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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:28
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-Camp Concord produces worker; producing Horseman.
-Imperial City WF to 7,8,10,13,15,17. Less shields; GL in 40 turns
-Camp Cod WF to 3,6,8,12,14,16.
-Camp Concord WF to 3,5,19.
-Skulgaria WF to 3,4,6. More shields so that Temple is produced in time for a granary to be built.
-Rename Horseman from the Hill to XI Sir Enamel.
-Rename Ist imperial guard and IIIrd imperial guard to Ist and IIIrd Vox Mercenary Guard.
-Rename XVII Overseas Guard to XVII Vox Mercenary Guard.
-Horseman NW of Port Isolation renamed XIX Sir UnOrthOdux.
-IV Sir Sirius renamed to IV Sir Vox Mercenary.
-Dreaded Spearman renamed to VIII Dreaded Guard.
-Sir Aromus assigned number VII.
-Sir Zensai assigned number LXIX.
-Sir Aggor assigned number XXV.
-Rename worker (produced in Camp Concord) to IInd Republic Worker.
-IInd Imperial Guard and settler move south.
-XXV Sir Aggor and LXIX Sir Zensai move W-W.
-XIX Sir Unorthodux moves N.
-XI Sir Enamel Fortifies.
-VII Sir Aromus moves W-W.
-IV Sir Vox Mercenary moves NE-E.
-XXXII Sir Panzer fortifies.
-IInd Sir Donegeallio fortifies.
-Ist Vox Mercenary Guard moves NE-E.
-XVII Vox Mercenary Guard moves E.
-IIIrd Vox Mercenary Guard fortifies.
-Ist, IInd, and IIIrd Imperial Infantry skip turn.
-IInd Republic Worker moves SE and mines.
-Moses roads where he is.
-IInd Old Ironsides moves N-N-NE.
-IIIrd Albatros and IV Revenge skip turn.
And there we go 
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