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Do you agree with the proposed version of our long term strategy plan?
This poll is closed. |
| Yea! |
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20 |
86.96% |
| Nay! |
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3 |
13.04% |
| Abstain |
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0 |
0% |
| Total: |
23 voters |
100% |
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:28
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quote: As announced few days ago, this is the final draft of our long term strategy outline. This poll is being posted in order to adopt this strategy as our official team plan for the foreseeable future. A plan that would be binding for our representatives. The poll shall be open for three days. |
Apolyton long term Strategy plan, Version T.61 (AltSp61)
(T.61 for Turn 61)
1. The First War
Sooner or later, we are bound to fight our Southern neighbour. Inevitable primarily because of the geography of our landmass. Our "natural" share of the weirdly shaped landmass is not big enough to allow winning the game peacefully. As CDG (or anyone conquering them) is our only immediate neighbour, chances of avoiding any and all conflicts with them are virtually nil – sooner or later, we will have to fight for more land. Our long-term strategy shall thus be centered around this inevitable „First War“ – everything or almost everything we are or will be doing should actually be part of the grand preparation for it.
2. Fighting on OUR terms
The First War shall be the point of break for us in this game. Either we win, destroy our neighbour, grab his land as far as Goatville, and keep our hopes of winning this game later on, or we die fighting, losing the game. Considering the importance of The First War, we have to do anything and everything possible to ensure we win it. Thus, the timing, the ground, and the weapons shall be preferrably of our choice. Once we attack, there shall be no doubts about us winning.
As long as the war is not imminent or planned to start, we shall maintain a standing army capable of delaying reasonably "expectable" CDG attacks for 10 turns, that would be spent switching our economy from growth/expansion-oriented to fully war-oriented. Preferrably, the size of such an army shall be modest enough to save us from extensive gold upkeep (considering our worker force needs, as a rule of thumb: 2 military units per every city, most units deployed defensively along our "CDG frontline", reserves kept behind the line, covering the rear against surprise seaborne invasions at the same time). Once we decide our growth phase is over and the date of the attack set, our economy shall focus on a massive military buildup, aiming at assembling a force as strong and numerous as possible to be ready at the outbreak of the war.
On the diplomatic front, our goal shall be to ensure CDG does not attack us before we want them to, leaving us free to accomplish our growth/economic goals first. Ideally, we shall lull them into believing our only plan is to peacefully build and "flourish" in the God forgotten piece of crappy land we‘re given for starters. One of the key goals shall be making GCA well aware of the threat CDG presents to the region and to them specifically. We shall do our best to prevent our international reputation suffering too much once we attack and we shall do our best to ensure we will be fighting just one enemy with no allies. This shall be achieved through being reliable and easy to deal with trading partners for all the teams that are not targets of The First War.
Our intelligence office shall make gathering/analyzing information about CDG its topmost priority, reporting as frequently as possible.
3. Winning through economic superiority
Our starting location did/does not allow for a quick, early military buildup, followed by a surprise rush. In addition, our early UU is less than optimal for winning wars - it's better suited for not losing wars. Thus, our only reasonable choice is to win the war by overwhelming military superiority, achieved through the economic superiority. We shall outnumber our enemy to such an extent that they will be unable to hold their ground. Technical superiority would be welcome, but should not be necessary. If the initial invasion fails to knock the enemy down immediately, we shall resort to the war of attrition, first crippling the economy of our enemy by massive pillaging and then wearing its thinning military down.
4. Strong war-oriented economy first, War next
Empire extent goal
Considering the relative advantage of our starting location (compared to that of CDG) and our double-granary-based expansion potential, we shall be able to build a sizeable empire faster than our enemy. This empire shall be of a clearly defined extent, including 11 cities in the area S/SE of the Northern mountains and desert, NW of Tripoli, and NE of the diagonal NW-SE line right in the middle between Apolyton and Elucidium - the line also known as the 6-tile "permanent" settlement line. Our expansion shall be aimed at securing strategic resources first (horse city), establishing a firm border against CDG next, and grabbing/back-filling the rest last.
Jungle clearing
As most of our potential territory NE of the line is jungle, we shall clear that jungle to make the best use of the land - without the jungle being cleared and resulting grassland improved, our cities would be next to useless. In order to clear the vast jungle, we shall build a strong workforce of workers dedicated to this task as fast as possible, prioritizing their production early on.
Production priorities
Until we start building up for The First War, we shall balance our production between workers ensuring timely clearing of the jungle (roughly two workers per every city), military units ensuring a reasonable level of safety against surprise enemy attacks (roughly 2 military units per every city of ours), and settlers ensuring our empire growth – in this order. As a special priority, we shall build at least one galley that will start searching for other teams beyond those we already have a contact with.
As The First War shall be fought shortly after we switch our government to Republic we shall assume our cities will not grow beyond pop 6 (no aqueducts), often not even beyond pop 4 (no temples at 0% lux under Republic). Thus, our spacing shall be generally quite tight (3-tile, or city-tile-tile-city) and we shall build no city improvements, but barracks and granaries - other improvements (temples) to be built only in rare, well defined cases, in cities intended to become high(er)-pop production powerhouses.
In case our intelligence reports show CDG increasing their efficiency as fas as clearing their jungle and founding new cities go, or otherwise change the course they have followed so far, we shall reconsider the timing and possibly strike earlier, until their economy gets up and running.
Our mantra: Efficiency
As mentioned before, our starting location is mediocre at best... to keep our hope of eventually winning the game, we will have to squeeze every single food, shield, and commerce out of the land we have at our disposal. Thus, we shall focus on tight management of all our resources – workers, labourers, population, city improvements, and military. Every single worker action, every single city improvement shall have its reason and justification.
Science/Research
The First War will trigger our GA. In order to not waste it, we shall try hard to be under Republic by that time, so our primary research goal is to gain the knowledge of The Republic and successfully switch our government to it prior to attacking our enemy.
Our tech trading policy shall be solely focused on getting to Republic ASAP, while delaying others from getting to medieval times and particularly Feudalism ALAP.
5. Timing
Our timing shall be dictated mostly by our transition to Republic. Once we have our 11-city empire in place and government changed to Republic, we shall strike as soon as possible. Tentative schedule is around turns 120-125 (170BC-70BC). As mentioned before, this may be adjusted to an earlier date if CDG starts to efficiently expand their empire or attacks GCA.
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:28
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An excellent and comprehensive plan - one that I'm proud to vote 'yea' for!
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BigFree

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Acampo, CA
Oct 1999 time: 21:28
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Yea.
Or I could've said:
affirmative, all right, amen, aye, certainly, definitely, exactly, fine, good, granted, indubitably, make it so, most assuredly, naturally, of course, OK, okay, positively, precisely, sure thing, surely, true, undoubtedly, unquestionably, very well, no doubt, or yep.

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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:28
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quote: Originally posted by panag
hi ,
, maybe we should pm each member when a vote takes place , ......
have a nice day |
No we shouldn't. For one, I don't want to be bombarded with useless PMs, and for another thing, if people want to vote, they'll come here.
If people don't notice entire threads in a forum, how are they going to notice PMs?? 
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Dominae
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Another question we should just ask Firaxis...
Dominae
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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