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medellon
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This is a tough one as I enjoy both games. If I could combine both games into one you would have the ultimate RTS. How does AOM compare to these 2?
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Flayer
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RoN has the better parts of AoE and has taken the worst parts out. Seriously what parts of Age games would you like to add?
Offensive Castles/Towers? Receding tree lines? Useless infantry? Having to keep building resource collection buildings all over the map? Town Hall rushing? Overpowered static defence?
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Harpoon
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i hate the offensive buildings in AoK/AoE
That ruined the game for me. Why build a knight that has 120 HP when you can build a town center in the enemy base with 2500 HP? Several times I would think the game was going my way when suddenly I would see the attack indictator back at my base, and see that the enemy had build a castle and several town centers in covering positions behind my base and was attacking my farmers.
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Ksim3000
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I think that RON is excellent compared to AOE. You can go through all the time periods and have the Counquer the World campaign which I just love.
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Laughing Mind
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Move forward order doesn't seem to retain the formation... bah
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niDe
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I play AOK:TC for about 3 years and I can say that RON eats AOK for breakfast...a big, cooked breakfast.
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Caesar Saladus
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quote: Originally posted by Ivellios It also appears to have a solid single player with a very fun campaign |
I wish I could comment on that.
My only real major beef with Rise of Nations is that the game is extremely buggy, and the campain does not work for many people (including myself). It has been almost 3 weeks since I bought the game, and I still have not been able to play the campain, and have been waiting for the patch quite a while now with no progress updates in over 2 weeks. It's a bit of a letdown. I'm sure they're doing everything they can, but that still doesn't change the fact that many people have not been able to play the game while owning it for almost a month.
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Laughing Mind
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The real question is: is RoN even in the same league as Kohan: Ahriman's Gift?
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Enriquillo
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Holland
Nov 2001 time: 06:28
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AoE/RoR has a few advantages over RoN IMO:
* no garrisonable towncenters
* transports
* hunting adds flavor
* smaller interface
AoK adds a few more:
* truly Unique units
* better minimaps (easier to spot resources)
* huge mp community
* crisper/cleaner graphics (2d instead of 3d)
Now RoN is still relatively new, so the mp community will likely grow and get better.
RoN has a lot of great features, I won't even begin to make a list, you all know what I mean.
Ofcourse it's impossible to compare AoE to RoN because of the 5 (?) years gap between 'em. AoE was brilliant but feels hopelessly outdated now, way too much micro involved, awful pathing and stupid villies. AoK is much better and from a military standpoint even better then RoN. Much more diversity.
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Gomer_Pyle
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IMHO RoN is the deepest RTS I've seen. Aside from the Japnese and Mongol rushes there are no well known strats yet. Even experts have not gotten there hands around the game yet. There is so much to explore in this game.
By the same time in it's life, AoM had all sorts of strats and balance issues (first the Greeks were too strong, then RA FH, then Loki rush, then Set's animals) and ES has done an OK job trying to balance these, but the nature of the game for most people is tilted towards playing the "strat du jour".
Don't get me wrong I loved AoM, but RoN just feels so much closer to perfect to me. Never got into AoE because my friend kicked my @ss too many times. Played AoK/AoC, EE, C&C:RA2/Genrals, WC3, Total War series, even Kohan... RoN is by far my favorite RTS at this point.
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