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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > What do we want built in Tripoli?
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What to build in Tripoli? (Time out:0 days after 30-05-2003, 13:42)
Walls (current selection)
Barracks
Numidian Mercenary
A Wonder
Other (post below)
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BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 30-05-2003 13:41 Visit BigFurryMonster's homepage!
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#1 Report this post to a moderator
What do we want built in Tripoli? Support Apolyton, buy Alpha Centauri

Tripoli is building walls now. In several threads, people have expressed that this is a waste of shields.
Currently, Tripoli's production levels are low, but this can be improved over time.

edit: I thought Tripoli currently has more than 10 shields in its production box, so I did not include Worker or Warrior in the poll.
Actually it'll have 8 when the save arrives.

Please vote 'other' if you want a Warrior

Check out the Turn 61 and 62 threads for some arguments.

Last edited by BigFurryMonster on 30-05-2003 at 13:52

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 30-05-2003 13:56
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Oh, good idea BFM.

But according to the latestreport, Tripoli has 6 resources in its box, with +2spt.

Tripoli was only founded some 3 turns ago, remember?

Thus warrior is a valid option, but no-one has so far spoken for it so, unless someone does so, this poll should continue as is.

Personally I would prefer the NM, as it would be done in 12 turns, whereas a Barracks would not be done for 17 turns, the same time Tripoli grow in pop. It would only be after then that any contribution to defence or offence could be made. An NM soon could well help us gauge CDG's "Strength" against us as well, as the addition of one more NM could lead to a change in our relative rankings (as long as a few more units were built elsewhere, of course). This could pay dividends in our planning of the inevitable CDG bloodbath.

EDIT: MInor bug spotted by vonD below.

Last edited by MrWhereItsAt on 30-05-2003 at 14:03

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:28
  Old Post 30-05-2003 14:00
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Lose 30 kilos (of popups)

Worker is not an option due to the low Tripoli pop growth. Warrior IS an option.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 30-05-2003 14:11
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Increase the size of your Attachments

I ran a few scenarios with Tripoli doing a Barracks first. When Tripoli grows it can produce 4spt and put out a NM in 10 turns. If CDG is going to attack us in the next 0-26 turns, then we are better off producing a NM now. If they do it after, then we should build the Barracks.

I for one do not think CDG is making us a target any time in the near future. So I feel safe with the Barracks first, followed by a NM or Sword.

We have Mingapulco doing 3 Warrior's in a row. We have way too many of those guys now, we need a lot of gold to upgrade them, we may have to go 0% research after we go inot Republic just to get the cash for it.

We have two other cities producing NM's now, they will be finnished shortly and that will raise us back up to "average" as compared to CDG. Which is where we want to be right now. Mingapulco will go to Swords/Nm's after these 3 Warriors in a row. We will have plenty of units to keep us at pace with CDG for the short term.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 30-05-2003 14:47
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Increase Your PM Length

10 gold spent on a barracks for a vet merc in 10 turns? Not money well spent in my opinion.

E_T has a number of regular mercs planned while Poly and Banana 'recharge', so another one does not seem to be necessary.

A wonder? Ahahahahahahaha. Oops. Sorry. Ahem.

Honestly, walls are not a bad option to go for at this point. They cost us nothing. They help in some scenarios. Once the city can actually grow and get to 5 or 6spt, then barracks are worth the gold. But not yet.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 30-05-2003 14:49 Visit BigFurryMonster's homepage!
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Support Apolyton or Terrorists Win

quote:
Originally posted by notyoueither
A wonder? Ahahahahahahaha. Oops. Sorry. Ahem.


I know. I'm just wondering what panag will say about this.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:28
  Old Post 30-05-2003 14:52
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Support Apolyton, buy Alpha Centauri

Well, building a merc in Tripoli would allow us to build one more galley in Incensity or Horse-by-the-Sea... or actually send a MERC CREW with our galley (wow! would that not be sweet? )

That is a benefit better than walls, IMHO...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 30-05-2003 14:55
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Full PM-box? Change here!

That's a point. A good one at that.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 30-05-2003 14:59
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So we build a NM so that we have an extra one to send with out Galley to be built, not a bad idea. That is definately better than Walls.

The Walls will be behind other cities that will be closer to CDG in 30-40 turns. The Walls actually getting used is not likely IMO.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 30-05-2003 18:57
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Avatar Enlargement: We've got the solution

Glad I didn't have to retract my vote

We just have to be careful with that NM - wouldn't want any other civ triggering our GA prematurely because they are too far off to feel our wrath, now would we?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:28
  Old Post 30-05-2003 20:36
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quote:
Originally posted by MrWhereItsAt
Glad I didn't have to retract my vote

We just have to be careful with that NM - wouldn't want any other civ triggering our GA prematurely because they are too far off to feel our wrath, now would we?

It can be a horse or sword, too - same shield costs. Plus, I assume the merc would leave the boat only if spotting a piece of unclaimed land promising unpopped huts... some kind of a Lost Island...

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 30-05-2003 20:42 Visit BigFurryMonster's homepage!
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Lose 30 kilos (of popups)

The fun thing about scouting islands with a Horseman, is that you can unload it next to a hut, and, in the next turn, enter the hut. If it's Barbs, you just hop onto the boat with your 2nd movement point and sail away.

Of course, the hut needs to be on flat terrain and on the coast.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:28
  Old Post 31-05-2003 02:45
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Support Apolyton or Terrorists Win

I voted NM, but any unit seems like a better idea at the moment than walls or baracks.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 31-05-2003 06:16
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Avatar Enlargement: We've got the solution

I can see the writting on the non-existant Walls in Tripoli....

Plan is updated for the current poll results.

MoI E_T

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:28
  Old Post 31-05-2003 16:59 Visit panag's homepage!
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Enter the AD-FREE zone

hi ,

a barracks in order to let the soldiers heal faster during attack and to produce vets

have a nice day

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