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KRONOS1974
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perhaps they will make a add on or expansion pack and fix many things. but i am starting not to care anymore. Waited so long for this game--it has problems, and now its going to be up to 4-6 months before a patch. LOL--to late to return my game---hell the trade in value at EB is like 5 dollars LOL.
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Ghostbear
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Will paying lip service to a second patch deceive a few more fence sitters into paying for this turkey?
That's why the discuss the "way far in the future" patch.
Or at least keep a few people from taking it back until they forget where the put the CD (under a drink probably).
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Kahn
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I will have to say that I find the proposition of a second patch dubious at best! With the retail price at 50% of it’s original value (and several stores in my area selling remaining stocks at $9.95, with no plans to replenish said stocks), what sales figures are they talking about? After all the ill will IG/Atari and QS have managed to generate in only 3 months, I think they should be more worried if they will still exist by February 2004!
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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How many of you ever did any programming on your computer at all. Bugs fixing isnot as easy as you think. And when bugs fixing for than patch the patch cannot created more bugs than it fix.
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PaulNAdhe
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Little Rock, AR USA
Dec 2001 time: 23:28
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I've been making my living for the past 20+ years from programming. If I turned out anything this buggy, I'd be looking for a new job the next week.
Face it Charles, this is the worst major game that has ever been produced. Forget about the Deer Hunter & Bass Hunter crap. This was a major game with a huge and devoted following. To produce such crap is unforgivable.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by PaulNAdhe
I've been making my living for the past 20+ years from programming. If I turned out anything this buggy, I'd be looking for a new job the next week.
Face it Charles, this is the worst major game that has ever been produced. Forget about the Deer Hunter & Bass Hunter crap. This was a major game with a huge and devoted following. To produce such crap is unforgivable. |
There is more video games being release compare to computer games at EB. First it can take between 4 and 6 years to release than new computer game and them it must
work with all the different sounds and video cards out there.
While than video game can be finish in one year time without worrying about different sounds and video cards as all video game system have only one built in sound and video card system.
QuickSilver inhert this bad undoc code from the many different companys that work on it before they would have being better off starting all over from the begging instead of useing the flaw code they inhert.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by PaulNAdhe
I've been making my living for the past 20+ years from programming. If I turned out anything this buggy, I'd be looking for a new job the next week.
Face it Charles, this is the worst major game that has ever been produced. Forget about the Deer Hunter & Bass Hunter crap. This was a major game with a huge and devoted following. To produce such crap is unforgivable. |
It depence on what type of programming you doing. If programming for banking computer system they arenot going to have thousand's of different sound's and video card's which you must accounted for. Game programming is the hardest programming to do.
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Jack_www
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CharlesBHoff, the issue here I think is not that the game that was put out had bugs. Many games I liked that I have bought, and even the one I just got and love a lot, RON, have bugs, and the devs put out patches to fix these bugs that etheir they did not have the time to fix or did not come up during their beta testing.
For example RON has some bugs with single player part of the game, but do not cause the game to crash, but some people are having problems. The game is actually fun to play out of the box, has lots of strategy to it, and if you know how to play RTS games already you already know how to use the controlls, and if you dont they tutorials can help anyone learn how to play the game.
MOO3 on the other hand has several flaws, some are due to they way they designed the game and GUIs of the game, and several bugs in the game. They still saying they are working on a patch for months now, and I still dont see any patch yet. I doubt they will even put out the first one let alone a second one. Many devs dont have any problems putting out a patch a month or so after the game is out and dont have problems patching the game every couple of months if the games still has issues or that some things in the game need to be adjusted in response to input from the fans. Quicksilver has really messed this one up, and I doubt they will stay in bussiness long. They just secrewed up, and sometimes it hapens.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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It mean that than patch to solved 10 bugs couldnot also created 100 new bugs. Many year ago the bank I use ran than patch which total crach they computer to the point that
they allow you to depot money but not to withdarw money as their account record where screw up by new bugs in the patch. They computer where down for 3 working day and their have to honor all chech that blonce because they record where screw up. Big mainframe computer user donot
like to run patch as some patches can create more problen than the bugs they fix.
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:28
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Charles,
This is why competent programmers test their patches thoroughly before releasing them. The software industry calls this regression testing. It is what gives the programmer assurance that what worked before a "bug fix" is not broken after the fix.
I bought MOO3 on a whim very quickly after it was released and quit playing it even more quickly after scouring this board and the one at Infogrames for signs I may be doing something wrong. I read the posts by the developers and I think I may have a fair idea of what is going on, or I could be 100% wrong.
The developers, it seems, felt they were forced to make too many compromises before release because they were already seriously behind schedule. I think QS really would like to make things right with this game because they put so much into it, it's hard to let go sometimes. So now, while holding the promise of a patch (2 actually) up before the ever dwindleing number of remaining fans, my guess is that they are working feverishly to put the game back as close to the original vision as possible.
The problem is, if this is the case, I think their original vision was flawed. I forget the actual numbers but one of the developers said their schedule forced them to cut out like over 2/3 of the planned UI screens. Maybe I'm just a wimp but I can't imagine having to deal with over 100 different screens and still considering the game fun.
Maybe there will be a MOO4 someday, but if not, I have resigned myself already to the death of the MOO series.
John
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Kahn
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quote: Originally posted by Ozymandous
QS didn't inherit the code from anyone else, THEY were the people who have been working on this game from the beginning. The different companies were all the different publishers, not developers. |
Not quite true, Microprose started, then stopped work on MoO3 before they decided that publishing alone was more profitable than developing and publishing. It is my understanding that at least one other design firm also contributed to the code before it was dropped in QS's lap. Read my earlier posts for a slightly abbreviated version of the whole story.
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Stormhound
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New Jersey
Jan 1970 time: 00:28
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.
Last edited by Stormhound on 05-06-2003 at 01:21
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:28
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quote: Originally posted by statusperfect
it is not only ugly..
it is lame
there are only 6 civs
the galaxy map sucks
combat sucks compared to moo3 combat
it is cartoonish
it feels like playing freeware home made crap
cheers |
LOL? It's lame? Compared to MOO3??? I think you never tried to play it on masochistic.
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