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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:28
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How the hell do I make it as the Indians?
In playing out each and every civilization to some sort of victory on a huge world with continents/16 civs, I thought for sure that the Indians would be a cakewalk. They're religious, making cultural expansion a snap. And they're commercial, making early tech research and - eventually - giant empire maintenance a breeze.
Well, boy was I wrong. After a fitful weekend of being outexpanded or outresearched by all my neighbors, or losing out the tech race overseas, I must turn to Apolyton for some advice.
My predicament so far is this: if I start with plentiful neighbors, the Mongols and/or other expansionists will quickly outstrip my research efforts. The Koreans will be hestitant to trade with me, and all my neighbors - no one in particular - will crowd the map so much that REXing loses almost all meaning.
Or, assuming I start on an "Asian-only" continent, I can outexpand the passive Chinese, Japanese, Mongols and Koreans, perhaps even keeping them from a single source of iron - only to find that overseas, my competitors have been trading so agressively that I and my neighbors are now well behind in terms of tech.
So, what do I do? Typical REXing isn't working out... sometimes even researching Mysticism-Polytheism is yielding negligible results in trades... should I consider some form of archer rush? Swordsmen war perhaps? India isn't necessarily geared towards this tactic, but I see little other way.
Please help!
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:28
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How many cities? Not a hard number. It's more like "ok, I'm running out of room for peaceful REX... let's get a barracks or two up and start building warriors."
Obviously, this means you need IW, and Iron. This causes problems for the GL route. But since you are going to do most of your REXing before getting the barracks up & starting on vet warriors, you should have time to trade for or even research IW. Obviously, it's best to have it before you actually build vet warriors, since they're a waste w/o Iron.
Civs to avoid? Greece, Carthage, Rome w/iron. Anybody with a 3 defender. Don't fear militarists.
Depending on how many swordsmen you muster up, and how the RNG treates you, you can do quite a bit of damage with them against standard units.
I left Persia off the "avoid" list. I did this because though they're scary, that's precisely the reason why you shouldn't avoid them. Persia w/iron close to you? KILL THEM, for goodness sake, and do it ASAP. Otherwise those Immortals will probably come knockin'. Plus, even if they don't, Persia has a tendancy of "building up" well.
-Arrian
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:28
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quote: Originally posted by Yahweh Sabaoth
This is not really an India-specific question, but as it deals with one strategy the India player could use, I'll ask it: say I want to start a swordsmen war against one of my neighbors. When do I build the barracks? How many barracks do I build? How many veteran warriors do I build before the upgrade? How many swordsmen do I use to attack each city? |
1) When you can, perhaps building an early one in a city that will become a 'military camp.'
2) As many as you need. One in every city that's going to be making units and one in any border towns where you plan to station the forces pre-upgrade, then attack.
3) As many as you can afford to upgrade. Any more is essentially a waste.
4) Obviously it depends, but 4-5 per city against non-Greek/Carthaginian civs is a near-certain victory.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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Speaking of...get the spoiler thread up already, I have my victory ready to submit.
IF YOU ARE PLAYING THE ABOVE GAME, POSSIBLE SPOILERS LAY AHEAD
Consider yourself warned.
Last edited by UnOrthOdOx on 07-06-2003 at 00:21
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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I do think you are best to avoid the archer rush, and go sword rush if the map allows, otherwise prepare for knights. Not bad timing for a GA either.
Last edited by UnOrthOdOx on 07-06-2003 at 00:17
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:28
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quote: I guess you could try going for the Great Library (while trading for or researching some military stuff... at least BW & the Wheel) while REXing and building a few barracks here and there. Then build Horsemen. Lots of 'em. Beeline for Leo's. Make damn sure you get it. Upgrade a shitload of horsemen to War Elephants.
Kill.
-Arrian |
Well, I started another Indian game and followed my advice. Monarch, standard across the board. I ended up on a 6-civ continent (me, Zulu, Japan, Persia, China, Carthage).
It worked. I got a nice starting spot - though being coastal it wasn't gonna be good long-term. I built a granary & REXed like mad, caving into a demand or two to avoid attack. Luckily for me, the Japanese & Zulu (my Eastern & Northern neighbors, respectively) decided to fight a loooooooong war throughout the ancient age. That left me to build up. I managed to culture flip a Persian city (Persia is my SE neighbor) that controls a bunch of dyes, then my 3rd luxury.
I built the FP one city east of my capitol, and have every intention of moving the palace at some point. I nabbed the GL. Meanwhile, when I had enough horsies & swords, I took out Japan and grabbed some nice land, as well as ivory (lux #4).
Build up, build up, build up. Persia was really giving me a run for my money in the tech race, routinely popping ahead of me here and there. But then I completed Adam Smith's. *BLAM* Golden Age (I also got the Sistine, Leo's, Bachs, Copernicus, and am poised to grab Magellan & Newton). I turned some of my 39 War Elephants on pitiful Zululand and have just about crushed them (2 turns of war, 3 cities captured, 3 cities to go). I will be gaining furs, luxury #5. 2 turns until Military Tradition. Believe me, I didn't want to go to bed.
Persopolis has the Pyramids, Sun Tzu & the Hanging Gardens. Think I want it? Oh, just a bit. Persia's land is beautiful. It will make an excellent 2nd core.
Oh, and the other 2 civs in the game? Spain & Azteca. They're weak, and give me luxuries for tech. They can live. For now.
-Arrian
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:28
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Well, sounds like Arrian's on point, but little Regent boy here just got his butt whupped again this morning. Well, not exactly... just didn't achieve UP, that's all. However, I did learn a few things... (I've also been on a Civ hiatus for over a week, so I'm a bit behind)
Who's India's most dreaded neighbor?
IMHO, Japan. Of course, that depends on the hand Japan is dealt, but in general, no other civ will counteract India's cultural growth like Japan will, while simultaneously building plenty of ground troops and making lots of demands. I have yet to learn the fine art of giving into demands selectively, so often I end up at war with the Japanese too early to make it out big. The Japanese seem pretty levelheaded in terms of realizing when you've over-REXed and it's time for them to attack weak frontier towns that might be connected to your only horsies, iron, etc.
Who's India's most irritating neighbor?
Once again, it depends, but I'd say the Mongols. Often they're just pathetic, but about half the time I'd say they end up with a grotesque tech lead which they're fond of trading away - except to India.
Korea is also quite irritating, as they are good at developing infrastructure, keeping up with tech, REXing and defending themselves - even attacking occassionally.
What should India research first?
Without question (in my mind), WRITING. Good lord. What a difference a tech makes. Compared to the Mysticism-Polytheism route I was following, writing is pure gold. Trade it away for basically any tech you need, and go for Mys.-Poly. next. You'll be a trading master and "keep up with the Joneses" nicely.
Should the Indian player play an "Asia only" game?
NO! At least, not IMO. The Asians for some reason seem to fall far behind in tech and culture, losing out to the overseas. Sure, India can come to dominate Asia, but it'll be far behind the other continents. India often starts with only the Mongols, Japanese, Koreans and Chinese as neighbors. As far as I can tell, it behooves the Indian player to restart and play on the largest continent, as India stands poised to gain from trading... especially if one follows the writing route.
As for as conquest goes, I'm still experimenting, but I'd say that it's worth waging at least one ancient war. India seems to often start with beautiful REXing land, but despite my best efforts, I often get out-REXed, or at least equally REXed, by my neighbors (and no, please don't redirect me to some "how to REX" thread, I've read 99% of 'em).
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