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Do you agree with the proposed version of our long term strategy plan?
This poll is closed. |
| Yea! |
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20 |
86.96% |
| Nay! |
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3 |
13.04% |
| Abstain |
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0 |
0% |
| Total: |
23 voters |
100% |
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Dominae
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Ah-ha! Reg. Warriors will spearhead our offensive, I knew it!
Seriously now, is the short boost in Happiness really worth delaying our attack plans by a few turns? Although CDG does have a poor economy, they can probably still muster something annoying with 3-5 turns advance warning.
Perhaps we could send our main stack in at the same time as the Reg. Warrior stack, so that both would be accessible to them simultaneously. They then have an option: take out our annoying Warriors who are ripping up their countryside, or focus on our stack of doom. Whatever they choose, we win. This, of course, depends on our specific attack plans: if we're going to strike at their two borders towns first, this plan would not work.
This may not be necessary, though. Because we're using slow-movers exclusively, CDG will have the "first strike" advantage against us. They might decide to trim our stack with a few Immortals before we ever lay a finger on them, declaring war and giving us the Happiness.
Dominae
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MJW
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MN,USA
Jul 2002 time: 23:28
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Their is no WW in MP.
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:28
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quote: Originally posted by notyoueither
Actually, when they declare war, we get a happy bonus. It takes offensive action or defensive action with losses to start having the WW pile up.
What happens though is that we fight a war, it is long and brutal. We pile up WW. The civ we fight is close to packing it in. A civ way over there grants them a 2 dog burgh. We wipe the civ out from our continent, but they refuse peace to spite us. We never get out of the WW negatives. Unless...
We have an ally nearby declare war on us and then make peace without shots being fired. That should reduce the WW. Rinse and repeat often enough, and we could offset the negatives, if we have a civ willing to help us out.
This needs to be tested more. But the basic principle of WW are, IIRC:
1. Losing units in our own territory (cities very bad).
2. Launching offensive action.
3. Being declared war on gives a happiness bonus until you make peace with that civ who declared war.
4. making peace with a power you are at war with will reduce the current WW level.
I have played entire games as a Republic at war by being careful who I made peace with and when. Whenever WW started to creep up, I made peace with one devastated power. WW would decrease and I would happily pummel away at the current target. |
I probably worded it poorly, but what I meant for my post above was to try and avoid the spiteful tactics (I could see CDG doing it once we start our annihilation quest...if they were able to get someone to help them).
I know the affects of war weariness and "reverse war weariness" from plenty of SP games, but in those games the AI will always give you peace after a while because it's programmed to do so. Humans aren't.
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