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Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:28
Question  Old Post 02-06-2003 20:31
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#1 Report this post to a moderator
On the Creation of Cities. Help yourself to an AD-FREE life

Ok, for the sake of argument, let's say that these conditions are accomplished facts;

1.) An event creates a settler on a specific turn in a specific place/square--one coordinate number.

2.) It belongs to a player, not barbarian.

3.) It creates a city, on that square, every time.

4.) The newly-founded city's name comes from the City.txt list, and uses the same name every time.

Now, can I then use an event on the next or subsequent turn to create a unit in that newly-founded city?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:28
  Old Post 02-06-2003 20:42 Visit Boco's homepage!
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#2 Report this post to a moderator
Am I overlooking something? Support Apolyton, buy Galactic Civilizations

To create it, the CreateUnit event should work, since you already know the coordinates. To get the city to build it or to home it to the new city is a tougher matter. Is that what you're after?

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:28
  Old Post 03-06-2003 00:29
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Yep. Support Apolyton buy from Amazon

Right; the CreateUnit event will create the settler, and the settler will create the city.

The question is; can I then create a NON unit in that city just created? using the CreateUnit event 1 or 2 turns later, and also using the city's name as the location of the 2nd CreateUnit event?

That sounds really confusing.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:28
  Old Post 03-06-2003 01:51 Visit techumseh's homepage!
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

I don't see why not. Have you tried it?

MagyarCrusader is offline MagyarCrusader
Emperor
Fascist
Jan 1970
time: 21:28
  Old Post 03-06-2003 01:55
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#5 Report this post to a moderator
Increase the size of your Attachments

As long as the city and the unit created are the same civilization it would work. If the owners are different its a no go.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:28
  Old Post 03-06-2003 03:37 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Are you triggering the settler from something other than the turn number? In that case, you are going to have to use ToT's event delaying (though I don't know exactly how it works).

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:28
  Old Post 03-06-2003 22:04 Visit Henrik's homepage!
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#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Surely, if your events refer to cities not yet created the scenario won't load the events?

Last edited by Henrik on 03-06-2003 at 22:20

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:28
  Old Post 04-06-2003 06:18
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Yep. Help yourself to an AD-FREE life

Yeah, Henrik, and that is what's on my mind with this. I'll have to try it and see what happens.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:28
  Old Post 04-06-2003 07:16 Visit Boco's homepage!
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#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

I thought invalid homecity references revert to NONE. If that's true, wouldn't that include city names that don't exist when the event structure is created?

Perhaps you could fool the parser if you had 'Exile City' on the map at the start, eliminate it with a ChangeTerrain, and create a new 'Exile City' with the sequence you described above.

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