Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > need help. pc alwasy got the leg up on tech!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Chunbeard is offline Chunbeard
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 10:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
need help. pc alwasy got the leg up on tech! Support Apolyton

Please!!

the computer is always killing me in tech. any three step solutions to gaining tech super quickly?

in a conquest mission (90 minutes) with enemies occassionally attacking...

priority should be:

a) economy and resources?
b) military?
c) research?


is it better to build more resources bases or is it better to use the resources to research techs that provide better efficiency?

with less raw materials, the pc has somehow generated a military thats approx. 2x my size and about 8 techs (included techs at temple, granary, etc) ahead!!

arrrghh

help. i'm loving this game but can't get over the fact that i'm too narded to beat moderate!!

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 30-05-2003 10:50 Visit Carch's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

Couple things:

First, start off on easier difficulty. Unlike other games, Moderate in RoN is quite challenging. Also, use slower than Normal speed (which is also very speedy, especially after you get four or five cities going), and remember to pause when you need to.

Second: in a long conquest mission, ALL the things you mention are a priority. You should take a balanced approach to building. Keep your resources at or near the econ. limit, but don't go over. Reassign workers if you have one resource blinking but others not at the limit.

As soon as you get a chance, build the resource efficiency buildings (granary, lumber mill, smelter). They let you get more resources with less citizens, which means more available population for military units.

For your military, start off with a tower at every city, preferrably set in a choke point or an approach the enemy will likely take to your city. The tower will slow them enough to let you bring in reinforcements, and will damage the raiding troops.

For your own military, until you're skilled enough to start an early offensive, start off by building ranged defensive units (archers and siege) with some heavy infantry to protect them. Once you have your defense covered, then start building a balanced assault force. Always build a fortress and get a general or two with each group of military forces (offensive or defensive). In addition to their abilites, generals provide combat bonuses to any troops near them.

When you get a better handle on troop building, start thinking about building raiding parties of light or ranged cavalry. Hit and run raids on enemy citizens can give you a good edge. Just make sure you have defenses set up at home, because like human players, that sort of thing tends to provoke the AI to attack.

Most importantly, if you have surplus resources, SPEND THEM. Research something, build some military. If you are playing at a slower speed, this won't likely be a problem, but when the game gets going faster, sometimes you get involved in a battle and the resources pile up. Don't let them.

Good luck!

kainzero is offline kainzero
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 15:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

here's my BO

1: research science and civic
2: send the scout around with way points (shift click around the minimap)
3: fill the woodcutter hut thing, then max out farms, then send out a citizen to build a city

that's how i usually start my game.

after that, it's a toss up. normally i research commerce afterward, then either another level of sci or age increase.

always push your commerce and city limit to the max.

you need at LEAST 2 universities. always have at least 1 temple, get taxation. don't be afraid to buy/sell stuff at the market (Hotkey: N). Hotkey: Tab is your best research friend.

Make sure you get at least one tower, because the tower lets you research attrition damage, which really contains early cpu rushes.

When it comes to military, I usually build 2 barracks, 2 stable, 1 siege factory. I usually load up on light infantry, archers, and light cavalry. It pretty much counters anything with good micro (then again, any 3-unit combo that adjusts for its weaknesses counters anything with good micro). I usually try to attack in the third Age, make sure when you attack you bring at least 2 supply wagons and siege. Bring a general because he increases the armor of the units around him by 2.

Priority always, always goes to econ and city building. Make sure you grab craploads of territory and resources. That's so important. Those who control resources most effectively are usually the ones who win.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 30-05-2003 16:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by kainzero
I usually load up on light infantry, archers, and light cavalry. It pretty much counters anything with good micro (then again, any 3-unit combo that adjusts for its weaknesses counters anything with good micro).


This combination is actually weak to heavy cavalry. I would swap either the light inf or archers for heavy infantry. If you're thinking more offensively, drop the light inf, defensively, drop the archers. Another reason to make this swap is that light inf and archers both upgrade to the same unit line, gunpowder inf, meaning your army would lose diversity later on.

If you drop light inf, then you will want to use your cavalry to attack enemy archers. If you drop the archers, then you have no counter to heavy inf so your own heavy inf will have to attack enemy heavy inf.

Chunbeard is offline Chunbeard
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 16:51
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
quality help! Browse Apolyton AD-FREE

thanks people!

one question about reassigning citizens. what's the quickest way to reassign them from a surplus industry to needy industry.

do i just grab them or is there a hotkey?
thanks

kainzero is offline kainzero
Settler

May 2003
time: 05:28
  Old Post 30-05-2003 23:34
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
This combination is actually weak to heavy cavalry. I would swap either the light inf or archers for heavy infantry. If you're thinking more offensively, drop the light inf, defensively, drop the archers. Another reason to make this swap is that light inf and archers both upgrade to the same unit line, gunpowder inf, meaning your army would lose diversity later on.

If you drop light inf, then you will want to use your cavalry to attack enemy archers. If you drop the archers, then you have no counter to heavy inf so your own heavy inf will have to attack enemy heavy inf.

oh yeah, the light inf and archer thing. at that point it then becomes light inf-light cav-sword cav.

the unit combo works well against the computer because he pretty much masses the same thing.

thinking about it, a heavy inf-heavy cav-horse archer combo would probably decimate that group.

no hotkey to reassign citizens, although either "," or "." gets idle citizens.

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 30-05-2003 23:35 Visit Carch's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

There's a hotkey for idle citizens (.), but to reassign workers you have to use the mouse.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:28
  Old Post 30-05-2003 23:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by kainzero

oh yeah, the light inf and archer thing. at that point it then becomes light inf-light cav-sword cav.

the unit combo works well against the computer because he pretty much masses the same thing.

thinking about it, a heavy inf-heavy cav-horse archer combo would probably decimate that group.



Not really. I assume by sword cav you mean light cav. If you target your light cav on the enemy's horse archers, they will win easily. Then your heavy inf would match up evenly against the enemy's heavy inf, and your light inf would lose to the enemy's heavy cav.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (88.93% PHP - 11.07% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net