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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > how to defend against conversion
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sklurfeld is offline sklurfeld
Settler

Jun 2003
time: 05:28
  Old Post 02-06-2003 19:57
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how to defend against conversion Put an end to popups!

So, my cities have all gotten infected by, or converted by clerics from opposing civ.'s. The question is, how can I prevent this in the future, and what can I do about it now? The manual conveniently describes each unit, but not how to defend against them.:

Protoss72000 is offline Protoss72000
Prince
Henderson, NV
Mar 2002
time: 21:28
  Old Post 03-06-2003 12:38
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City walls will gives you 50% bonus vs the clerics attempts at converting. Also other subversive units can detect the clerics, and other terror units can detect the infectors. Once detected they can be easily killed or kicked out

sklurfeld is offline sklurfeld
Settler

Jun 2003
time: 05:28
  Old Post 03-06-2003 17:42
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un-converting cities Remove this text

Thanks for your ideas about conversion prevention. But what if cities do fall under the cloud of other clerics. There is that little "ankh" symbol next to each city that has been converted. Do I need to worry about that? Do I need ot unconvert those cities, if so...how?
Also, do other subversive units need to be in adjacent tiles to spot foreign clerics, or on the SAME tile. I had built city walls first, but the cities were still converted.
thanks

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:28
  Old Post 03-06-2003 17:52 Visit J Bytheway's homepage!
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Chack the intelligence screen nder diplomacy to discover how much is being stoled by the civ who converted, from thatyou can see whether it is worth unconverting. You'll also have trouble with happiness in those cities if you attack the converting player.

You can unconvert them using the reform order on most militarty units.

The other units which spot the clerics need to have them in their sight range. Diplomats are good for this as they have a sight range of 2.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:28
Post  Old Post 03-06-2003 22:11 Visit Martin Gühmann's homepage!
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Re: un-converting cities Remove this text

quote:
Originally posted by sklurfeld
I had built city walls first, but the cities were still converted.


Because as mentioned they just halve the chance of a successfull conversion.

-Martin

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