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jake03
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Hi again,
I was playing the other day and I set one island with the settlers on Auto and did the setlers on manual on the other. The guys on auto although at first seemed to be spinning there wheels after a period of time they seem to do a good job.
Any thoughts
RJ
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Dhalsim
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England
Feb 2001 time: 05:12
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I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.
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Yoga Flame
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Chris1111
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NC USA
Mar 2001 time: 05:12
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The only time I put settlers on auto is near the end of the game when I send the ship to AC and I just want to get the game over with.
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quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.
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Agreed, "go to"-command is quite unpredictable. I still use it so that I first 'test' the route. If necessary, I break it into shorter ones. e.g. go to city A, then city B then to the final destination.
With airforce "go" is also useful, especially when it shows only the cities where to your aircraft can reach.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:12
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quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
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I had just the opposite problem, in the moojr scenario, I had zillions of settlers all over the place, and one side of the map was railroaded over, and I wanted to send a dozen or so over to the other side, which was relatively undeveloped. I used the "Goto" command. silly me.
They took strange and devious routes to the edge of the railroaded area (who cares, it's not taking movement points), and then spun in circles, refusing to get off the RR. 14 units with the message "Long unit move. continue? yes/no".
The ridiculous thing was that there was a rail stretching across the map they could have taken, but noooo...
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