square
2750 BC The Lady Ribannah leaves her Carthagian citizens in good health. May they forever prosper!
Note to successor: the Settlers built won't disband the city (they can join after the city hits size 2 - watch the happiness, there is a way ).
Challenge to Team 2.42: to found the city on a different location (hey, we came here first! )
Edit: zipped save sent to kcbob and Paul
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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited March 03, 2001).]
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:12
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Turn completed through 1950 BC and sent to Julius.
In the second millennium of our great people’s history, one came forth to lead the people. A man of vision, albeit 20-200 vision, his name was kcbob. As he looked over the land and the city, he was frustrated. The gods had decreed that only one city would ever be built and it’s beginnings were slow.
As kcbob began to make decisions which would set the nation’s course forever, the last two of his predecessor’s decisions, Ribbanah the Magnificent, brought fruition. A settler was trained and the Alphabet was discovered. This last event merely showed just how Ribbanah earned her place in history since she was able to set down her history before learning to write.
Be that as it may, Code of Laws was chosen for futher research as the people clamored for a king (or queen ). And realizing that we would have only one city throughout eternity, the people began to build a big. No wait, make that a large. No, I think it should be an extra large. How about a huge? No, I have it… a Colossus!!! Yes, a Colossus so that knowledge might increase.
But in the very next season, unhappiness swept over the nation. The people’s spiritual well-being had been neglected. With no other recourse, the big, large, extra large, huge, Colossus was torn down, a temple erected and before you could say “Waaahh”, unhappiness was no more. The Colossus was begun anew, buffalos irrigated, chariots sent searching, and all was well with the world. We had music. We had rhythm.
Who could ask for anything more?
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Frodo lives!
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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Well, looking at Ribannah's log, I see I went the wrong way - South West instead of North East. Woops. As a result, our city location stinks - literally, it's built on a swamp. 
here's our log so far for the v242 game:
ah, warrior code. excellent...
(we also have the less useful bronze working, ceremonial burial, iron working, and mysticism)
3800BC - horsemen NONE (hut)
3450BC - legion NONE (hut)
man, this sucks... the only site I've found that has any possibilities is a whale and pheasant with a grassland at the other corner. Problem is, its on a swamp! Beginning to convert to grassland... why did I have to start 
2950BC - 25 gold (hut)
2850BC - swamp converted to grassland
2800BC - founded Carthage (40, 24)
2750BC - start research in alphabet
well, my enlightened reign is over, and none too soon. Good luck guys.
edit: I've sent the save off to SG1
[This message has been edited by Tom DeMille (edited March 05, 2001).]
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Julius Brenzaida
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Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000 time: 05:12
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Took the game in 1950 BC. 1st thing I did was to put the rate at 60% science ! Discovery is 22 turns : gulps ! 1900 BC settler adds size to Carthage, now size 3 and discovery is 11 turns, with worker3 on silk : better. 50 gold in hut, yes the Brenzaidas are bold ones. 1800 BC difficult decision : should the chariot look for other huts and other nations or come back for the soon to come barbarains leaders. Brenzaidas are bold ones and the chariot heads in some direction (no informations for 2.42). 1700 we discover Code of Law but cannot choose Monarchy. We take currency. 1600 BC, 50 more gold from hut. 1150 BC : Colossus build. This continent is big, big, big ! 1100 BC : none legion from hut. Our neighbors are not that far away ! Constant micro-management between food and trade (we got nothing great to build so far). 1000 BC we discover currency. Monarchy is next !!! We’ve built too warriors up to 900 BC. 800 BC, now size 4 ! 775 BC, barbarians ! 725, Monarchy the worst year for Oedo’s table. Writing next. We’ve got a marketplace. 650 BC revolution, 625 BC we’re a kingdom now ! Barbarians never approached.
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