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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > Silly question: Conflicting Nation Powers
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akikonomu is offline akikonomu
Settler
In the land of Mordor, where shadows lie
Jan 2003
time: 13:28
  Old Post 29-05-2003 21:02
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Silly question: Conflicting Nation Powers Support Apolyton, pre-order Civilization IV

This is a rather silly question, but if there's an Aztec vs. Japanese game, which nation power will take precedence?

the aztecs (and so do the Japanese, i think) receive Plunder from enemy buildings +100%, while the Japanese power is that enemies get no plunder from destroying your buildings.

So, will the aztecs receive plunder in a hypothetical battle vs. the japanese in RON?

deadfuse is offline deadfuse
Settler

May 2003
time: 05:28
  Old Post 29-05-2003 21:07
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I think in that case they just receive normal plunder. The Japanese ability is actually -100% plunder, so it just cancels out the Aztec bonus.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 30-05-2003 00:31 Visit Inverse Icarus's homepage!
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btw, thats not a silly question at all.

Flayer is offline Flayer
Chieftain

May 2003
time: 05:28
  Old Post 30-05-2003 00:44
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The Aztecs recieve no plunder from Japanese buildings. It works the same way as with the Kremlin and Statue of Liberty Wonders (Kremlin increases attrition by +100% and Liberty decreases it by the same amount, but a player with Liberty will not ever recieve attrition even if the enemy has the Kremlin)

Shift.Eh is offline Shift.Eh
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 01:06
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What if they have the Kremlin and Collosseum?

Flayer is offline Flayer
Chieftain

May 2003
time: 05:28
  Old Post 30-05-2003 01:34
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Got spare money?

It doesnt matter, if something is reduced by 100% it never happens. The Kremlin could increase attrition by 2000% and Liberty would nullify it.

KenR7A is offline KenR7A
Chieftain

May 2003
time: 00:28
  Old Post 30-05-2003 01:52
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So increasing something by a 100 percent doubles the current rate, right? Then decreasing something by 100 percent nulifies it completely?

I understand it from the mathematics point of view, but its just weird the way theyre using percentages.

vootguy is offline vootguy
Chieftain
Midwest, US
Jan 2002
time: 23:28
  Old Post 30-05-2003 01:54
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Actually, it would depend on the order in which the values are added/subtracted.

For instance, if the Kremlin increased attrition by 100% and Liberty nullifies it, who's to say that the end result isn't simply 0% BONUS, and not 0% TOTAL ATTRITION (i.e. attrition earned from normal tower advances)

I understand what you're saying Flayer, but the order is going to make a difference.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 30-05-2003 04:35
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Lose 30 kilos (of popups)

The actual way it works in game is that you receive no plunder from japanise buildings and you get no attrition with SoL. They used this weird -100% system so they can always change it with a simple tweak later, insted of rewriting the whole code. If they made SoL totaly negate attrition, then decided they only wanted it to be 90%, they'd have to rewrite a lot of code to change that. in the current setup they can change the balances much easier.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 30-05-2003 04:40
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quote:
Originally posted by vootguy
Actually, it would depend on the order in which the values are added/subtracted.


No, it doesn't. +x% means multiply value by (1+x/100). So if x = -100 then the value is multiplied by (1-100/100), or zero. Multiplication by zero always results in zero, so it will stay at zero.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:28
  Old Post 30-05-2003 04:59
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Oh, and the reason for doing it this way (as opposed to putting all of the percentages together and THEN multiplying) is probably so that they don't have to worry about the AMOUNTS ever going into the negatives (such as negative plunder). They don't need to check if it can happen, and they don't need to worry about what bugs would occur if it did.

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