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da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 03-06-2003 09:57
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getting feudal to work Support Apolyton

i usually pick feudal/telepathic, and somewhere along the way tech-farm somebody, usually the psilons.

i've also tried creative, but uncreative seems to work the best.

i was wondering if anybody else had an interesting strat with feudal?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 03-06-2003 11:44
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Remove this text

Tele/TransD/RHW/LHW/P +2/Fuedal/Rep

go on a blitz, no research.

Kaptain Ken is offline Kaptain Ken
Warlord
Pasadena, CA
Feb 2003
time: 05:28
  Old Post 04-06-2003 00:34
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Yes, I still have to match or beat that map of yours with the Tele/Trans/Fuedal. I still have it, just have to take time to try again. Work and GF get in the way too much.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 04-06-2003 01:23
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Browse Apolyton AD-FREE

You can do it.

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:28
  Old Post 13-06-2003 05:04
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Re: getting feudal to work Enter the AD-FREE zone

quote:
Originally posted by da_hal
i usually pick feudal/telepathic, and somewhere along the way tech-farm somebody, usually the psilons.

i've also tried creative, but uncreative seems to work the best.

i was wondering if anybody else had an interesting strat with feudal?


I use Creative with no problem with fedual and telephatic abilities.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:28
  Old Post 06-07-2003 14:21
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Support Apolyton, buy Civilization 2

Since the advantage of Fedual is you can build ships cheaply, this pretty much put you on a war footing, directly opposite to democratic.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 07-07-2003 03:35
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Increase the size of your Attachments

With the 8 picks cost for creative, it is hard to tack on tele and have anything left increase production or research.
A tele does not need creative, it can just capture its way to domination.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:28
  Old Post 08-07-2003 03:58
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One failure Feudal and confed have is that when you scrap captured enemy ships they don't give a great deal of cash(only 2/3 or 1/3 the cost).

You benefit greatly from a good start with feudal(I got 5 planets, 1 ultra rich,2 rich,2 abundant, 2 desert,1 radiated,1 barren in my home system for my current game)

Late game, Confed can do better research then galactic unification due to morale.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:28
  Old Post 09-07-2003 13:11
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Suffering from ads?

Yup, Telepathic doesn't need to be Creative, you might as well put points in production and attack bonuses. Transdimensional and/or Stealth would be nice, too.

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 13-07-2003 23:26
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Full PM-box? Change here!

i usually take all the ground combat minuses when i take telepathic, so i don't have that problem with scrapping enemy ships. to me, the biggest problem with fed is production. i can get almost everything fairly easily through trade and conquest, but the computer players hardly research factories.

fed + lith helps a bit early on, but can't really keep up after say turn 75 or so.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 13-07-2003 23:30
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The Tele/TransD/RHW/LHW/P +2/Fuedal/Rep race is intended to not do any research at all. It will go on an all out blitz. Make only ships and outposts.
I would not want to use Feudal in any other way as it is a huge handicap to production/research.

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