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bobbo008
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The Wisconsonian Empire
Dec 2002 time: 23:28
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"it happens sometimes that you loose a tank to a spearman , but spearman destroying tanks , .....
next time you see this you should post a SAVe , ...."
i'm assuming you mean when spearmen are the ones attacking is what you want to see? i'm not sure if he/she meant that...
I think judging military strength, the AI takes hidden nationality units into consideration since if you have a spy planted, you can see their privateers and all other units.
to another question, yes the AI will seriously hate you. I had a Hidden Nationality unit (guerilla) take over one of my cities. and while i never fought that civ in a war (Iroqious), my advisor told me that they had attacked me before. after I attacked a couple times, they were annoyed, but not a big problem, take over a city, and there's no way they'll even be as good as annoyed for quite some time...
edit: oh, and the non-involved AI civs dont seem to care too much either way.
in my last game, Scandinavia had 10 privateers and they were all building Guerillas, which were hidden nationality, too, in this game
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:28
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quote: Originally posted by bobbo008
I think judging military strength, the AI takes hidden nationality units into consideration since if you have a spy planted, you can see their privateers and all other units.
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I am assuming the AI knows all and sees all, but does a good job of faking that it doesn't (hence I don't see stacking my own frigate on them as taking any adavantage).
The privateers are often out at sea for long periods before seeing action (mine, anyway). If I were to mod guerillas to hidden nationality, and assuming the modded guerillas will see much more action, how will this further affect standing with the attacked civ, and other civs as well? Your experience in this matter appreciated--
Rob
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bobbo008
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The Wisconsonian Empire
Dec 2002 time: 23:28
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if you attack a civ with hidden nationality guerillas, or any unit for that matter, they will hate you. the first couple attacks is alright, maybe they'll just be annoyed. after a few battles and especially after you take a city, they'll hate you.
the game i was playing on was on deity, and while other AI civs slowly became cautious, i think that was simply because of a lack of trading. fortunately, i had the whole world's supply of silks, so i could export them to all of the countries and they were all polite.
the nation i was fighting with were the Iroqious. They were furious but would still agree to MPP and ROP if i would ask for it...
The AI learned quickly how to use Guerillas. It learned that it could take my cities and not start a war (The advisor told me that i shouldnt trust them because they attacked me before, but i never had an actual war with them).
Hidden nationality guerillas are great. they treat all terrain like roads which is even better. The guerillas (with 8 attack and defense respectively, which i changed) are the most fun to use, in my opinion. With less defense, it helps to stay up in hills/mountains, and you mainly prey on workers and pillage improvements, working much like it would in real life. In my opinion, it just FEELS like a guerilla war.
In my mind, I had it going something like the guerillas were Iroqious revolutionaries that wished to form an "American Union" with the larger more powerful American nation (me).
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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:28
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If I have a good tech lead over every one, I'll send them out and burn some galleys. If you're just even with everyone, You've got one shot to use them well otherwise, they will be destroyed in large numbers against ironclads. But if I'm behind, I won't bother. I'll focus on something better.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by dexters
Simply not true.
The AI is not a human. It knows all and sees all, yes, because we also happen to rely on it to play our game and at the same time want it to somehow play a fair game.
That said, there are significant evidence that the AI units and AI leaders have imperfect information. Their settler galleys will sometimes move ahead several turns before turning back (after it finds out the location it wants to settle in is gone). Invasion forces will contine to move towards you even after you make peace.
There is a lag time.
The AI does get a bonus in terms of finding out where you weak points are and are likely to attack there. That said, I'm not entirely convinced it is blatant cheating. The rules seem to be set up such that the AI doesn't really know where your units are when it is making other decisions (diplomacy, trade, moving its military around to defend its cities) and it will only get a little extra help when it calls the "attack function" and have to decide where to attack. |
hi ,
seconded all the way
and the problem with hidden nat units is that when you use them , for example your privateers , your rep take a blow , .....
in one particular game far away civs that where angry go more or the less neutral after the 50+ privateers where disbanded , .....
have a nice day
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:28
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Thanks for your thoughts, all of you.
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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