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Lo Rez
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i also would like to know this, was searching but this is the closest i found
http://apolyton.net/forums/showthre...ht=forts+towers
im guessing that they should
i'll try it out and let u know
- update -
yup towers and forts have a garrison power level (the bottom icon) which rises as u put troops in, increasing the rate of fire
light and heavy troops count for 1 point each and ranged foot count as 1.5 - not sure about mounted
Last edited by Lo Rez on 07-06-2003 at 09:26
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MosesPresley
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Putting more troops in a tower or city does NOT increase the rate of fire.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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Huh? Sure it does.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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I'm certain that garrisoning units increases the rate of fire of all 3 - cities, towers, and forts. I know cities don't fire at all unless they are garrisoned (or unless you are Mayan). Cities, towers, and forts all have a power value that you can see when you select them. As you garrison units, that power rating goes up. Ranged units count more than non-ranged.
Also, garrisoned generals add to the range of the building.
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MosesPresley
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I guess I'm wrong, I am vastly outvoted, but I didn't see any increase when I put more people in the forts, towers or cities.
I will look again.
Here is what I saw originally: My city had one pathetic arrow in the early ages and one pathetic bullet in the later ages. This was regardless of how many were garrissoned, but like I said, I will take another look.
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Nacht
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Amsterdam
May 2002 time: 06:28
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But anyway, does anyone actually garrison his towers with units? It seems to me that your units are more effective out in the open.
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MosesPresley
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I checked. I filled up my city and my tower to capacity. No extra arrows for the city and one extra arrow, sort of, for the tower. The tower fired slightly faster. Harldly an effective defense.
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solo
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Lowell, MA USA
Jan 2001 time: 05:28
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Garrisoning units in forts and towers (cities too) have another use. When you notice that one of your nearby units outside is being bribed by an enemy spy (little bubbles appear near it), you can sometimes keep the unit on your own team if it is garrisoned quickly enough.
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Hendrik
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If your micro is good then towers and forts can be a real lifesaver on defense. Their attack is nice, but I mainly use them to hide damaged units. As soon as I see a front line unit taking significant damage I select it and garrison it. I haven't seen the AI *not* rush into towers yet, even on tough, they don't seem to keep a distance and use siege very frequently.
Ungarrisoning a bunch of fresh, undamaged units after your enemy's units have suffered from attrition damage is a great way to mop up enemy forces.
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Bridger
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quote: Originally posted by MosesPresley
I checked. I filled up my city and my tower to capacity. No extra arrows for the city and one extra arrow, sort of, for the tower. The tower fired slightly faster. Harldly an effective defense. |
Sorry, but your wrong. Check the little box in the city/tower/fort stats window. It has a little tower with an arrow shooting out of it, and next to it it will say something like "1/3" for a tower, 0/2 for a city and 2/5 for a fort.
This is the rate of fire for that city/castle/fort. Forts have the greatest base rate of fire and the greatest max rate of fire, next is towers then cities.
Did this test yesterday, here's the resaults.
From greatest to least increase:
Archer line/gunpowder infantry > javalineers (and slingers) > Heavy infantry > Civilians.
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MosesPresley
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So I'm wrong.
I already said I saw a slight increase in the rate of fire. The increase was certainly not enough for the fort or the towers to effectively defend themselves.
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Tatran
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Garrisoning a general in your towers,forts(city I don't
know) also increase the attack(sword icon) and the
range power.Correct me if I'm wrong.
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Tatran
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I don't think you can bribe supply wagons.
Garrisoning units in your ally towers/forts
is an interesting option to use,when your
ally is at war with a civ which you are not.
The effects are the same.
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Nacht
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Amsterdam
May 2002 time: 06:28
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quote: Originally posted by shirleyrocks
They aren't bubbles...they're coins. |
And where does that money goes afterwards? It's not that they live long and happy with that money considering that they are mostly bribed in the middle of a once friendly army that turns agains them...
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rocksk
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I will use units inside the fort to lure enemy defending the siege into range of the fort then garrison. These will effectively remove some hot headed Calvary and pikeman from the group.
While this is going on. My Calvary will be deployed on side the enemy, while another ranged army will be deploy in front of them to lure the remaining pike and Calvary in will enaging the main body. Calvary will then move into kill siege units and archers.
Works every time if your Calvary is hidden from enemy view and enemy reinforcement is not around the corner.
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Poogas
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This topic has already really been covered in this thread, but I thought I'd supply you guys with a link to a thread explaining about anything you want to know about Forts/towers etc concerning Garrisoning
Here
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