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johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:28
  Old Post 01-06-2003 03:54 Visit johncmcleod's homepage!
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#1 Report this post to a moderator
Shipping needs to be added Help yourself to an AD-FREE life

Shipping is something that needs to be added is something to make trade more realistic. Maybe resources that you trade could be loaded up onto ships or something like that. The navy isn't nearly powerful as it should be in Civ3 mainly because in real life if you control the seas you control major trade routes. If you were at war, you could have a Battle of the Atlantic again-submarines all over the seas on the prowl for merchant ships.

What do you guys think?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:28
  Old Post 01-06-2003 04:45
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Avatar Enlargement: We've got the solution

You can blockade shipping now. It's just very hard to accomplish. I would hate to see a step back towards micromanaging trade.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 01-06-2003 06:16 Visit dexters's homepage!
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Got spare money?

Yeah, I don't want to micromanage trade either.

Papa Chubby is offline Papa Chubby
Warlord
Iceland
Jun 2002
time: 05:28
  Old Post 01-06-2003 06:17
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Lose 30 kilos (of popups)

Ahhh warpstorm, micromanaging trade. That sure does bring back fond memories of managing all your caravans in Civ2. Where the Camel was always the burden of beast, they are of course much cooler than Ass's.

As for shipping, don't know, but it would be nice if it would be represented somehow. So the control of the oceans would be more beneficial, but in order to be able to recreate the battle for the Atlantic you would have to go away from the concept of city self-sufficiency.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 01-06-2003 06:27 Visit dexters's homepage!
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Enter the AD-FREE zone

With the currentl build, the AI already has enough to deal with. Making it deal with say, managing transport units would open up a new field in exploits.

I prefer Firaxis deal with some of the ongoing issues with AI's defense of its territory.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:28
  Old Post 02-06-2003 12:18 Visit Masuro's homepage!
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CTP2 has a great trade system. Once you establish trade with another civilisation a trade path appears on the map with an icon of the good going back and forth between the cities. To interfere with trade you have to put a unit on the trade route and click 'pirate' or something like that. A very good feature of the game with no micromanaging.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:28
  Old Post 02-06-2003 13:48
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Remove this text

Anatolia: but in real life ships would avoid getting in contact with those pirates, in CTP2 it's impossible

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:28
  Old Post 02-06-2003 17:14
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Get a bigger avatar today!

I prefer the good ol' camels. But then again, I am a sucker for micromanagement...

If you add the special recources to that concept.... could be fun....

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 02-06-2003 23:42 Visit dexters's homepage!
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Camels suck.

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:28
  Old Post 03-06-2003 00:21
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Camels Always Rulez!

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:28
  Old Post 03-06-2003 03:19
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I hate to be a partypooper, but they looked like llamas to me, even though that doesn't make historical sense. After all, weren't they gray and black? Maybe I havn't seen enough camels...

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:28
  Old Post 03-06-2003 03:24
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Camels and LLamas are cousins. Both related.

I think something can be added to make it more realistic and another option to a good game, but I don't like the old camel method of Civ2, nor the trade route that was so easy to pirate in CtP2. GalCiv has a nice way where you actually have to find and capture the trade ship, but I don't think it would work well for Civ3.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:28
  Old Post 03-06-2003 08:17
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I wish naval units could do something, as of now, they are just not very worthwhile.

TheStinger is offline TheStinger
Warlord
International crime fighting playboy
Apr 2002
time: 05:28
  Old Post 03-06-2003 14:04
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Suffering from ads?

Blockading should be made easier

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:28
  Old Post 03-06-2003 17:16
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Increase the size of your Attachments

Yep. The ship AND its adjacent tiles should be considered blocked for trade. Thus, less ships would be needed to block a port. More realistic IMHO too...

I Am Jeff is offline I Am Jeff
Chieftain
New Jersey
Feb 2002
time: 00:28
  Old Post 04-06-2003 02:14
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They also need to add trading of other things besides natural resources. Examples could be any manufactured goods. It could be clothing, cars, computers, medicine, etc. The fact of the matter is nations do not only trade natural resources.

Then you could go all out on this and start thinking about adding tariffs to protect a nations industry and as a way to increase a nations income. The trade system in civ3 is poor as compared to the real world and could be greatly improved. You do not nessasarily need to fix it by adding caravans. I believe most trade in the world is NOT done by the government. Thus trade could happen automatically and the resulting tax would be income in your pocket. There are lots of cool things that could be added to improve here.

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:28
  Old Post 04-06-2003 05:18
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I'm going to plagiarize my self here, this is my post to Spiffor's Naval Warfare Thread:

Trade between civs could be mapped out in trade lines. They would look like those lines that are the borders, contain both civs colors, and connect two cities over water. These lines would be visible to all. An enemy ship over the line would cut off trade (maybe it would have to be there for two turns?). There are two options that I'm thinking of: (1) the ship automatically cuts off trade- not a declaration of war or (2) the ship/civ must declare itself as hostile. A navy and naval combat would be necessary to preserve your interests- just like in RL .

Alas, I have arrived to late. Anatolia has beaten me to the punch.

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