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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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I find that morale is irrelevant to the chance of capturing.
The only important thing, IIRC is movement points . .I don't believe you can capture with less than a full movement point remaining. I also believe that having multiple units in the area does not help . . . If the first unit would attack rather than capyure then every other unit would not be bale to capture THAT native on THAT turn. This idea was NOT tested but seems to fit my experience over time
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:28
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Gaian facts:
#1: They can't run FM
#2: They have +2 efficiency
#3: They have -1 morale
#4: They have a + to planet
Conclusions:
The Gaians need to take advantage of their efficiency rating in order to make up for the lack of FM. Raw energy strategies and more numerous bases are the best way to do this. Running wealth and putting bases into golden ages can give you +2 econ, and make forests more viable. Otherwise you can use a former heavy strategy, and go for farm / solar combos to garner some extra energy.
Military is going to be somewhat problematic with the morale penalty. Be sure to make children's creches a priority to reduce the moral penalty, make pop booming possible and further reduce energy losses to inefficiency. The Green War Machine strategy is more viable for the Gaians than most, especially early. As soon as possible you need to capture a worm and send it into the fungus to troll for more worms. This can give you a decent force over time, and cash from planet pearls. The first X number of worms will be free of support costs, after that they will attach themselves (for support purposes) to one of your bases, which can be a pain. Fortunately, they don't cost any support while they are in fungus. Send the free ones back to your base area as garrisons (perhaps after they have gained a few levels), and leave the others in the fungus to continue trolling. Worms can also be used in a pinch to make up for a military tech disadvantage, though they aren't all that cost effective in the long run. Another possiblity is to build a ship early on and try to capture an IOD. These are great for pod popping at sea.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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Sikander gives a good overview of Gaian possibilities.
Personally, I like that they can be in planned without taking much of an efficiency loss early . I find that staying in Planned can mean very quick growth and booming is big. NOT being able to go FM is big but is compensated somewhat by the ability to use native life to explore quickly.
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vitamin j
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Good points. The Gaians are my favorite faction - I think even without free market they can hang with any of the factions. Just a minor quibble: you CAN capture natives with less than a full move point remaining. I've done it many times.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:28
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Ogie, I've noticed I don't scare up worms or IoDs when traveling through fungus after building the Xeno Dome. Once that happens the planetpearls dry up and my only freebees are from pods, which still may be plentiful in remote areas (where my worms are scouring clean) or the sea (where my IoDs rule - woe to the faction that lets me get Neural Amplifier...heheheheh).
Anyone else notice this?
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Santiago_Claus
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On land units are "independent" if captured / discovered outside of your territorial boundary.
On water I've no clue.
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