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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Unfinished buildings are destroyed instantly when city is reduced??
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KenR7A is offline KenR7A
Chieftain

May 2003
time: 00:28
  Old Post 02-06-2003 07:20
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Unfinished buildings are destroyed instantly when city is reduced?? Support Apolyton, buy Call to Power 2

question is in the title..... I was building a wonder in a city and it was about 98 percent done when the enemy attacked. I rang the bell, so everyone ran to safety. I sent my army to crush theirs but in the craziness, they were able to reduce my city. I re-captured it, but my wonder was gone! They werent attacking my wonder, so what gives? Is that part of the game??

shirleyrocks is offline shirleyrocks
Settler
Chicago
Nov 2002
time: 23:28
  Old Post 02-06-2003 08:40
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Maybe there's a special case for Wonders but I know that if you've started construction on a building and lose your city, you can continue construction.

Did somebody else build the Wonder first maybe? If someone else beats you to it, you lose all you work.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 02-06-2003 12:15 Visit Inverse Icarus's homepage!
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sidebar: never ring the bell.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:28
  Old Post 02-06-2003 13:43 Visit FrustratedPoet's homepage!
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quote:
Originally posted by Uber KruX
sidebar: never ring the bell.


Yeah, they should rename it the "Walk away very slowly with your backs to the enemy" button.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:28
  Old Post 02-06-2003 16:52
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Never ring the bell? Are you guys kidding?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:28
  Old Post 02-06-2003 17:30 Visit FrustratedPoet's homepage!
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quote:
Originally posted by Anun Ik Oba
Never ring the bell? Are you guys kidding?


I find that it serves no real benefit. If I don't have an army nearby the enemy will destroy whatever tower my villies are hiding in just as quickly as wiping them out one by one. If I do have an army around then my villies will be OK and the cost of having one or two of them die will be off-set by the fact that I won't completely halt my economy in that city.

It is sometimes a good idea to manually garrison some villies in a tower/fort to buy you some time, but sounding the bell and forcing EVERY worker in the city to stop and move (very slowly) towards safety just doesn't seem sensible to me.

KenR7A is offline KenR7A
Chieftain

May 2003
time: 00:28
  Old Post 02-06-2003 22:08
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now that I think of it, it is pretty darn slow. but still, what about the unfinished wonder issue??

ayronis is offline ayronis
Prince
New Haven, CT
Nov 2002
time: 00:28
  Old Post 02-06-2003 22:18
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I think that the citizens begin firing arrows out of any buildings they are garrisoned in. That, as I understand it, is the main advantage of ringing the bell. The more citizens in a single building, the more they fire.

I have left them in the fields to die, and I have rung the bell... and everytime I've always preferred the results of ringing the bell.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:28
  Old Post 02-06-2003 23:18 Visit Inverse Icarus's homepage!
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ringing the bell sends all the villies in the city radius in, even the ones on the fringe mining metal or chopping wood. they hardly ever make it alive.

select the nearby villagers and garrison them.

i often refer to the sound as the "victory bell".

Snotty is offline Snotty
Prince

Dec 2002
time: 05:28
  Old Post 03-06-2003 00:10
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To bell or not to bell? I think it all comes down to having time to micro. If you are trying to manage a battle elsewhere and your opponent has sent a raid to divide your attention, then I think the only real option is to ring the bell, take the econ hit, and manage your main battle all that much more effectively.

Although I completly agree, If you have the time to micro your villies you should do so.

And sorry Ken, still no answer to your question....

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 03-06-2003 00:22 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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In other RTS games with the Bell, like Age of Empires, you would never see a good player ringing it. It's too much of an econ hit. Much better to quickly drag a box around nearby citizens and garrison them manually. Doesn't bring your econ to a 100% halt.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:28
  Old Post 03-06-2003 00:25
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My opponents have no trouble runnning to my wood camp and killing them so I find that my citizens are much safer in the city than outside.

Early in the game, it only takes 2-4 citizens to get your city at full attack power. So you're fine only moving a handful in there. There is an icon on bottom right for attack power...says like 0/3. With 2-4 citizens in a city itll be 3/3. I dont know about larger cities.

Also ranged troops provide twice the attack bonus as melee troops when garrisoned.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 03-06-2003 00:29 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Garrisoning Bowmen inside can actually be an interesting option for countering a rush.

Brian Reynolds is offline Brian Reynolds
Big Huge Games President
Baltimore, Maryland
May 2000
time: 05:28
  Old Post 03-06-2003 22:09 Visit Brian Reynolds's homepage!
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To answer the original question--

Unfinished buildings are destroyed when a city is -captured- not just when it is -reduced-. To be clear, a city is "reduced" when its hit points are reduced to zero, and being reduced is a prerequisite for being captured. But to be captured a city has to be reduced AND the enemy has to have superior military forces in the vicinity: each living "figure" counts as a point of military (so a full health infantry unit counts as 3, whereas a cataphract or tank is only 1, in abstraction/recognition of the fact that infantry are much more important in "city fighting"). Also towers count I think 6 and castles 12 if they're right nearby.

Brian

KenR7A is offline KenR7A
Chieftain

May 2003
time: 00:28
  Old Post 03-06-2003 22:53
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ahhh, thanks so much Mr. Reynolds. He did, in fact, capture my city during the fight. I wasn't clear about this earlier, sorry about that guys. thanks again!

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:28
  Old Post 04-06-2003 00:43
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Geez, design a mind-blowingly good RTS and suddenly everybody calls you "Mr."!

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 04-06-2003 00:51 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Haha, what did you wish . Only a few of us call him Brian - and I fully agree that we should call him Mr. Reynolds .

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 04-06-2003 05:16
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I could swear i've reduced a city, sent in a cavalry and it would not capture. I did this test specifically to see if infantry were the only ones that captured cities. There were no other buildings in the city, i reduced it with artilery, no villigers near by. Send in a light cav unit and it wouldn't capture.

rocksk is offline rocksk
Chieftain

May 2003
time: 05:28
  Old Post 04-06-2003 07:57
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infantry only

no other untils can do that

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 04-06-2003 10:24
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Omg, how is Mr. Reynolds wrong?

THE WORLD IS ENDING!

rocksk is offline rocksk
Chieftain

May 2003
time: 05:28
  Old Post 04-06-2003 10:36
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You will need infantry to take the city, other units will contribute to the militart point factor.

"the enemy has to have superior military forces in the vicinity: each living "figure" counts as a point of military (so a full health infantry unit counts as 3, whereas a cataphract or tank is only 1, in abstraction/recognition of the fact that infantry are much more important in "city fighting"). Also towers count I think 6 and castles 12 if they're right nearby"


Said if you have all tanks, art, plances, support units, but no infantry. Enemy city is reduced and they do not have any units around. The city will not become yours.

But if you have one infantry, then the military point factor comes into play.

rocksk is offline rocksk
Chieftain

May 2003
time: 05:28
  Old Post 04-06-2003 10:47
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Lose 30 kilos (of popups)

One funny reason.

Your tank force roll into a city you have just sack.

your commander wanted to tell the mayor that the city is your now.

First he will need to find this mayor and need to do a house to house seach. Then he remember that he forget to bring along his infantry. Oh!! ok then i will use my tanks instead.

On the sheets, the town people saw stupid tanks rolling into everyones living room looking for the mayor.



That is pure stupid?

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:28
  Old Post 04-06-2003 23:33
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Tired of ads?

^Hmm,

It looks like Panag has changed his username

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 05-06-2003 01:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Got spare money?

@ Timeline. Panag is fantastic, he got very famous very quickly.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:28
  Old Post 05-06-2003 02:34 Visit panag's homepage!
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quote:
Originally posted by Timeline
^Hmm,

It looks like Panag has changed his username



hi ,


, not to my knowledge , .....

thanks Solver

this coming from a fantastic member is great

have a nice day

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