Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > Coal: Simple math on its huge advantage
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
brainman is offline brainman
Settler
Rio de Janeiro - Brazil
Nov 2001
time: 05:28
  Old Post 28-05-2003 01:34 Visit brainman's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Coal: Simple math on its huge advantage Tired of ads?

Browsing the complete resource list, I've found that the Coal rare resource is extremelly strong in this game.

Quoting, it 'Reduces all timber costs by 25%'.

In other words, it's 33% extra timber, without counting towards commerce cap! That's a VERY strong effect.

( the math: X is your current timber production and consumption. If all timber costs are reduced by 1/4, that means you'll spend 3/4*X of timber to build the same stuff and will have 1/4*X 'extra' timber left. (1/4)/(3/4) = 33%; That means you'll have 33% extra timber to spend )

Obvious comments:
1) Control it at all costs, duh . Even at the late ages you can sell that extra timber for metal/oil. (thus converting your boost into other resources)

2) I think BHG should change this. Maybe put it to 10% - like sugar (reduces food costs by 10%)

3) Spice is also *very* strong. It increases caravan income by 20%. Supposing caravan is the main source of wealth income, that's a great effect, but it counts towards commerce cap. I wouldn't change spice, cause it looks good as it is now.

Regards,
brainman

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 28-05-2003 02:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

If I'm not miskaten, coal is one of the ones that is not visible until later in the game. Unfortunately, I've barely paid attention to the ones that show up later on, since I'm usually far too busy with wars by then. So I guess this just proves it pays to take a few seconds to look for new rare resources once in a while.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 28-05-2003 03:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

By then, I'm usually in a pretty good position regarding wood.

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 28-05-2003 05:49 Visit Carch's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Coal: Simple math on its huge advantage Suffering from ads?

quote:
Originally posted by brainman
Even at the late ages you can sell that extra timber for metal/oil. (thus converting your boost into other resources)


Yes, but the exchange rates will kill ya. Supply & demand are in full effect in resource exchanges!

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 30-05-2003 01:07 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Nubians

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 30-05-2003 02:05 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

i prefer Inca for that. sure, supply and demand screw you, but if you dont have 10,000+ gold yiou're playing them wrong

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 30-05-2003 02:19
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Inca generate a lot more gold than anyone else. But I can't agree with the statement "if you don't have 10,000+ gold you're playing them wrong". In fact I would say exactly the opposite - if you have that much gold, as the Inca or anyone else, then you are playing wrong. If you have 10,000+ gold, you should be spending it on other resources to build up your military and research. The gold does you no good if you let it pile up. Unless of course you are already dominating and about to win. . .

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:28
  Old Post 30-05-2003 02:37
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think that of any of the late game race resources Uranium is up there, if not the best. I cant be sure but I think it gives you +30 oil, which is awesome because I seem to always be waiting on oil production for units and research late in game despite having all oil wells built possible and refineries where i can. Alos it give like +30 knowledge I think which is also cool but not nessesarily needed, but it helps, it might give one more effect but i cant remember what it is. Point being Uranium is awesome!

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 30-05-2003 04:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

Uraniam increases research/build speed of nukes by 10% and decreases their cost by 5%.

I don't think that coal is that overpowered, considering you don't get it till later game anyway, when timber isn't really that important.

Compare that to the mayan bonus of 33% less wood for buildings from the *start* of the game, and you can see it's not that much more powerful.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0365 seconds (87.77% PHP - 12.23% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net