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jake03 is offline jake03
Chieftain

Jan 2001
time: 05:12
  Old Post 07-04-2001 09:12
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#1 Report this post to a moderator
to automate Remove this text

Hi again,

I was playing the other day and I set one island with the settlers on Auto and did the setlers on manual on the other. The guys on auto although at first seemed to be spinning there wheels after a period of time they seem to do a good job.
Any thoughts
RJ

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 07-04-2001 00:20 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

The only good automated Settler is one that belongs to another player ...
(although they can sometimes perform some miraculous irrigation)

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"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
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- Paul Craven

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 07-04-2001 01:15 Visit drake's homepage!
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my thought is that I stay away from anything that is automated.

I like to dig the earth with my own...not hands...but ....umm.....i think you all know what I mean.....

"If you want it done right, you gotta do it yourself"

Dhalsim is offline Dhalsim
Settler
England
Feb 2001
time: 05:12
  Old Post 07-04-2001 02:36
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I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.

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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 07-04-2001 03:55 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up.



Perhaps her previous rail trip was on Virgin Trains, so she thought - uhmm better walk
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SG(2)

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Thumbs down  Old Post 07-04-2001 04:05
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And what about those engineers you put on auto to clean up pollution, make farmland, etc.? They sit forever on polluted tiles doing nothing -- far quicker to send one there manually and press 'p', and that's it, job done. Or you suddenly notice one of them irrigating a useful, shield-producing forest while all around there are un-irrigated plains and grassland!

No thanks, I prefer my own intelligence.

Chris1111 is offline Chris1111
Chieftain
NC USA
Mar 2001
time: 05:12
Post  Old Post 07-04-2001 05:18
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Get a bigger avatar today!

The only time I put settlers on auto is near the end of the game when I send the ship to AC and I just want to get the game over with.

Chris 62 is offline Chris 62
Emperor
But I'm feeling MUCH better now
Jan 2001
time: 00:12
Thumbs down  Old Post 07-04-2001 11:48
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Considering how limited the AI is, I automate nothing.

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Marko Polo
Guest

Not Yet
time:
  Old Post 07-04-2001 13:49
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quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.



Agreed, "go to"-command is quite unpredictable. I still use it so that I first 'test' the route. If necessary, I break it into shorter ones. e.g. go to city A, then city B then to the final destination.

With airforce "go" is also useful, especially when it shows only the cities where to your aircraft can reach.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:12
Question  Old Post 08-04-2001 01:22 Visit BeBro's homepage!
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quote:

Originally posted by cpoulos on 04-07-2001 02:48 AM
Considering how limited the AI is, I automate nothing.



In fact, despite I play civ for years, I also never automated them. So the question is: Does it work well? What do they do exactly? First building roads, then irrgations or mines? What do they on a hill, mine or irrgation? Do they also build forts or airbases?



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Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:12
Post  Old Post 08-04-2001 05:16
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quote:

Originally posted by Chris1111 on 04-06-2001 08:18 PM
The only time I put settlers on auto is near the end of the game when I send the ship to AC and I just want to get the game over with.




Before that point in the game fournding *citizen cities to use up settlers, disbanding settler for shield for the spacship, and try to be mostly out of them before the end of the game to get back food in the pop booming WTPD cites.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:12
Wink  Old Post 08-04-2001 06:07 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Suffering from ads?

GoTo is fairly predictable under FW.

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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 08-04-2001 06:28
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Help yourself to an AD-FREE life

Automated settlers have only one use. (as mentioned earlier) miracle irrigation. And that doesn't always work. But it does work enough to risk wasting a turn if it doesn't.

RAH

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 09-04-2001 02:05
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I've tried automation out a few times and I didn't care for the results. Another downside is that once you automate them, it's not always so easy to get them to stop either! You tend to forget about them and you can waste several turns trying to bring back under your control.

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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
  Old Post 09-04-2001 07:35
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#15 Report this post to a moderator
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quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.





I had just the opposite problem, in the moojr scenario, I had zillions of settlers all over the place, and one side of the map was railroaded over, and I wanted to send a dozen or so over to the other side, which was relatively undeveloped. I used the "Goto" command. silly me.

They took strange and devious routes to the edge of the railroaded area (who cares, it's not taking movement points), and then spun in circles, refusing to get off the RR. 14 units with the message "Long unit move. continue? yes/no".

The ridiculous thing was that there was a rail stretching across the map they could have taken, but noooo...

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