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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:28
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First, to simplify my previous solution, don't use a tile imp with vision range at all: the barb unit itself can be given a huge vision range as well...
Yes, Martin does use tile imps, but they are invisible. What he's describing in that readme is the following procedure (I think -- you'll have to ask him to be sure):
1. Create barb unit near good (for line of sight)
2. Create barb 'fortress' near good (for border)
3. Create a 'good tileimp' on the good (for food/gold/shield bonus)
4. Pillage the barb 'fortress' (removes border)
This leavs the good tileimp which, since it doesn't fall inside anyone's borders, doesn't have an 'owner' anymore (used to be owned by the barbs) and therefore the bonus it gives can be picked up by anyone who builds a city nearby.
Note that the 'fortress' is not an actual fortress but in fact a tile imp with similar effects but without a graphic (making it invisible on the main map). The same goes for the good tileimp, like I said before.
Though it needs testing, I realize now that this method could probably be made more efficient in one of two ways:
(1) Give all good tileimps fortress/airport-like qualities so that they can be placed outside borders, removing the need for a border tile imp.
(2) Failing that, create a single border tile-imp which has borders with a huge radius (ala the vision range I described above), so that you only need to create/pillage it once instead of once per good.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:28
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quote: Originally posted by Locutus
Yes, Martin does use tile imps, but they are invisible. What he's describing in that readme is the following procedure (I think -- you'll have to ask him to be sure):
1. Create barb unit near good (for line of sight)
2. Create barb 'fortress' near good (for border)
3. Create a 'good tileimp' on the good (for food/gold/shield bonus)
4. Pillage the barb 'fortress' (removes border)
This leavs the good tileimp which, since it doesn't fall inside anyone's borders, doesn't have an 'owner' anymore (used to be owned by the barbs) and therefore the bonus it gives can be picked up by anyone who builds a city nearby. |
Yes that is basicly how it does work. Except that the Barbarian Bomber has to be disbanded afterwards, everythink should be in.
quote: Originally posted by Locutus
Note that the 'fortress' is not an actual fortress but in fact a tile imp with similar effects but without a graphic (making it invisible on the main map). The same goes for the good tileimp, like I said before. |
Actual this auxiliry tile improvement has the same features like the actual fortress, but it can also be build on water, that saves one tileimprovment.
quote: Originally posted by Locutus
Though it needs testing, I realize now that this method could probably be made more efficient in one of two ways:
(1) Give all good tileimps fortress/airport-like qualities so that they can be placed outside borders, removing the need for a border tile imp.
(2) Failing that, create a single border tile-imp which has borders with a huge radius (ala the vision range I described above), so that you only need to create/pillage it once instead of once per good. |
Actual the whole process can be more efficient. There is no need for a border tileimp, one of these flags in the tileimp gives borders and the other flag makes it possible to place it outside borders, unfortunatly I did not tried it on my own. So this means I just have to place the bomber.
quote: Originally posted by Locutus
(1) You sure? I'm not sure what would happen if your borders would expand over the tile imps... |
Well that would look a little bit crappy. You place your city here with a border radius as big as your city radius. Everything within the city radius is owed by the city owner, everything outside by the tileimp owner.
quote: Originally posted by Locutus
You wouldn't see them but they would still be there. Presumably. |
Move the cursor over the territory and you can see in the status bar who the owner is. No need to see the borders.
For the airport: AFAIK it doesn't give borders and can't be placed outside of your borders.
-Martin
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:28
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Martin,
quote:
Actual the whole process can be more efficient. There is no need for a border tileimp, one of these flags in the tileimp gives borders and the other flag makes it possible to place it outside borders, unfortunatly I did not tried it on my own. So this means I just have to place the bomber.
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You might want to have a look at GodMode(on/off). I wrote some stuff where initially I used your Bomber technique, but then found that I could do it more efficiently by turning GodMode on and off. This was awhile back and I remember trying to adapt it to your GoodMod code but I could only get half-way with it.
Maybe it was the flags in tileimp that stopped it from working properly.
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