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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:28
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another new feature for me (coming from Civ2) the abject surrender of a faction. I had miriam down to one city, when she gives in and makes pact. A touch of realism, that also helps gameplay (since together with diplo victory it reduces need to go conquering everwhere to win) A nice game design touch.
Now my only real enemy is Santiago. Hive is ally, miriam has surrendered, Dierdre is marginal and in truce.
I currently have truce with Santiago. Shes east across sea from me. Im sending a colony pod to start a city (oops - a base) on an island in between, which will put my choppers withing easier reach of her major coastal cities. Should be easy win after that (actually i may have enough votes for diplo win now, but have to wait several more years to propose to council)
I realize there were several other options to attack santiago - use a sea colony pod to start a sea base - use missiles plus drop squads - or simply launch a conventional amphibious landing. But ive got so many choppers left over from previous campaigns, and i dont much care for the micromanagement of matching ground troops with transport. Oh, yeah, i also thought of using formers to create a land bridge - but again with so many choppers, whats the point?
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:28
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LoTM, consider the merits of building a few cheap improvements in the bases you captured from Mimi (tanks, commons, jacks), and giving her the bases back. It's a bit of a project, but it makes your submissives much more useful in helping you prosecute your wars of aggression. In addition, you may find the extra commerce income in your core bases significantly outweighs the FOPs you gain from Mimi's ravaged bases. Finally, your bureaucracy drones and conquest drones no longer need as much babysitting.
As for your military development, you're absolutely right, continue to bully your opponents with your choppers, until they get wise and start building AAA guys and interceptors to shut you down. A good tech to start beelining for is Nanometallurgy, for deep pressure hull and of course, Carrier Deck.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:28
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quote: Originally posted by CEO Aaron
LoTM, consider the merits of building a few cheap improvements in the bases you captured from Mimi (tanks, commons, jacks), and giving her the bases back. It's a bit of a project, but it makes your submissives much more useful in helping you prosecute your wars of aggression. In addition, you may find the extra commerce income in your core bases significantly outweighs the FOPs you gain from Mimi's ravaged bases. Finally, your bureaucracy drones and conquest drones no longer need as much babysitting.
As for your military development, you're absolutely right, continue to bully your opponents with your choppers, until they get wise and start building AAA guys and interceptors to shut you down. A good tech to start beelining for is Nanometallurgy, for deep pressure hull and of course, Carrier Deck. |
Ive started the attack on Santiago and taken one big coastal city. She has 4 armor and AAA, so the 8 choppers are less effective - I'll either have to upgrade. or sacrifice them to wear her down (ive got enough that seems to work) I took the first city with 8 choppers and marines. i can start bringing in infantry - its only a matter of time now
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